How many losses in total for Orphidians and Wugs? This feels like a brutal trip. Are they accepting of this reality? That it would have been that much more deadly if the Orphidians didn't come to their aid? Are ties stronger? Reflecting on Raust's strategic goals.
I think you lost a couple of Orphidians, I will check the archive. The Bullywugs are quite pragmatic, they do not have a long lifespan compared to humanoids and in typical amphibian fashion, females lay batches of several eggs which are hatched in a communal nursery rather than brooded over by a single maternal figure.
Ananxyrus keeps the fittest or in Bullywug bug-eyes value, the loveliest females in his harem, so that he can maintain more control over his direct offspring. Invariably, in a culture with a lot of betrayal and usurping, he might actually feel that his tallest and strongest son might well be the main threat to his tenuous hold on the Chiefdom.
As to the Hunt. The Wugs see it as a great success. A number of Tadhemoths were slain and the raptor attack provided bushmeat and skins. You should note that
Ananxyrus himself is also a tribal sorcerer (you cast Charm Person on him before he could cast a similar spell upon you). You have not yet seen much of other arcane usage among them. As to the divine aspect,
Ananxyrus giving thanks to
Herne is certainly a move away from traditional ancestral spirit worship that is more prominent among Frogling cults. So you can count that as a successful step in the conversion of the tribes to follow your own deity.
Should she look to Ananxyrus to identify replacements in her service? Those least loyal to him? His identified assassin?
Blill & Blenn can accompany
Venwynn to come under her direct mentorship as apprentice rangers. They have proven their worth on a number of occasions to protect others at their own risk, not a common Wug trait. As to the assassination attempt, you leave that to
Ananxyrus to investigate and quell any further rebellion. You leave the Ruins to return to the Cavern, expecting the next tribute event in a fortnight's time.
Barrow Moor random vs 1: [1d6]=6[1d6]=4[1d6]=1[1d6]=5Barrow Moor: random encounters: option [1d10]=9 Giant Vultures: [2d6]=7
Interestingly, several Giant Vultures harass your return trek. They stay out of missile range, swooping upon stragglers at the rear of your file or troubling Venwynn and her ranger apprentices if they advance too far ahead. It reminds you of the Harpy encounter, giving you extra to ponder and seek guidance and counsel upon.
"Sabrinx mourns her sister. She seeks revenge and consolation. She has made a blood pact with the Raven Queen but offers you mercy and a token of peace, should you swear fealty and bow the knee."
So this expedition can conclude.
I will tote up the xp and share it out approximately. The event covers these days:
July 7th, trek to ruins, encounter Harpy en route
July 8th, reception in ruins, rest, plan hunt.
July 9th, Hunt Tadhemoths, day one.
July 10th, hunt Tadhemoths, raptor horde, hunt extended into evening.
July 11th, conclude Hunt, return in evening to Caverns.
Next expected event: Wug tribute visit circa July 24th.
July 11th - 18th: rest, recuperation, spell research and continuation of Stone-Shaping the cavern base.
I will update with an xp summary then we can plan Raust's next endeavours.