In search of a body

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Ahlmzhad
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Re: In search of a body

#161 Post by Ahlmzhad »

Murgar

Spends time stowing his gear other than his weapons. Spends time in prayer for himself and all the others. Prepares for his castings. Sharpens and checks his spear.
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Rex
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Re: In search of a body

#162 Post by Rex »

Go ahead and roll for whatever Murgar is casting. Galra's Enhancement followed by Hex?
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shaidar
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Re: In search of a body

#163 Post by shaidar »

Arngeir also finds a place to stash his backpack.

My spells have shorter durations, I'll roll them closer to the time.
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sastaz
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Re: In search of a body

#164 Post by sastaz »

Turnip, being not of much use in this almost pitched battle type of combat, will ready her throwing knives and try to take a position where she can throw them from the side of the beast as it is fighting Gerolt, since they're quite easily dodged otherwise.

"Good luck brave Sir Gerolt. This will be something to tell your grandchildren about in front of the fireplace." She smiles.
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Re: In search of a body

#165 Post by shaidar »

Arngeir quickly explains the enchanted apples to the others, and shows where they are stored in his pack (the +50% one is stored separately from the others)
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Ahlmzhad
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Re: In search of a body

#166 Post by Ahlmzhad »

Murgar

Takes time to cast Glara's enhancement carefully, once its completed he'll mentally prepare the hex so he can cast it when the beast appears.

Glara's Enhancement: [1d100]=31

Hex: [1d100]=61
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shaidar
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Re: In search of a body

#167 Post by shaidar »

Arngeir

Five minutes before he is expecting Gerolt to reach the drake, he casts Usnurl's Hug on himself and gets ready for a rear flank attack on the thing once it jumps out.

Percentage: [1d100]=29
A MS
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Re: In search of a body

#168 Post by Rex »

Late afternoon of the 1st of Nolus, the first day of Summer.

Murgar casts his spell and invokes his psi talent. He expends 2 piety points on his hex to achieve MS. Note his FL and physical penalty listed below.

Arngeir casts Usnarl Hug on himself. He then positions himself between the Drake and the cave. Both his axes get +10eml, his shield gets +5eml, Condition gets +5eml which increases his Endurance to 18 (his encumbrance doesn't change).

Algrim readies his crossbow and makes his arrows handy to reload, using a rock as a rest. Range is short, 60 feet.

Turnip sets up on the same side as Algrim to minimize crossfire. Range is

Gerolt comes up the road and as the Drake starts to flex its muscles before springing its trap Algrim fires.

Surprise round for everyone except Gerolt.

For attack rolls you can copy this macro or make your own like it:
[1d100] attack [1d100] defense [1d100] hit location [_4d6] impact

If in melee combat please supply 3 sets of rolls in case of tactical advantages


Actions please.




Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: backpack within sight of lair
Murgar: Inj (none), FL 3, BL 0, PP 26, Uni Pen (-15), Phy Pen (-4/-20), SMP 18, Move 11, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Spc: mounts and non-combat gear back 15 minutes walk from lair
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Rex
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Re: In search of a body

#169 Post by Rex »

Drake Battle map 1, pretend Murgar is back next to Arngeir.
Arngeir is straight behind the drake.
Murgar right behind Arngeir (missing figurine, already fixed on mat).
Turnip is next over, then Algrim is the closest to the drake.
Gerolt is in front of the drake.
Cardboard squares are trees or boulders, can't move through or shoot through. Squares are 5 foot.
Drake battle 1.jpeg
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Re: In search of a body

#170 Post by GreyWolfVT »

Algrim tries to aim for the beasts neck if that fails to be a soft and squishy spot on the creature he will next shot aim for the underbelly.

[1d100]=80 attack [1d100]=44 defense [1d100]=31 hit location [_4d6]=(4+5+1+5)=15 damage
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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shaidar
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Re: In search of a body

#171 Post by shaidar »

Arngier charges towards the drake, hurling his shorkana:

Move 6 squares:
Combat: [1d100]=10 attack [1d100]=99 defense [1d100]=80 hit location [_4d6]=(6+2+4+5)=17 damage
Oh, oh, is that a CS?
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Ahlmzhad
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Re: In search of a body

#172 Post by Ahlmzhad »

Murgar

Not sure if the Hex has been placed on the drake or not so if I need to do that this first round that is what I will do. If not the following will be my action.

Having cast the hex he will begin to move up as quietly as possible while still moving near full speed ready to charge in and attack from the rear with his spear.

putting in attack rolls in case needed

attack: [1d100]=26 defense: [1d100]=5 location: [1d100]=22 damage:
[4d6]=18
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Rex
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Re: In search of a body

#173 Post by Rex »

The Hex worked. Its first combat roll will be at half eml. Your current move is 8 (12 - 1 encumbrance -3 fatigue) and you are 13 squares away. So you can throw a weapon or just move but a charge will come up short by 5 squares. You might want to move up enough so next round you can charge with your spear or you could move up 8 squares and throw your spear but that leaves you without your best weapon. If you do throw your spear we can use your roll.
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sastaz
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Re: In search of a body

#174 Post by sastaz »

Turnip tries to move in so that she's within 8 hexes (since her ranges are 4/8/16/32) and throws a taburi:

Attack roll (EML 83): [1d100]=66, hit location: [1d100]=47, dmg: [_5d6]=(5+3+5+1+6)=20
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Re: In search of a body

#175 Post by Rex »

Late afternoon of the 1st of Nolus, the first day of Summer. The battle with the forest dragon.

Algrim starts the ambush with a near perfectly placed shot from his crossbow, striking the Drake in the neck (S3 injury).
Arngeir, Murgar, and Turnip charge the beast.
Arngeir throwing his shorkana as he charges striking the Drake in the right hind leg (S3 injury and a stumble roll, succeed by the Drake).
Turnip throwing a taburi as she charges striking the Drake in the chest (M1 injury).
Murgar closes with the Drake.
Gerolt has no action this round.

In the next round everyone (including the Drake) will act, order of initiative is as follows.
Order of actions will be by Initiative high to low. I added this to the chart below and it accounts for Fatigue and injuries.
If entering melee with the Drake please add an Initiative roll (1d100) for Engage Initiative.
For attack rolls you can copy this macro or make your own like it:
[1d100] attack [1d100] defense [1d100] hit location [_4d6] impact
If in melee combat please supply 3 sets of rolls in case of tactical advantages

Actions!






Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (none), FL 3, BL 0, PP 26, Uni Pen (-15), Phy Pen (-4/-20), SMP 18, Move 11, Initiative: 65, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair

Drake: Injuries (S3 neck, S3 right hind leg, M1 Thorax), FL 0, BL 0, Uni Pen (-35), Phy Pen (-7/-35), Move 29, Initiative: 45, Spc: none
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Rex
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Re: In search of a body

#176 Post by Rex »

Please ask if any map clarifications are needed or I screwed up someones move.
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shaidar
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Re: In search of a body

#177 Post by shaidar »

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Ahlmzhad
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Re: In search of a body

#178 Post by Ahlmzhad »

Murgar

Charging still to reach the beast this round he will stab with his spear.

Spear: Attack - [1d100]=100 Defense - [1d100]=58 Location - [1d100]=22
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Re: In search of a body

#179 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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sastaz
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Re: In search of a body

#180 Post by sastaz »

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