Barrowmaze: Territorial Gains.

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Re: Barrowmaze: Territorial Gains.

#161 Post by Spearmint »

Exploring the de Ogilvy Corridors.

This is not the first troll Sigrid has encountered, she has met another before and learned from him some interesting snippets of Troll-lore to add to her language ability.
You will have to quiz her later regarding character arcs, but the short of it comes from Trolls being cursed by the Gods to not enter the Afterlife. They don't have a traditional view of dying and then the spirit leaving the body to go into heaven (or hell). Instead they are tormented with regeneration and so continually live, ever dying at some point, ever living again. This stops them from entering any celestial paradise, hence their nature to wreak havoc, murder, bloodlust is thought to stem from them being rejected by the Gods. It is thought Orcus cults are recruiting humanoid forces, specifically trolls to help their Barrowmaze endeavours with a promise of an Afterlife for their service.
I will move this forward with Cosmo casting a spell that might have implications on the situation ...

Isvand bashes the held cell door, it stands firm and unwavering in the grasp of the troll, braced as a shield to stop physical intervention which may frustrate the martial instincts of Sir Dewey & Orgoth. The paladin cautions the party from attacking, seeking parlay, used successfully to negotiate Sundance and Treyvor's release. She, along with Patra-patra, Gerdal, Cosmo & Gideon crowd into the corridor turn. Sir Dewey ushers the others, Orgoth, Sven, Amos, Isvand, Copperpiece to the other side of the cell.

Sigrid sings a lament in Trollish, a dirge about the lifting of divine curses. She cannot charm the creature per se, but may influence his actions; quelling anger, inciting bravery, soothing fears. Perhaps she could lower his defences mentally so that others may take advantage of any perceived weakness.

Sven could initiate a new barrage of Magic Missiles but knows should his incantation prove weak in power, it may not then be enough to stop the troll from tearing Sigrid limb from limb and from head too. The mage takes the fractured terracotta Leprechaun from Orgoth , 'Ask and you shall receive', the words etched into the figure's design.

Cosmo, having faced down petrifying divine aspects of draconic gods has no fear to face down the Troll, Orcus servant or not. He offers up an offering, tempting the Troll to release its grip in Sigrid and the cell down by invoking a Hypnosis which might affect its grip on reality and personal volition.

Hypnosis Save: 13+ [1d20]=15

Even lulled by the singing of the seidr-skald, the Troll is able to withstand the allure of the gnome. He responds to Sigrid's singing and provocating taunts.
"You prayed to Orcus and he sent me to end your pain"
of course he was praying for relief as the zombies tore him apart and were nibbling, gnawing and chewing upon him, even as he regenerated. While they feasted upon him, the team could have shut the cell door, cast Mending upon the lock and sealed them in again.

But now you have slain the Ravenous, the Troll can regenerate freely.

"But you rebuke the gift he sent you. I am prepared to meet the All-Father and know he will toast me for my deed. I doubt Orcus will be as kind to one who debases his gift."
The Troll respects your instinct to end his suffering, even at cost to putting yourself in harm's way from the Ravenous.

He doesn't fear death and exalts his commitment to Orcus, saying you will both die together and he will present you to Him as a gift for allowing him into 'paradise', even an Abyssal or hellish one.

He says this in Trollish, so others will not understand his vocabulary unless a Comprehend Language is used.


Sigrid you have covered the Troll's shoulders in your oil doused cloak, you are both smothered with the lantern fuel. No one has a firebrand to hand though you know Sundance has a particular speciality animation of her Magic Missile spell.

Troll-head voices his own dirge and lament.

sorry I advanced the update before Gerdal and Gideon post but I don't think they could intervene directly with others crowding in too.

Actions Sigrid response to Troll-head's talk.

Actions others?

Magic Missile is one of those spells which can be 'cast' but held in reserve to trigger at any certain point within the duration. So I don't mind Sven rolling MM damage and saying 'this will be invoked 'if the Troll shows signs of attack', or I get the signal from Sigrid, etc.

So you can count that as this rounds action if you want.
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Re: Barrowmaze: Territorial Gains.

#162 Post by redwarrior »

Isvand takes another futile swipe at the Troll.


Magic Mace THAC0 19 [1d20+1]=9+1=10 damage [1d6+2]=6+2=8
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Re: Barrowmaze: Territorial Gains.

#163 Post by tanker405th »

Gideon

Unsure what to do, Gideon picks up the oil Cosmo sat down earlier--a last resort measure.

"Should I risk trying to blind him with light?"
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Re: Barrowmaze: Territorial Gains.

#164 Post by Darithe »

Sigrid

Sigrid maintains her calm even at the troll's words, without at first responding, though she does call out in Common, "Sundance, my friend, I ask one last favor. Show this troll your Tongues." Then before the mage can cast, she speaks in trollish and places a soft hand on the troll's chest, "Fool of a troll, I am Sigrid Myrkva, I am no sacrificial lamb, I am seidr, a magic rune made flesh and cast by the All-Father. You will have no paradise with Orcus for I deed your form to my father's twin ravens, to rend your flesh till endtimes." She then says, "ǫrvar trǫll," and casts two magical arrows directly into his chest. She smiles at the troll as she awaits Sundance's fiery arrows.

1st Magic Missile damage: [1d4+1]=2+1=3
2nd Magic Missile damage: [1d4+1]=4+1=5
Chance to retain spell vs. 14 Int.: [4d6+1]=13+1=14+3=17
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Re: Barrowmaze: Territorial Gains.

#165 Post by Rex »

Orgoth

Once he sees that Sigrid's magic is an attack he will try to force his way through the door with everything he has.

"Help me open this Sir Dewey!"

Open Doors (1-3) [1d6]=2
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Re: Barrowmaze: Territorial Gains.

#166 Post by Monsieur Rose »

Sir Dewey

The Knight pauses at Sigrid's words, then reacts in terror as he puts together what she means to do.

"Nooo!!" He rushes the cell door with Orgoth, knowing Sigrid has just asked Sundance to immolate them both.

Break door: [1d6]=6

If they are able to push in, Sir Dewey will bull rush them trying to dislodge Sigrid.
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Re: Barrowmaze: Territorial Gains.

#167 Post by OGRE MAGE »

Still unsure of Sigrid’s overall intentions, Sven hears the Paladin call out his warning, holding his magic and instead firing his crossbow through the cell bars into the trolls head.

Crossbow Attack [1d20]=20 Dam [2d4]=7 :eek: good timing? :mrgreen:
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Re: Barrowmaze: Territorial Gains.

#168 Post by sastaz »

Gerdal is startled as well by the sudden turn of events. She decides to take a few steps back to make room for the others to tear at the cell door and/or fire projectiles (straight through the eye piercing the brain obviously).
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Re: Barrowmaze: Territorial Gains.

#169 Post by Spearmint »

Exploring the de Ogilvy Corridors.

great, let's see how this goes ...
Sigrid then says, "ǫrvar trǫll," and casts two magical arrows directly into his chest. She smiles at the troll as she awaits Sundance's fiery arrows.
"Nooo!!" Sir Dewey rushes the cell door with Orgoth, knowing Sigrid has just asked Sundance to immolate them both.
Isvand swipes at the cell door, his mace rattling upon the rusty bars, the door held firm by the strong grip of the troll to stop forced entry into the cell where he restrains Sigrid

Frustrated, the halfling moves aside and with Cosmo and Gideon, the trio can arm themselves with additional oil flasks that are being passed along as the miners open crates in the Long Corridor. They ready to burn the troll once the mage is freed. Sigrid has other intentions and in a surprise turn, it is she who has trapped and cornered the troll. Invoking her own Magic Missile attacks -8hp, that signals others to act.

Sundance does cast her own Tongues of Fire, the enchanted flames appearing upon the Troll's head, -3hp and immediately it ignites the oil in the cloak draped over his shoulders, erupting flames to spread over his body, -6hp and also the oil smothered Sigrid.

The barbarian mage has a trinket, a gift given from another troll, Saltheart-Wargherald-Walks far in Hope-He who Shakes Fist at Gods-Stagbane-Melodymaker of Discordant Bones, befriended as she accompanied Harmony to her Wrymwood home. Destiny with Harmony expedition. She knows the gift actually brings some resistance to fires, therefore she can exact her plan with lesser risk to herself burning alive. you take 1/2 damage from the resistance, not reduced further as the saving throw vs fire was not made. -3hp

Once things ignite, literally, Orgoth busts the door open allowing Sir Dewey to enter and grab Sigrid, snatching her out of the troll's own grasp.

Sven then point blanks the troll, -15hp , shattering its skull once again, sending more green brains and eyeballs to join the zombie slough on the cell floor.

The troll falls dead, a last prayer to Orcus upon his rubbery lips. He receives additional burns from the proceeding round of oil burns, -6hp
While the rescue seems to go off without a hitch, it is the demon god Ircus that has the last laugh. Answering the prayer of one of his devoted, the skull carved capstone over the blocked up wall suddenly ejects a poisonous and acidic cloud of acrid breath.

Orcus: skull acrid breath, Troll prayer response [2d4+6]=7+6=13

Once before, when zombies tried to bash down the blockage, the skull triggered the effect, blinding Peaches temporarily and half melting the zombie labourers. Now under some baleful influence, the trap triggers again causing everyone in the corridor to take an immediate reaction vs the acid breath. This 'area of effect' is the whole corridor in front of the blocked wall, those in the portion adjoining the 'Long Corridor' suffer only partial damage if failing saves.

this might get a bit convoluted ...

Actions, everyone needs a Save vs Breath Weapon, success indicates half damage -7hp as the acid burns into exposed flesh, fail and take full damage, -13hp.

Sigrid your trinket advantage brings similar resistance to acid. You and Sir Dewey are in the cell and thus not in the immediate vicinity of the acid breath which rakes the corridor. both can post any in cell action to help burn troll remains from any chance if regeneration.

Armours protection: House rules
When faced with making a saving throw vs a Blast Weapon, such as fireball or acid attack, or even when you take a crushing blow such as falling into a pit trap, I am going to rule that your armour type will add an additional bonus to any saving throw you are required to make or to give a reduction in the damage received.
If your character has Light Armour types: Leather, Hide, Padded, Studded Leather anything AC 9 to AC 7 have no additional bonus.

Medium Armour types: Scale, Ring, Chain and Banded Mail anything AC 6 to AC 4 receive a+1 saving throw bonus or reduce crushing blow (not by weapons) by -1

Heavy Armour types: Platemail anything AC 3 or below. receive a +2 saving throw bonus, -2 dam reduction.
If you have magic armour or magic shield, add any bonus to your saving throw. So normal chainmail adds a +1 to your save and reduces damage by -2hp, one point from each of the 2d4 generated.

Orgoth, your Aspis (superior crafted) shield adds a further +1 bonus to yourself and is crafted to cover a comrade by your side, which in this instance is Sven.

Gerdal
She decides to take a few steps back to make room for the others
so if you step into the turn of the corridor, you will not be as effected, taking half damage or none from a successful save.

hope everyone gets all that.

Actions everyone please.
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Re: Barrowmaze: Territorial Gains.

#170 Post by Spearmint »

Current Health Status:

Sven (with Smokie): 16/16hp (20/20hp)
Orgoth: 33/33hp
Gerdal (with Harkazz): 8/8hp (12/12hp)
Isvand: 21/21hp
Sir Dewey: 22/22hp
Sigrid: 8/14hp
Cosmo: 8/14hp
Gideon: 8/8hp

Amos: 20/20hp
Yardie: 9/9hp
Bucko: 2/8hp
Gnimish: 9/9hp
Treyvor: 6/6hp
Sundance: 8/8hp
Patra-patra: 8/8hp
Copperpiece: 6/6hp

Plantie: 8/8hp
Lemmy: 8/8hp
Ozzie: 8/8hp
Meatloaf: 8/8hp

Mule: 12/12hp
Last edited by Spearmint on Tue Aug 22, 2023 3:54 pm, edited 1 time in total.
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Re: Barrowmaze: Territorial Gains.

#171 Post by Rex »

Orgoth

Save vs breath (16) [1d20+2]=12+2=14
+1 for chainmail, +1 for shield. I didn't include it and it wouldn't make it anyways but would he also get another +1 for his chainmail being +1?
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Re: Barrowmaze: Territorial Gains.

#172 Post by Spearmint »

Orgoth well in your case, you also have the helm which is listed as AC2 (platemail+1) so with this breath effect coming from above head height, I could reason you benefitting most from that since the shield covers your body. (effecting a combined +4 save so 12+4=16.)

So passing you would receive 1/2 damage (-7hp) modified by armour type (+2/hd) so -3hp
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Re: Barrowmaze: Territorial Gains.

#173 Post by ateno »

Cosmo:

Save vs acid [1d20]=8

Not even close enough to ask if the magic armor helps.

Takes full damage, now -9
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Re: Barrowmaze: Territorial Gains.

#174 Post by tanker405th »

Gideon

Save vs Breath w/scale mail (16) [1d20+1]=20+1=21
Natural 20 if that makes any difference

-7hp :shock: , still standing, but barely.
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Re: Barrowmaze: Territorial Gains.

#175 Post by Spearmint »

Gideon

Save vs Breath w/scale mail
Natural 20 if that makes any difference

-7hp :shock:
no the critical has no bonus but your armour type reduces the acid by -2 so only deduct -5hp.
Not even close enough to ask if the magic armor helps
. Cosmo. Your magic armour and ring both add their bonuses to your saving throw, so you gain +2 to the roll but still falls short. Sadly the Dwarven Forge augmented armour is only resistant to fire damage not acid unlike Sigrid's troll-trinket.
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Re: Barrowmaze: Territorial Gains.

#176 Post by sastaz »

Save vs Breath (15): [1d20]=17 8-)

If needed:

Patra-Patra save vs Breath: [1d20]=8

Will wait for a full overview of the carnage before I post who Gerdal will run up to and try to patch up.
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Re: Barrowmaze: Territorial Gains.

#177 Post by tanker405th »

Gideon

-5hp noted. Also awaiting full report before I begin triage and patching up the injured, priority given to Cosmo if close to me.
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Re: Barrowmaze: Territorial Gains.

#178 Post by Rex »

Spearmint wrote: Tue Aug 22, 2023 4:52 am Orgoth well in your case, you also have the helm which is listed as AC2 (platemail+1) so with this breath effect coming from above head height, I could reason you benefitting most from that since the shield covers your body. (effecting a combined +4 save so 12+4=16.)

So passing you would receive 1/2 damage (-7hp) modified by armour type (+2/hd) so -3hp
Thanks.

Orgoth

Orgoth will make sure the troll is not regenerating back.
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Re: Barrowmaze: Territorial Gains.

#179 Post by Monsieur Rose »

Sir Dewey

He starts furiously patting out the fires on Sigrid, ready to cast healing on her when he realizes that the fires aren't as bad as he expected. "What? What happened? That was a risky move, but I'm glad it worked."

He turns to confer with the others about the troll "Ok. Now what is the deal with that box? And what..." He trails off as he watches in horror as the wall of acid washes over the group in the hall.

The Knight will drag someone into the cell, away from the acid pool, with his gauntleted hands. Maybe Sundance is nearby? Can we assume Copperpiece followed his liege into the cell? :D
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Re: Barrowmaze: Territorial Gains.

#180 Post by Spearmint »

Sir Dewey actioned him 'reloading his heavy crossbow' this round, which as he is at the store room end of the passage, I figured he stepped inside there out of melee combat as instructed. So he is not in harm's way. Sundance is not within reach.

Sundance : 15+ save vs Breath Weapon [1d20]=18

She takes half damage from the acid.
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