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Re: Barrowmaze: BRAGging Rites

Posted: Sat Feb 11, 2023 10:19 pm
by sastaz
Is it possible to get a group hp/condition rundown as of current situation?

Re: Barrowmaze: BRAGging Rites

Posted: Sat Feb 11, 2023 11:09 pm
by Spearmint
Current Health Status:

Sven: 16/16hp, diseased by Fungicides spores.
Orgoth: 15/23hp.
Gerdal: 4/8hp (12hp with Harkazz).
Isvand: 17/21hp.

Amos: 10/13hp, rotting via Violet Fungi touch.
(CLW x2, Bless, Protection from Evil, Detect Evil, Read Magic, Shield).

Gnimish: 9/9hp.
Yardie: 6/9hp, diseased by Fungicides spores.
Smokie: 12/12hp.

Re: Barrowmaze: BRAGging Rites

Posted: Sun Feb 12, 2023 12:14 am
by Rex
I am more concerned with the disease issue than HP at this point.

Re: Barrowmaze: BRAGging Rites

Posted: Sun Feb 12, 2023 12:04 pm
by OGRE MAGE
Sven leans over with his arms against the wall as the remaining bile and spittle drains from his nose and mouth. When he is informed of their situation, he shudders visibly.

“Seems like we managed to set off every trap and alarm for the next several rooms all at one time again. A rather dangerous procedure, but apparently effective. We really must devise a plan against such contingencies in the future. I think I’m okay, but we obviously need to get help for Amos.”

If Orgoth can carry Amos, and the rest of the group is hale enough to follow, Sven will proceed with Orgoth’s plan to go room by room to find Sir Dewey so that Amos might yet be saved.

“They said they would explore to the south, so at least we have a direction to search them out.”

Instead of shouting for the other group, Sven asks his group to be silent and listen for any nearby voices, guessing the others can’t be too far away yet.

Re: Barrowmaze: BRAGging Rites

Posted: Sun Feb 12, 2023 5:56 pm
by Rex
Orgoth

"I can carry Amos. Shouting seems a bad idea."

Re: Barrowmaze: BRAGging Rites

Posted: Sun Feb 12, 2023 10:39 pm
by sastaz
Gerdal wipes sweat off her forehead and gives here opinion on the matter.

"I think the key is to keep safe distance. Sure, it's more dangerous in case of an attack, but we can't afford to all get cought in explosions or spells going off like this. We should spread out, between rooms if necessary. Now then, let's try to find the others. If you'll allow me, I can try to divine our future in searching for them. Who knows, maybe I can see more traps down the hall?"

She quickly produces her dishes and some leaves to stir. You have seen this procedure a few times by now.

Heirloom Augury vs 72: [1d100]=6

As they leave:

"Wise from previous mistakes, I propose we let Isvand go ahead of us, say five or ten yards. Something like that."

Re: Barrowmaze: BRAGging Rites

Posted: Sun Feb 12, 2023 11:16 pm
by redwarrior
Isvand shrugs, Makes sense, you bigs do tend to make a bit of noise, where too, boss? He looks between Gerdal and Sven, addressing them both. He'll head out in the suggested direction, staying as quiet as he can, consistent with making good time - so halfling quiet, not "move silently" quiet.

Re: Barrowmaze: BRAGging Rites

Posted: Mon Feb 13, 2023 2:12 pm
by OGRE MAGE
I suggest we search due south of the rat room, being quiet to listen for voices.

Then continue south from there, checking and listening room by room.

Sven will not pause for any divining or anything else, since time seems to be crucial to Amos' survival.

Re: Barrowmaze: BRAGging Rites

Posted: Mon Feb 13, 2023 2:39 pm
by Rex
I agree with the plan, timing is critical.

Re: Barrowmaze: BRAGging Rites

Posted: Mon Feb 13, 2023 3:53 pm
by sastaz
Ok, let's go!

Gerdal will save the divination.

Re: Barrowmaze: BRAGging Rites

Posted: Wed Feb 15, 2023 11:20 pm
by Spearmint
Exploring beyond the Long Corridor.

The group exit with care out from the Fungus Corridor through the alcove passage and across the Checkerboard flagstones back in to the Long Corridor.

Isvand determines to scout ahead as the other limp behind, Gnimish bringing up the rear while the diseased and poisoned bring up their guts. You enter the Rat Room, rodents scuttling away at your intrusion as they did turns earlier when the others passed through. Going through the southern door into another narrow passage that leads to the right (west) and left (east).

Checking to your right, the passage opens into a larger hallway of simple flagstone tiled flooring and semi plastered walls, faded frescoes of typical funerary scenes. It is empty of furnishing with bits of detritus and tossed aside rags pushed against the wall. There are three doors, one in the north wall, one set in a diagonal wall in the south west corner and one at the bottom of the east wall. There is old, dried blood on the floor and bloody drag marks which go underneath that closed door. Some broken lock picking tools jamb the lock of the door in the north wall. It seems that it defeated both elven and gnomish ingenuity to open. Oily footprints lead from the south west corner, fading as they cross the room but turn eastwards up that dark passage that goes eastwards.

As your casually inspect the surroundings, you think you hear Sir Dewey's voice from that direction.

"Watch your step, they look to know this place well. Don't be led into another trap."

Checking the passage continues at least 60'ft past the Rat Room, with doors set into the north (30'ft) and south (40'ft) walls. Rats scurry that way on the edge of your vision. The passage seems to opens into a larger chamber and once again you hear the echo of the Paladin's voice deeper inside. The halfling can signal that the west hallway is clear and the voice comes from the other side.

actions please

Re: Barrowmaze: BRAGging Rites

Posted: Wed Feb 15, 2023 11:34 pm
by Rex
Orgoth

Orgoth whispers to Isvand, "Get to Sir Dewey and let him know we need his help. Be careful and make sure they know it is you."

Re: Barrowmaze: BRAGging Rites

Posted: Thu Feb 16, 2023 1:52 am
by redwarrior
Isvand will move with best possible non-blundery speed forward. (but assuming they would have triggered any traps as they passed) Once he either sees the other party or their lights he will slow down and make a point of clearing his throat a little bit and stepping more heavily, mimicking all the noise that bigs make to let the Paladin & party know that he comes in peace, and they don't need to shoot to kill.

Re: Barrowmaze: BRAGging Rites

Posted: Thu Feb 16, 2023 1:53 pm
by OGRE MAGE
Sven urges the search onward, checking on the condition of his friend Amos as Isvand moves further ahead.

"God's I hope that is Sir Dewey and not some dastardly Barrowmaze trick on our ears."

Re: Barrowmaze: BRAGging Rites

Posted: Thu Feb 16, 2023 4:06 pm
by Rex
Orgoth

"We are about to find out either way."


Orgoth continues to carry Amos as they move along.

Re: Barrowmaze: BRAGging Rites

Posted: Thu Feb 16, 2023 11:00 pm
by sastaz
Gerdal

Panting and coughing.

"Unfortunately, I wouldn't be surprised if the maze is playing tricks with our mind, but let's hope it's not."

Re: Barrowmaze: BRAGging Rites

Posted: Thu Feb 16, 2023 11:13 pm
by Rex
Orgoth

"Agreed, this place almost seems alive at times."

Re: Barrowmaze: BRAGging Rites

Posted: Fri Feb 17, 2023 12:52 am
by Spearmint
Exploring beyond the Long Corridor.

The group press on, Isvand hurrying ahead, eager to locate the paladin and B.R.A.G. adventurers who explore these rooms south of the Long Corridor.

Hearing a recognizable voice, the halfling passes the two doors and enters a larger chamber, the passage set in the middle of a 30'ft wide by 40'ft long crypt (though the SE corner is set as a diagonal not at a square 90°). The SW corner has a large pile of rubble, mostly boulders and broken plasterwork from the unstable walls. A skeleton protrudes from under the stones, testament to the unsafe nature of that portion. An old round shield lies on top of the pile, a few rats chased away earlier scuttle under the collapse for shelter from the halfling 'big un'.

Along the north wall are several opened coffers. Each is a basic stone trough design with a flat lid that has been broken and cast aside in each case. A casual look inside the nearest shows the coffer is lined with old rags and straw as if someone was using it as a new bunk to rest in.

The middle of the east wall has a closed door in it. Placed in front of the first coffer is an arrow that points towards the door. There are no identifications or markers on the arrow and no specific fletching which might indicate who specifically owned or crafted it. A second arrow is similarly laid out half way in the room at the foot of another coffer. The arrowhead on this one is bloodied though that has since congealed dry.

The others can shuffle up the corridor behind you. Gnimish testifies that the broken lockpick crowbar and artisan tools were from Treyvor's kit, (stuck in or near the door west of the Rat Room). Nothing follows you from behind out of the hallway to the west.

Listening at either of the two doors you pass does not give you indication the other group are beyond. Both doors have the look of 'common' dungeon doors of thick oak panelling reinforced, neither have any markings, 'please Knock & enter' papers, warning notices or signs of forced entry upon them.

next explorations and actions please.

Re: Barrowmaze: BRAGging Rites

Posted: Fri Feb 17, 2023 12:55 am
by Rex
Orgoth

"Do we follow the arrows?" Seems are best bet at this point."

Orgoth listens intently, "Anyone hear anything?"

Re: Barrowmaze: BRAGging Rites

Posted: Fri Feb 17, 2023 1:21 am
by Spearmint
Orgoth listens intently, "Anyone hear anything?", no. Not at either of the two corridor doors. If you want to listen by the one at the east end of the chamber, I will count that as your action this round.