Chapter 1: Into the Wilderness
Re: Chapter 1: Into the Wilderness
Stigandr Yngvarsen
"Expletives!" he curses, whacking out with his Battleaxe again at the beast.
He seems to hit with great effect and if using his Draugr Slayer trait can move to the next beastie, he will.
Stigandr: Raging trait: 'Blizzard' Battleaxe in melee [1d20+4]=20+4=24 battleaxe damage [1d8+6]=4+6=10
Stigandr: Raging trait: 'Blizzard' Battleaxe in melee [1d20+4]=4+4=8 battleaxe damage [1d8+6]=4+6=10
Stigandr Yngvarsen: mystery roll [1d20]=2
Stigandr: Shield Bash: [1d20+4]=11+4=15[1d4]=4
He understands Ralfwin's justification to entreat the undead vargrs' master but I think time for talking is over.
"Ralf bring it down. Valdis to me." he gestures around the encounter figuring while the fourth is trapped, Vakar can skewer it before it breaks free.
"Expletives!" he curses, whacking out with his Battleaxe again at the beast.
He seems to hit with great effect and if using his Draugr Slayer trait can move to the next beastie, he will.
Stigandr: Raging trait: 'Blizzard' Battleaxe in melee [1d20+4]=20+4=24 battleaxe damage [1d8+6]=4+6=10
Stigandr: Raging trait: 'Blizzard' Battleaxe in melee [1d20+4]=4+4=8 battleaxe damage [1d8+6]=4+6=10
Stigandr Yngvarsen: mystery roll [1d20]=2
Stigandr: Shield Bash: [1d20+4]=11+4=15[1d4]=4
He understands Ralfwin's justification to entreat the undead vargrs' master but I think time for talking is over.
"Ralf bring it down. Valdis to me." he gestures around the encounter figuring while the fourth is trapped, Vakar can skewer it before it breaks free.
Re: Chapter 1: Into the Wilderness
Skirfir
Death Save with inspiration [1d20]=9 [1d20]=20
Mystery rolls [1d20]=2 [1d20]=6
I think the 20 puts her conscious at 1 hp.
Death Save with inspiration [1d20]=9 [1d20]=20
Mystery rolls [1d20]=2 [1d20]=6
I think the 20 puts her conscious at 1 hp.
Re: Chapter 1: Into the Wilderness
Ralfwin Edwinsen
Ralfwin Edwinsen: Casts Guiding Bolt [1d20+6]=3+6=9 [4d6]=14
Ralfwin Edwinsen: Casts Guiding Bolt [1d20+6]=9+6=15 [4d6]=19
By your description I am at disadvantage but I will try to use Inspiration to guide the bolt effectively towards the undead vargr.
Concentrating upon the silhouette of the beast, having previously seared its fur with a brand of Odin, I sense that holy rune and feel its presence so as to enable me to laser in my radiant infused bolt to pierce the creature on the glowing mark.
Ralfwin Edwinsen: Casts Guiding Bolt [1d20+6]=3+6=9 [4d6]=14
Ralfwin Edwinsen: Casts Guiding Bolt [1d20+6]=9+6=15 [4d6]=19
By your description I am at disadvantage but I will try to use Inspiration to guide the bolt effectively towards the undead vargr.
Concentrating upon the silhouette of the beast, having previously seared its fur with a brand of Odin, I sense that holy rune and feel its presence so as to enable me to laser in my radiant infused bolt to pierce the creature on the glowing mark.
Re: Chapter 1: Into the Wilderness
sorry for the brief hiatus guys, work was killing me the last few days. (actually, my work situation hit dangerously close to the Office Space move, but that's a story for another day...)
you were right to NPC Vakar!
Vakar is feeling the panic growing, breathing heavily although he's not moving. He tries to focus one last time before being overcome by emotion.
He will fire at the entangled wolf from his hidden location.
Bow attack (unseen): [1d20+4]=14+4=18 / [1d20+4]=15+4=19, damage: [1d10+2]=8+2=10 (piercing) + sneak attack [1d6]=1
(actually, why the +2 damage bonus for this roll?)
Mystery roll: [1d20]=20, [1d20]=9
you were right to NPC Vakar!
Vakar is feeling the panic growing, breathing heavily although he's not moving. He tries to focus one last time before being overcome by emotion.
He will fire at the entangled wolf from his hidden location.
Bow attack (unseen): [1d20+4]=14+4=18 / [1d20+4]=15+4=19, damage: [1d10+2]=8+2=10 (piercing) + sneak attack [1d6]=1
(actually, why the +2 damage bonus for this roll?)
Mystery roll: [1d20]=20, [1d20]=9
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Re: Chapter 1: Into the Wilderness
Doshea Ulfgar Running HP: 1
"Curse you beast," Doshea growls with a bloody grin that was more a baring of teeth than anything humorous, and attempts to bash its skull in with her shield once more. While curious as to what Ralfwin was yelling at Valdis, she is more concerned with the beasts before them. Once that beast is down, she uses her divine sense to identify where the others are in the darkness and readies a javelin.
If the beast is not felled by the shield bash then she will also do a battle axe attack. For the divine sense: I can't really make out the squares on the map but the divine sense works out to 60 ft.
Shield Bash: [1d20]=13+4=17
Damage: [1d4]=2
Mystery Roll: [1d20]=13
Just in case:
Battle Axe Attack: [1d20]=8+5=13
Damage:
[1d8+3]=4+3=7
Or depending on the answer to the above question
[1d10]=9
"Curse you beast," Doshea growls with a bloody grin that was more a baring of teeth than anything humorous, and attempts to bash its skull in with her shield once more. While curious as to what Ralfwin was yelling at Valdis, she is more concerned with the beasts before them. Once that beast is down, she uses her divine sense to identify where the others are in the darkness and readies a javelin.
If the beast is not felled by the shield bash then she will also do a battle axe attack. For the divine sense: I can't really make out the squares on the map but the divine sense works out to 60 ft.
Shield Bash: [1d20]=13+4=17
Damage: [1d4]=2
Just in case:
Battle Axe Attack: [1d20]=8+5=13
Damage:
[1d8+3]=4+3=7
Or depending on the answer to the above question
[1d10]=9
Re: Chapter 1: Into the Wilderness


Music and Ambiance: Blood on Wolf's Teeth
Adjudication:
In the dim light of Vakar's lantern, all can see the Hel-beast and Stig circling each other, locked in battle. The wolf lunges with teeth and claw, but Stig turns out of the way, evading it, for now. Ralfwin calls aloud from the darkness, calling upon Odin's name. There is a blinding flash as a bolt of lightning crackles, searing the ground near where Stig and the beast circle each other, the divine wrath missing its mark.
Deep in the forest, you hear the snarls of frustration as the largest wolf still struggles futilely against the entwining vines which have trapped it, the ghostly spirits of the ancestors pulling them tight. Vakar stills himself, aiming into the darkness beyond the lantern light, guessing the location by the sound of the creature's thrashing. He looses the arrow and it flies true - a yelp of pain comes from the trapped beast. (-11)
"Ralf bring it down. Valdis to me." Stig calls out.
Valdis focuses, calling upon the spirits as she cups her hands. The pale greenish witchlight forms over her palm once more, casting its thin light over the companions.
Taking advantage of the wolf's distraction as it dodges the crackling lightning, Stigandr channels his anger into an overhead blow, bringing his axe down with a primal yell. (-18) The axe cleaves clean through the wolf's neck, through its clavicle, and into its torso, driving the corpse to the ground. The wolf-head bounces and rolls, the ice-blue glow fading slowly from its still-open eyes.
At Valdis' feet and illuminated at her hand, Skirfir groans the dwarf awakening and rolling to her side, gazing upon the rising and falling chest of the wolf beside her.
Actions!
Lights: Vakar's hooded lantern is unshuttered, on the ground (15' bright, 15' dim) (radius 30' bright, 30' more dim), lasting 2 more hours. Valdis holds her ghost-flame. (10', then 10' dim).
Environment | Initiative Order | Effects in Play |
---|---|---|
Time: 9:03pm Date: The First Day of Winter (Nov. 1st) Temperature is currently -1c; feels much colder with the high winds and snow. Clouds are 100%, with evening wind and snowstorm. |
20 - Doshea 18 - Wolves 18 - Ralfwin 17 - Vakar 17 - Valdis 13 - Stigandr 3 - Skirfir |
Night at 5:35pm (darkness) Pre-dawn at 5:56am (dim light) Almost Dawn at 6:51am (normal light) Sunrise at 7:43am |
> Enoch as Valdís | Female | Kuning | Seiꝺr (1) | HD (1d8): 1 | HP: 11/11 | AC: 15 | Current Speed: 30' | Initiative: +2 | Darkvision: No | Spells - 1st: 0/2 |
> Unsungknot as Doshea Ulfgar | Female | Mithal | Alle [Paladin] (1) | HD (1d10): 1 | HP: 11, 5, 0, 9, 2, 6,11 1/11 | AC: 17 | Current Speed: 30' | Initiative: +3 | Darkvision: No |
> sastaz as Vakar the Disowned | Male | Vestri | Rogue (1) | HD (1d8): 1 | HP: 11/11 | AC: 13 | Current Speed: 30' | Initiative: +2 | Darkvision: No | [Inspiration]
> Spearmint as 'Stig' Stigandr | Male | Mithal | Barbarian (1) | HD (1d12): 1 | HP: 15 11/15 | AC: 18 | Current Speed: 30' | Initiative: +3 | Darkvision: No | [Inspiration]
> Rex as Skirfir Uvaldi | Female | Dvergr (Stoneborn)| Gothi (Smidr) (1) | HD (1d8): 1 | HP: 10, 1, 0 1/10 | AC: 18 | Current Speed: 25' | Initiative: +1 | Darkvision: Yes | Spells - 1st: 2/2 | [Inspiration]
> Stirling as Ralfwin Edwinsen | Male | Mithal | Gothi | HD (1d8): 1 | HP: 11/11 | AC: 16 | Current Speed: 20 | Initiative: +2 | Darkvision: No | Spells - (C) 1st: 0/2 (B) 1st: 1/1 | Gjof: 1 | [Inspiration]
Re: Chapter 1: Into the Wilderness
Stigandr Yngvarsen
Understanding more of the dynamics to his Draugr focused feat, he chops one vargr in half then moves around the area of entanglement a little to his left and powerfully launches a javelin at the last howling beast.
Stigandr: throws Svillander Javelin [1d20+5]=16+5=21 damage [1d10+5]=1+5=6
disadvantage:
Stigandr: throws Svillander Javelin [1d20+5]=5+5=10 damage [1d10+5]=4+5=9
mystery:
Stigandr Yngvarsen: mystery roll [1d20]=10
Understanding more of the dynamics to his Draugr focused feat, he chops one vargr in half then moves around the area of entanglement a little to his left and powerfully launches a javelin at the last howling beast.
Stigandr: throws Svillander Javelin [1d20+5]=16+5=21 damage [1d10+5]=1+5=6
disadvantage:
Stigandr: throws Svillander Javelin [1d20+5]=5+5=10 damage [1d10+5]=4+5=9
mystery:
Stigandr Yngvarsen: mystery roll [1d20]=10
Re: Chapter 1: Into the Wilderness
Ralfwin Edwinsen
Missing with his most devastating invocation, he decides to call more of the Sacred Flame of Odin down upon the still breathing vargr.
Ralfwin: casts Sacred Flame cantrip. [1d8]=2
Ralfwin: Perception check [1d20+4]=19+4=23 Mystery roll [1d20]=1
He will walk towards the last snarling beast, holding his symbol high.
Missing with his most devastating invocation, he decides to call more of the Sacred Flame of Odin down upon the still breathing vargr.
Ralfwin: casts Sacred Flame cantrip. [1d8]=2
Ralfwin: Perception check [1d20+4]=19+4=23 Mystery roll [1d20]=1
He will walk towards the last snarling beast, holding his symbol high.
Last edited by Stirling on Sat Dec 03, 2022 4:02 pm, edited 1 time in total.
Re: Chapter 1: Into the Wilderness
Skirfir
Skirfir takes her war hammer and tries to finish the still breathing beast before it can rise again.
War Hammer [1d20+4]=20+4=24 to hit [1d8+2]=8+2=10 damage
Natural 20 with max damage.
Mystery rolls [1d20]=2 [1d20]=3
Skirfir takes her war hammer and tries to finish the still breathing beast before it can rise again.
War Hammer [1d20+4]=20+4=24 to hit [1d8+2]=8+2=10 damage
Natural 20 with max damage.
Mystery rolls [1d20]=2 [1d20]=3
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Re: Chapter 1: Into the Wilderness
Doshea Ulfgar Running HP: 1
Doshea, hearing the wolf at her feet still drawing breath she attempts to to bash in its skull with her shield, hoping to finally put an end to it. "Just die already," she growls at it. Missing with her shield, she instead thrusts her javelin into the downed wolf's eye instead of throwing it.
Doshea, hearing the wolf at her feet still drawing breath she attempts to to bash in its skull with her shield, hoping to finally put an end to it. "Just die already," she growls at it. Missing with her shield, she instead thrusts her javelin into the downed wolf's eye instead of throwing it.
Re: Chapter 1: Into the Wilderness
Vakar
As the others seem to make short work of the remaining wolves, Vakar will freeze in place, heart pounding, crouching and looking about wildly, now totally convinced that this was just a mere taste of what's about to come in just a few seconds. Bow and silver arrow ready.
As the others seem to make short work of the remaining wolves, Vakar will freeze in place, heart pounding, crouching and looking about wildly, now totally convinced that this was just a mere taste of what's about to come in just a few seconds. Bow and silver arrow ready.
Re: Chapter 1: Into the Wilderness
sorry, edited my last post to reflect casting the appropriate spell. I had bless written in my macro as a cantrip so cast that but it is a spell so already used that slot.
Re: Chapter 1: Into the Wilderness
Sorry for the delay; I started a post earlier in the week and then work deadlines got the better of me!
A look of confusion crosses Valdís' face as she steps up behind Stig, but she calls out in Kun nonetheless as she summons and hurls another ball of sickly fire stamped with the face of an ancestor.
Produce Flame: [1d20+6]=3+6=9 [1d20+6]=3+6=9 damage: [1d8]=7 fire
Aimed at whichever wolf-thing is closest and still standing.
Mystery roll: [1d20]=8
A look of confusion crosses Valdís' face as she steps up behind Stig, but she calls out in Kun nonetheless as she summons and hurls another ball of sickly fire stamped with the face of an ancestor.
Aimed at whichever wolf-thing is closest and still standing.
Mystery roll: [1d20]=8
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Chapter 1: Into the Wilderness


Music and Ambiance: Blood on Wolf's Teeth
Adjudication:
Ralfwin walk towards the last snarling beast. He enters the overgrown area of forest, the thick vines and roots still twining and climbing, vapors that look like pale green hands appearing upon the vines like wisps at the corners of his vision. He slows, picking his footing carefully as he moves through the witchcraft. He lifts his symbol high, invoking the wrath of Odin upon this creature of Hel. A bolt of radiance falls again from the heavens, but dissipates upon the hide of the bound vargr, the Hel-runes glowing more brightly as the power of Odin himself is turned away.
Near the boulder, Vakar freezes in place, heart pounding, crouching and looking about wildly, now totally convinced that this was just a mere taste of what's about to come in just a few seconds. He has his bow and silver arrow ready, scanning the darkness beyond his lantern's light, waiting for a target to present itself.
Stigandr circles the area of twining vines, Valdis quick upon his heels, bringing her handful of witchlight with her. "Chan eil na beathaichean agad coltach rinn!" Valdis calls out into the night. "Cuir aghaidh oirnn fhèin, mura h-eil an nàire a bheir thu le do shinnsirean a’ ciallachadh dad dhut!" The forest, however is silent in response. Faced with the massive Hel-vargr just on the other side of Stig, she hurls the witchlight flames at it, but the writhing vines climbing the underbrush interfere, the flames snuffing out amongs the vegetation. Just as the flame snuffs out, the wolf's bound visage remaining upon his retinas in the darkness, Stigandr hurls his javellin with the power of his anger. The javellin strikes home (-6) as the beast still rages against its bindings, unable to dislodge either the javellin or Vakar's last arrow.
...
Again finding herself in pitch darkness, Doshea pulls her javellin from the deceased vargr and turns, inhaling slowly, remembering where in the forest the last wolf was bound. Trusting her intuition, she hurls the javellin - it crashes through the boughs and plunges into the earth, mere inches from the beast.
In the darkness of the thicket there is a sickening sound of splintering wood. The wolf suddenly bursts into view, leaping bodily at Stig as the warrior stands illuminated by the dim light of Vakar's lantern. The furred monster snaps its jaws on air as Stigandr deflects it with his shield, but the warrior is not quick enough to avoid the beast's claws raking down his chest with a direct, and what should be agonizing, wound. In his own rage, Stig barely feels it. (-3)
With the beast now free, Ralfwin calls upon Odin again, but the summoned holy radiance remains utterly ineffective against the rune-marked beast of Hel. The glowing Hel runes mock the priest, pulsing in response. The monster continues heedless, trying to claw and bite the tall warrior as its prey.
Valdis, just a step behind Stigandr and next closest to the beast, stumbles back a step as the beast emerges and calls upon her ancestors once more. A whispy green face coallesces in her hands and she hurls it at the beast as it snaps and snarls, paws on Stig's chest. The flames explode on the creature's muzzle (-7) and the beast goes over backwards, collapsing on the forest floor, the runes fading from its side as well.
...
Vakar continues to scan the sky, the surrounding clearing, the far tree line, waiting for the next assault with a silver arrow ready. Valdis whispers into her hands and the sickly green flames light once more. With no foes left in sight, Stigandr's anger fades, his breath calming as looks down on the corpse of the last vargr. The twining roots and vines begin to recede, pulling back into the earth and below the blanket of snow as if they had never come forth like an untimely spring. The storm has lessened, the blowing snow no longer obscuring as it has been. There is just silence and darkness, Ralfwin, Skirfir, and Doshea not visible to the others with the lights having moved. The wolves lie dead, as do the bodies of the other aspiring hopefuls for tonight's trials. The man in robes groans, slowly beginning to wake.
Actions?
Lights: Vakar's hooded lantern is unshuttered, on the ground (15' bright, 15' dim) (radius 30' bright, 30' more dim), lasting 2 more hours. Valdis holds her ghost-flame. (10', then 10' dim).
Environment | Initiative Order | Effects in Play |
---|---|---|
Time: 9:03pm Date: The First Day of Winter (Nov. 1st) Temperature is currently -1c; feels much colder with the high winds and snow. Clouds are 100%, with evening wind and snowstorm. |
20 - Doshea 18 - Wolves 18 - Ralfwin 17 - Vakar 17 - Valdis 13 - Stigandr 3 - Skirfir |
Night at 5:35pm (darkness) Pre-dawn at 5:56am (dim light) Almost Dawn at 6:51am (normal light) Sunrise at 7:43am |
> Enoch as Valdís | Female | Kuning | Seiꝺr (1) | HD (1d8): 1 | HP: 11/11 | AC: 15 | Current Speed: 30' | Initiative: +2 | Darkvision: No | Spells - 1st: 0/2 |
> Unsungknot as Doshea Ulfgar | Female | Mithal | Alle [Paladin] (1) | HD (1d10): 1 | HP: 11, 5, 0, 9, 2, 6,11 1/11 | AC: 17 | Current Speed: 30' | Initiative: +3 | Darkvision: No |
> sastaz as Vakar the Disowned | Male | Vestri | Rogue (1) | HD (1d8): 1 | HP: 11/11 | AC: 13 | Current Speed: 30' | Initiative: +2 | Darkvision: No | [Inspiration]
> Spearmint as 'Stig' Stigandr | Male | Mithal | Barbarian (1) | HD (1d12): 1 | HP: 15, 11 8/15 | AC: 18 | Current Speed: 30' | Initiative: +3 | Darkvision: No | [Inspiration]
> Rex as Skirfir Uvaldi | Female | Dvergr (Stoneborn)| Gothi (Smidr) (1) | HD (1d8): 1 | HP: 10, 1, 0 1/10 | AC: 18 | Current Speed: 25' | Initiative: +1 | Darkvision: Yes | Spells - 1st: 2/2 | [Inspiration]
> Stirling as Ralfwin Edwinsen | Male | Mithal | Gothi | HD (1d8): 1 | HP: 11/11 | AC: 16 | Current Speed: 20 | Initiative: +2 | Darkvision: No | Spells - (C) 1st: 0/2 (B) 1st: 1/1 | Gjof: 1 | [Inspiration]
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Re: Chapter 1: Into the Wilderness
Doshea Ulfgar Running HP: 1
Doshea hears the man behind her rousing and calls to the others, "Ralfwin, this poor soul you were aiding before the attack is rousing! Valdis, come closer with that light please. Be wary, there eyes in the trees. More of the kind like that bird in the village."
Doshea picks up her axe and moves slowly toward the light of her friends, careful of her footing when they bring the light closer. She is keenly listening to the surrounding darkness, should she hear anything other the man behind her and her comrades coming closer she will use her divine sense again to determine what and where it is before she would call out a warning to her friends.
Mystery Rolls: [1d20]=15; [1d20]=20
Doshea hears the man behind her rousing and calls to the others, "Ralfwin, this poor soul you were aiding before the attack is rousing! Valdis, come closer with that light please. Be wary, there eyes in the trees. More of the kind like that bird in the village."
Doshea picks up her axe and moves slowly toward the light of her friends, careful of her footing when they bring the light closer. She is keenly listening to the surrounding darkness, should she hear anything other the man behind her and her comrades coming closer she will use her divine sense again to determine what and where it is before she would call out a warning to her friends.
Mystery Rolls: [1d20]=15; [1d20]=20
Re: Chapter 1: Into the Wilderness
Ralfwin Edwinsen
"I will attend the man. Stigandr calm yourself and attend to one of the injured."
He is concerned regarding our vulnerability lin the open. "Take what supplies we can from these. Torches, lanterns. Too many times we disadvantage ourselves."
I will suggest a few practical after battle actions to collect usable gear, assist the wounded. We need a place to rest, cannot do so here to recover any health.
"Brother of Odin you live. You friends are dead." he says to the man.
"I will attend the man. Stigandr calm yourself and attend to one of the injured."
He is concerned regarding our vulnerability lin the open. "Take what supplies we can from these. Torches, lanterns. Too many times we disadvantage ourselves."
I will suggest a few practical after battle actions to collect usable gear, assist the wounded. We need a place to rest, cannot do so here to recover any health.
"Brother of Odin you live. You friends are dead." he says to the man.
Re: Chapter 1: Into the Wilderness
Vakar snaps out of his panicked state and moves towards the others, lantern in hand as to be fully visible. Down by the carcasses, he pulls the arrows out of them to see if they can be salvaged.
"Hey, you did good here. What hellfiends roam this forest?! This is no place for aspiring warriors, they're like lambs to the slaughter. We should go back and warn the villagers not to send more groups, traditions be damned."
He looks around nervously.
"There are two more bodies over there." He points in the direction from which he came.
He sits down to catch his breath.
"What do we do now?"
"Hey, you did good here. What hellfiends roam this forest?! This is no place for aspiring warriors, they're like lambs to the slaughter. We should go back and warn the villagers not to send more groups, traditions be damned."
He looks around nervously.
"There are two more bodies over there." He points in the direction from which he came.
He sits down to catch his breath.
"What do we do now?"
Re: Chapter 1: Into the Wilderness
Skirfir
Skirfir casts Cure Wounds on herself.
Cure Wounds [1d8+3]=6+3=9
"Who else is injured badly?"
Skirfir casts Cure Wounds on herself.
Cure Wounds [1d8+3]=6+3=9
"Who else is injured badly?"
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Re: Chapter 1: Into the Wilderness
Doshea raises her hand and grins at Skirfir.
“It seems I’m prone to getting bit.”
“It seems I’m prone to getting bit.”
Re: Chapter 1: Into the Wilderness


Music and Ambiance: Blood on Wolf's Teeth
Adjudication:
Doshea gathers up her axe and moves back to the others, in the light. She shares a warning about tainted ravens sitting silently in the trees, keeping the wariest eye on the dark forest around you. With the blowing snow tapering off, you can see to the end of your torchlight easily, the darkness almost physical beyond. The forest is utterly, eerily silent - there is no sound except your own boots crunching snow, the rasp of your weapons on leather sheaths, your own breathing and voices.
Collecting lost arrows, Vakar lets the others know about the two dead saex-fighting women on the other side of the clearing, opining about the folly of the night's ambitions. "What do we do now?" he asks the others. Ralfwin recommends stripping gear from the dead and finding safer ground.
The unconscious hel-vargr now dispatched, Skirfir examines her own grievous wounds. Closing her eyes with a focus of her will, her wounds visibly mend and seal, clean blue flesh visible through the rent in her armor. (+9) Exhaling and opening her eyes, she asks about the injuries of others. Doshea is rent and bloodied, her face pale even though her spirit is undimmed. The rune-embroidered man on the ground is waking, also near death. Stigandr has some moderate wounds, where he should have been much worse off from what you saw in the fight. The night's events have weighed on Valdis, Doshea, and Skirfir as well... they all are visibly exhausted.
The corpses of the young hopefuls are already cold, the fallen snow leaving a glaze of ice on eyebrows and clothes. Ralfwin now has time to look at the wolf that was already slain by the others - brushing the fur aside, he sees the same unknown runes branded upon its side.
Doshea calls attention to the waking man, Ralfwin coming to his aid. "Brother of Odin you live. You friends are dead," the Gothi tells him. Shock than grief register in turn on the man's face at the words. Composing himself, he gets propped into a seated position. He introduces himself as Carr, a scholar of Odin's runes. "Gods... they're all dead? All of them? I hadn't known them long, but we faced Hel together. What horrors were these?" He looks around at the multiple head wolves, then back to your bleeding party. "I was... incapacitated by the visions of Hel, early in the fight, when the wolves came upon us," he confides aprehensively. "I regret having been unable to do more... The wolves were hunting us, not the other way around. They laid obvious tracks to lead us here, into their ambush." His wounds are not visible, but he is nonetheless pale and shaken, exhausted by his own brush with death. "Please, let's get out of here."
Actions?
Lights: Vakar's hooded lantern (radius 30' bright, 30' more dim), lasting 2 more hours. Valdis holds her ghost-flame. (10', then 10' dim).
Environment | Initiative Order | Effects in Play |
---|---|---|
Time: 9:10pm Date: The First Day of Winter (Nov. 1st) Temperature is currently -1c; feels much colder with the high winds and snow. Clouds are 100%, with evening wind and snowstorm. |
None. | Night at 5:35pm (darkness) Pre-dawn at 5:56am (dim light) Almost Dawn at 6:51am (normal light) Sunrise at 7:43am |
> Enoch as Valdís | Female | Kuning | Seiꝺr (1) | HD (1d8): 1 | HP: 11/11 | AC: 15 | Current Speed: 30' | Initiative: +2 | Darkvision: No | Spells - 1st: 0/2 | [Exhaustion 1]
> Unsungknot as Doshea Ulfgar | Female | Mithal | Alle [Paladin] (1) | HD (1d10): 1 | HP: 11, 5, 0, 9, 2, 6,11 1/11 | AC: 17 | Current Speed: 30' | Initiative: +3 | Darkvision: No | [Exhaustion 1]
> sastaz as Vakar the Disowned | Male | Vestri | Rogue (1) | HD (1d8): 1 | HP: 11/11 | AC: 13 | Current Speed: 30' | Initiative: +2 | Darkvision: No | [Inspiration]
> Spearmint as 'Stig' Stigandr | Male | Mithal | Barbarian (1) | HD (1d12): 1 | HP: 15, 11 8/15 | AC: 18 | Current Speed: 30' | Initiative: +3 | Darkvision: No | [Inspiration]
> Rex as Skirfir Uvaldi | Female | Dvergr (Stoneborn)| Gothi (Smidr) (1) | HD (1d8): 1 | HP: 10, 1, 0, 1 10/10 | AC: 18 | Current Speed: 25' | Initiative: +1 | Darkvision: Yes | Spells - 1st: 0/2 | [Inspiration] [Exhaustion 1]
> Stirling as Ralfwin Edwinsen | Male | Mithal | Gothi | HD (1d8): 1 | HP: 11/11 | AC: 16 | Current Speed: 20 | Initiative: +2 | Darkvision: No | Spells - (C) 1st: 0/2 (B) 1st: 1/1 | Gjof: 1 | Hel: 1 | [Inspiration]