The Accursed Mansion, Blackchapel, Hookhill, Gran March, Greyhawk
Day Two. After Nightfall. Sunday, December 25th, 576 CY
It is Winter Solstice End. On the trail of the Hookhill Ripper, who murders and mutilates prostitutes on pagan holy days, the doomed heroes have entered an opulent mansion that exists beyond the laws of Time and Dimension, and is infused with sorceries arcane and invisible.
Within, loathsome horrors from darkest nightmare beset them. After an ambush of Almost Men is survived, Ingrid and Telkis are left stricken, eyes wide with terror, overtaken by the netherworldly chill of death that seizes them, body, mind and soul.
With dread, Faron and Mouser creep to the grand curving staircase and glance up it at the sublime balconies and vaulted ceilings beyond.
Nothing descends upon them yet, despite the noise of their intrusion.
Urdur peers into the crimson dining room of unspeakable feasts.
He beholds the countless oversized spider-young devouring their unholy mother, the Queen of the Brood Swarm in a ghastly feeding.
Sickened by the heinous fragrance of rotting flesh, Bo confirms that the Almost Men that took flight fled through a secret passage beneath the stair. They have yet to return. The grey druid joins Jerome in healing Telkis with blessed orisons
(+13hp) and the gnome is miraculously freed from his necromantic paralysis. But Ingrid remains locked in its insidious grip.
Suddenly, from out of the immense, smoke-filled fireplace
(A), the grisly legion of unliving horrors from beyond the grave lurch forth, howling in hellborne agony and malice!
(D1-30?!)
Actions?! (everyone except Ingrid)
Map Detail:
One square = 10 feet. Lighter areas are visible. All else is from memory. Red area is the Brood Swarm.
Map:
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 19/22,
Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 1/2 1st lvl, 1/1 2nd lvl,
Sickened
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 12/25, Spells: 1/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl,
Stricken
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 14/23, Laying Hands: 0/1,
Torch, Sickened
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 3/4 2nd lvl, 1/2 3rd lvl,
Torch, Sickened
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 30/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 2/3 1st lvl, 2/2 2nd lvl,
Invisible, Torch, Sickened
PC Magic:
Player Resources: