"So, why ya wanna crash the ship?" calls back
Skur Vonn.
The dralasite rumbles,
“We nhot ker-rash! We hi-jhack!”
The athletic woman in Kellina’s skeinsuit shushes the dralasite.
“We don’t need to answer their questions. And they,” nodding to you,
“...need to get on their knees!”
“Rhight, Barda. So-rrhey.” The dralasite ducks its head in apology.
Bertie: "This ship is in trouble. Skur Vonn and I, we can help you fix things, but the condition is that you do not hurt any of us here."
At this moment, the new man the party encountered moves in front of Bertie and acts as though he is going to pat her down.
The woman,
Barda, stops her careful approach, still about 30’ down the hall, and sneers,
“You don’t seem to appreciate the position you’re in…” But, in that moment, Kallina and Skur Vonn dash forward!
Chip reaches out, telekinetically, and grabs the autopistol out of the pale yazirian’s hand. He barks in surprise and tries to retain his grip, sending the pistol spinning. It crashes to the floor a few feet in front of the crew members.
(Can the mutineers react before the party reaches them?)
Roll [_2d6]=(6+3)=9
Barda the mutineer flings an egg-shaped device that she had been concealing in her hand towards
Kallina and
Skur Vonn. It explodes into a crazy tangle of lines—a grappler grenade! Her timing was badly judged, however, and it lands in a messy clump halfway between herself and her targets.
The yazirian scrambles to recover his autopistol, which is right at the edge of the pile of grappler line. The vrusk and dralasite hang back, behind Barda.
Kallina and Skur Vonn are not grappled, but I would like you to roll to see if you are slowed down by the pile of ensnaring line before you attempt whatever action you have planned.
What do you do?!
Next update: Wednesday morning!