Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

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Re: Adventure Log 001: Welcome to Port Verdigris

#161 Post by Ythgar »

Goran

Goran looks slightly in the direction of the yazirian, "Finding a smoke, getting dressed, and getting my weapons from lockup."

Seeing Bertie point something at him, he says, "you're pointing that at yourself."
Goran figures weapons are locked up like his, and their preferred attack was a knee. Deception roll [_3d6]=(5+3+4)=12
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Re: Adventure Log 001: Welcome to Port Verdigris

#162 Post by Pulpatoon »

The party confronts the semi-clothed man.

Kallina dashes forward, but the man blocks her knee strike.

"Stop... Whatever you were doing half naked... and FREEZE" bluffs Bertie, holding up oscillating tissue resonator like a weapon.

The man attempts a double-bluff. "You're pointing that at yourself." But he sees a look of confident resolve in her eye, and concludes that she knows exactly what she is doing with this weapon.

(Even with advantage on Deception for Goran, Bertie beat the opposed roll.)

Skur Vonn asks the man what he is up to, and he responds, "Finding a smoke, getting dressed, and getting my weapons from lockup."

As the party stands there, over the collapsed body of a security guard, facing off with this stranger, another broadcast sounds, with the same voice as before sounding increasingly frustrated: “KSHT!... Don’t you idiots know what’s good for you? That’s it. We’re gonna shoot anyone we see in the halls! As a matter of security. You got that?!”

:: Current Time: 06:46:20, Serena Dawn Ship Time, March 25 ::
:: Location : Passenger corridor, outside Security Access 08.1 : UP Starliner The Serena Dawn ::
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Re: Adventure Log 001: Welcome to Port Verdigris

#163 Post by Rex »

Kallina

Does Kallina recall having seen him on the ship previously? Is it possible he is not with the bad guys?

She has Keen Mind. Do I make a roll for that?
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Re: Adventure Log 001: Welcome to Port Verdigris

#164 Post by Pulpatoon »

Rex wrote: Wed Jun 15, 2022 3:17 pm Kallina

Does Kallina recall having seen him on the ship previously? Is it possible he is not with the bad guys?

She has Keen Mind. Do I make a roll for that?
Kallina has seen this man, dressed in standard passenger attire, playing card games with an elderly vrusk couple in the common areas.
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Re: Adventure Log 001: Welcome to Port Verdigris

#165 Post by Rex »

Kallina

"Hold everyone, who are you and why would you have weapons?"
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Re: Adventure Log 001: Welcome to Port Verdigris

#166 Post by Ythgar »

Goran

Goran deliberately moves back to the unconscious guard saying, "I'm going to get dressed now if you don't mind."

Looking at Kallina, he says "You don't have weapons? I need to retrieve mine from the locker where they required them to be stored when I boarded. Whoever is taking over this ship did just announce that they will be shooting anyone they see."

Goran proceeds to run through the guard's pockets for any keys, passes, and weapons, and sets about donning the uniform.

"Anyone care to tie him up? He may be coming to soon."
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Re: Adventure Log 001: Welcome to Port Verdigris

#167 Post by shaidar »

Bertie

"No funny business, I'm watching you!"

Bertie turns to Chip, "Did you say something about the Port Stabilizer? Maybe some of us should go and see if the ship needs fixing after that explosion, while the rest try and free the real security people."
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Re: Adventure Log 001: Welcome to Port Verdigris

#168 Post by cybersavant »

Skur Vonn "We don't know what they did to them, or where they are. We do know where the weapons are. That's our best shot, especially since they're watching us. With weapons, we can arm anyone we find - greater numbers and all."
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Re: Adventure Log 001: Welcome to Port Verdigris

#169 Post by Rex »

Kallina

"Agreed, we need to go for the weapons."
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Re: Adventure Log 001: Welcome to Port Verdigris

#170 Post by seanfsmith »

Drago Bisque

"Don't do a job without tools. Guns here is best tools mm."
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Re: Adventure Log 001: Welcome to Port Verdigris

#171 Post by Lignacious »

Chip

Chip replies to Bertie amidst the chaos
There was a message on my link about it but it disappeared. Then another one about planetary gravity. We're not supposed to be near a planet yet, are we?

Chip will check their scheduled arrival on the link against the current time
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Re: Adventure Log 001: Welcome to Port Verdigris

#172 Post by shaidar »

Bertie

To chip: "A planetary gravity well, that doesn't sounds good with a damaged stabiliser. "

She addresses the group generally

"We need to hurry then and free security, if a stabilser is damaged and we're caught in planetary gravity, then, well it could be very bad."
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Re: Adventure Log 001: Welcome to Port Verdigris

#173 Post by Pulpatoon »

The party holds off from further attack on the human, who continues patting down the security guard. Goran finds a linkpass on the guard and a half-eaten bag of some kind of seed covered in a spicy powder. He begins to undress the still-unconscious guard, and slip into the clothes.

The party decides that their priority is to secure weapons by heading to the ship’s bridge, where the armory locker can be found.

Chip expresses concern for the ship’s status, and notes that emergency announcements are disappearing from the ship’s record. Checking his link, Chip sees that the starliner is supposed to be near Volturnus around 08:00:00 and begin deceleration. Depending on how many bodies are in the Volturnus system, it is possible that the ship is technically under the planet’s gravity a full hour and a quarter before that time, but the effect should be very small.

Even as he reviews this information, and new message appears:

:: Current Time: 06:48:39, Serena Dawn Ship Time, March 25 ::
:: Location : Passenger corridor, outside Security Access 08.1 : UP Starliner The Serena Dawn ::
:: Priority Alert : The vessel is experiencing uncontrolled planetfall. Enacting emergency braking maneuvers. Estimated time to impact: Four Hours. For more information and instructions, please access Emergency Protocol data stream. ::


At that moment, a sharp sound echoes from down one of the corridors, and a piece of wall near Drago’s head explodes. At the end of the hall about forty feet away, you see four people in crew uniforms: an pallid yazirian aiming a just-fired autopistol in your direction, an athletic-looking human woman wearing a skeinsuit that Kallina immediately recognizes as hers, a young vrusk holding a stunner, and a dralasite.

“Get on your knees!” yells the human woman. “Hands behind your heads!” She starts walking, cautiously, in your direction with the other mutineers behind her. The yazirian flicks the barrel of the autopistol from one of you to another as they approach.

What do you do?!
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Re: Adventure Log 001: Welcome to Port Verdigris

#174 Post by Rex »

Kallina

Kallina will put her hands up and stand still, waiting for them to get closer to her, once they stop moving closer she will rush the one with the stunner and try and grab the stunner away from them.

Grab [_2d6]=(6+5)=11 advantage/disadvantage [1d6]=1
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Re: Adventure Log 001: Welcome to Port Verdigris

#175 Post by cybersavant »

Skur Vonn "So, why ya wanna crash th ship?" He waits for them to close ranks. Once a moment presents itself, he'll rush whichever is lined up with him and attempt to grapple them.
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Re: Adventure Log 001: Welcome to Port Verdigris

#176 Post by shaidar »

Bertie turns with her hands up

"This ships is in trouble. Skur Vonn and I" she gestures with her head to Skur "we can help you fix things, on the condition that you do not hurt any of us here."
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Re: Adventure Log 001: Welcome to Port Verdigris

#177 Post by Ythgar »

Goran

Goran shouts, "You heard her, but stand so I can frisk you first!"

Goran then goes about pretend frisking Kallina and Bertie, and whispers "Once they're close enough, let's grab 'em!"

Goran will then try to maneuver himself, Kallina, and Bertie into the most advantageous position to disarm the firs of the opposing crew to reach them and will try to subdue them and hold them as a living shield.
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Re: Adventure Log 001: Welcome to Port Verdigris

#178 Post by Lignacious »

Chip

The report of the autopistol emphasizes how serious the situation has gotten to Chip. Hearing the others begin to resist, Chip calls out some of us have neither hands nor heads

He'll move closer, and as soon as Skur rushes or Kallina grabs will use his telekinesis to jerk the pistol off target

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Re: Adventure Log 001: Welcome to Port Verdigris

#179 Post by Pulpatoon »

"So, why ya wanna crash the ship?" calls back Skur Vonn.

The dralasite rumbles, “We nhot ker-rash! We hi-jhack!”

The athletic woman in Kellina’s skeinsuit shushes the dralasite. “We don’t need to answer their questions. And they,” nodding to you, “...need to get on their knees!”

“Rhight, Barda. So-rrhey.” The dralasite ducks its head in apology.

Bertie: "This ship is in trouble. Skur Vonn and I, we can help you fix things, but the condition is that you do not hurt any of us here."

At this moment, the new man the party encountered moves in front of Bertie and acts as though he is going to pat her down.

The woman, Barda, stops her careful approach, still about 30’ down the hall, and sneers, “You don’t seem to appreciate the position you’re in…” But, in that moment, Kallina and Skur Vonn dash forward!

Chip reaches out, telekinetically, and grabs the autopistol out of the pale yazirian’s hand. He barks in surprise and tries to retain his grip, sending the pistol spinning. It crashes to the floor a few feet in front of the crew members.

(Can the mutineers react before the party reaches them?)
Roll [_2d6]=(6+3)=9

Barda the mutineer flings an egg-shaped device that she had been concealing in her hand towards Kallina and Skur Vonn. It explodes into a crazy tangle of lines—a grappler grenade! Her timing was badly judged, however, and it lands in a messy clump halfway between herself and her targets.

The yazirian scrambles to recover his autopistol, which is right at the edge of the pile of grappler line. The vrusk and dralasite hang back, behind Barda.

Kallina and Skur Vonn are not grappled, but I would like you to roll to see if you are slowed down by the pile of ensnaring line before you attempt whatever action you have planned.

What do you do?!
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Re: Adventure Log 001: Welcome to Port Verdigris

#180 Post by Rex »

Kallina

Kallina tries to get to the Vrusk with the stunner. If she can't she goes for the nearest foe.

Slowed down? [_2d6]=(4+3)=7 adv/dis [1d6]=1

If needed.
Grapple for stunner or punch [_2d6]=(3+1)=4 adv/dis [1d6]=2
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