Avastan Planning & OOC

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Re: Avastan Planning & OOC

#161 Post by BackworldTraveller »

shaidar wrote: Sun May 30, 2021 5:57 pm Cool, that refurb, plus the hospital floor is going to mean The Bartizan is going places!

We'll need a logo and a catch-phrase for the side of the building ;)
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Re: Avastan Planning & OOC

#162 Post by Tiglath »

Please note these new additions down.

You now have all of the logistics boxes ticked to comfortably support all the expansion you are likely to undertake and house the staff to service and secure the Bartizan. Monetising these assets will ensure the entire expanded unit and base staff are self sufficient.

You have the Battalion Clearing Station equivalent Hospital ward, mess and accommodation facilities and full Tech (Electrical & Mechanical) Support at TL13.

"If you can read this we have weapons locked on " is welcoming! ;)
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Re: Avastan Planning & OOC

#163 Post by BackworldTraveller »

Tiglath wrote: Sun May 30, 2021 7:16 pm Please note these new additions down.

You now have all of the logistics boxes ticked to comfortably support all the expansion you are likely to undertake and house the staff to service and secure the Bartizan. Monetising these assets will ensure the entire expanded unit and base staff are self sufficient.

You have the Battalion Clearing Station equivalent Hospital ward, mess and accommodation facilities and full Tech (Electrical & Mechanical) Support at TL13.

"If you can read this we have weapons locked on " is welcoming! ;)
"First we shoot you then we charge you for the hospital stay"?
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Re: Avastan Planning & OOC

#164 Post by shaidar »

how about "Welcome to the SEMC, we put the F in ethical."
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Re: Avastan Planning & OOC

#165 Post by shaidar »

And we need to be sponsoring local animal rescue shelters, with ads with puppies and kittens in :)
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Re: Avastan Planning & OOC

#166 Post by joertexas »

shaidar wrote: Sun May 30, 2021 7:57 pm And we need to be sponsoring local animal rescue shelters, with ads with puppies and kittens in :)
That brings up a question - does Collace have issues with the homeless, street kids, and the like?
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Re: Avastan Planning & OOC

#167 Post by The Bindoner »

From the shanty-town at the foot of the Bartizan when we arrived and the street-people Prerna recruited for our mission against it, I'm guessing "yes"?
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Re: Avastan Planning & OOC

#168 Post by The Bindoner »

We don't really want to alleviate poverty and desperation on Collace. We are recruiting people to risk death in order to avoid that condition. If anything, we should be ruining the economy. :D
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Re: Avastan Planning & OOC

#169 Post by Tiglath »

As a broad answer to all of the above.

Well, it's surely true that no one's going to join the revolution if you make them happy! ;) :twisted:

Working within strict definitions here Collace has people who are poor and live in the lower stacks and subsurface of the arcology. It also has those who are homeless but this isn't a main issue. There are also people who are disadvantaged by Collace's society. However, in the most general terms in the lower sections of the arcology these conditions are effectively symptoms of the bigger societal issue of criminality facilitating rampant drug abuse and the street gangs that have substituted their own society and economy for the intended one.

The shanty town was created by the fact that the Bartizan was a drug distribution centre/gang base with those drawn to it but unable to gravitate upwards spilling out onto the flight deck around its base.
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Re: Avastan Planning & OOC

#170 Post by joertexas »

Tiglath wrote: Sun May 30, 2021 11:51 pm The shanty town was created by the fact that the Bartizan was a drug distribution centre/gang base with those drawn to it but unable to gravitate upwards spilling out onto the flight deck around its base.
If the last tenants created the shantytown, then the SEMC can do something to help it recover. Plus, making friends with the neighbors is a good security measure.
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Re: Avastan Planning & OOC

#171 Post by shaidar »

That's interesting idea and worth looking into with local authority support, we need to help them help themselves.

We now have a hospital clinic, how much of a hit would we take if we started supplying free clinics for those in need? (via some kind of referral by the local authorities) Perhaps with support (money) by local authorities /charities or those willing to donate/sponsor to help.

Of course this has the potential to make security more complicated with extra visitors, but it could be handled. Erica seems to be into this kind of thing, she may be able to provide some advice.

I want to help people, but at the same time not be taken advantage of, so that's why it would be worth partnering with local charities, etc, perhaps providing facilities at cost or something like that.
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Re: Avastan Planning & OOC

#172 Post by joertexas »

shaidar wrote: Mon May 31, 2021 11:56 am That's interesting idea and worth looking into with local authority support, we need to help them help themselves.

We now have a hospital clinic, how much of a hit would we take if we started supplying free clinics for those in need? (via some kind of referral by the local authorities) Perhaps with support (money) by local authorities /charities or those willing to donate/sponsor to help.

Of course this has the potential to make security more complicated with extra visitors, but it could be handled. Erica seems to be into this kind of thing, she may be able to provide some advice.

I want to help people, but at the same time not be taken advantage of, so that's why it would be worth partnering with local charities, etc, perhaps providing facilities at cost or something like that.
Exactly.
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Re: Avastan Planning & OOC

#173 Post by Tiglath »

Erica is currently not available (having travelled off world) but Jakob will make himself available as he has links with the city through the Domicii organisation.

I believe I said that the "Hospital Ward" would generate a materiel point (from private patients). You can plough this back into the community to run free clinics and health events for the locals.

You won't get the materiel point but you may well reap other benefits in lieu. ;)

If you go for this option please mark it up in the Unit Admin thread.

(From my side it seems PC consent is already given here so just a cut & paste from shaidar is required! ;) :D )

EDIT: Results of this added here for ease of reference from Unit Admin link.

If you limit your hospital work to outreach and (escorted) traveling clinics then security is maintained at the Bartizan. There may still be the odd admission to the ward but medical confirmation of such will effectively mitigate/deny the security risk.

O'Malley and a politician from City Hall get on board and authorise a modest but permanent police presence and (after a brutal raid by the Strike Team) convert an old gang HQ into a small police station able to be supported via grav access from the bridge. A paramilitary "militia" (Bartizan Community Patrol) are raised to train and operate from there. The members are permanently armed and equipped and form a standing defence for the community vs. gang reprisal.

As per an informal agreement brokered by Jakob the cops and their supporting militia occasionally ask the mercs for backup for punitive ops and raids into gang territory. This provides live fire training opportunities for the merc unit.

The result is a "salient of gentrification" pushed into downspire radiating from the far end of the bridge. With drugs and gangs displaced and local health improved the locals flourish. The mercs are warmly welcomed and the cop presence forms a nucleus for permanent social stability. Some enterprising locals set up gaudy "balcony shops" on the arcology wall facing the Bartizan selling freshly harvested sea food and produce to grav traffic from the Bartizan.

The now friendly presence of allies on this aspect of the arcology partially solves the security issue of the Bartizan being overlooked. These allies also provide a source of loyal employees / potential recruits.
Last edited by Tiglath on Tue Jun 01, 2021 1:33 pm, edited 2 times in total.
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Re: Avastan Planning & OOC

#174 Post by The Bindoner »

Re: Shanty-town.

We'll be wanting to encourage the drug dealers and suchlike undesirables to move on. Make the area a safer place, for the locals and us. When we have time we should train/arm a civil defence force, it'll be a public boon and a recruiting opportunity.
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Re: Avastan Planning & OOC

#175 Post by Tiglath »

Jakob will point out you have a quite reasonable relationship with the local cops via O'Malley.

Link: viewtopic.php?p=460343#p460343

Local political support for association with good works that cost the city nothing is virtually guaranteed.

Of course, a cynic might argue that you should see what they are willing to trade for the photo op! ;)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
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Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Avastan Planning & OOC

#176 Post by shaidar »

Tiglath wrote: Mon May 31, 2021 10:57 pm Erica is currently not available (having travelled off world) but Jakob will make himself available as he has links with the city through the Domicii organisation.

I believe I said that the "Hospital Ward" would generate a materiel point (from private patients). You can plough this back into the community to run free clinics and health events for the locals.

You won't get the materiel point but you may well reap other benefits in lieu. ;)

If you go for this option please mark it up in the Unit Admin thread.

(From my side it seems PC consent is already given here so just a cut & paste from shaidar is required! ;) :D )
Joe and I have indicated we're happy with this. Not sure we've had a clear thumbs up from The Bindoner, it is Jess that'll be losing that material point. :)

Good points about a civil defence force, Jakob's connections and the police, we should follow this up too.
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Re: Avastan Planning & OOC

#177 Post by The Bindoner »

I'm in favour of providing the clinic when we are not using it. It's a good investment.

O'Malley will be able to vet prospects for the Bartizan Community Patrol.

It seems Gaughan has a good relationship with O'Malley too.
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Re: Avastan Planning & OOC

#178 Post by Tiglath »

If you limit your hospital work to outreach and (escorted) traveling clinics then security is maintained at the Bartizan. There may still be the odd admission to the ward but medical confirmation of such will effectively mitigate/deny the security risk.

O'Malley and a politician from City Hall get on board and authorise a modest but permanent police presence and (after a brutal raid by the Strike Team) convert an old gang HQ into a small police station able to be supported via grav access from the bridge. A paramilitary "militia" (Bartizan Community Patrol) are raised to train and operate from there. The members are permanently armed and equipped and form a standing defence for the community vs. gang reprisal.

As per an informal agreement brokered by Jakob the cops and their supporting militia occasionally ask the mercs for backup for punitive ops and raids into gang territory. This provides live fire training opportunities for the merc unit.

The result is a "salient of gentrification" pushed into downspire radiating from the far end of the bridge. With drugs and gangs displaced and local health improved the locals flourish. The mercs are warmly welcomed and the cop presence forms a nucleus for permanent social stability. Some enterprising locals set up gaudy "balcony shops" on the arcology wall facing the Bartizan selling freshly harvested sea food and produce to grav traffic from the Bartizan.

The now friendly presence of allies on this aspect of the arcology partially solves the security issue of the Bartizan being overlooked. These allies also provide a source of loyal employees / potential recruits.

NB For ease of access I've pasted the above game results into the post above which is linked to the Unit Admin thread.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: Avastan Planning & OOC

#179 Post by shaidar »

Cool.

Someone stop me... I'm about to suggest we set up some kind of credit union to supply low interest micro-loans to help people set up small businesses and get out of debt to loan sharks :shock: once we put in some seed money it should look after itself. Proper business plans, viable repayment plans, etc, would be required.
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Re: Avastan Planning & OOC

#180 Post by BackworldTraveller »

Tiglath wrote: Tue Jun 01, 2021 1:24 pm The result is a "salient of gentrification" pushed into downspire radiating from the far end of the bridge. With drugs and gangs displaced and local health improved the locals flourish. The mercs are warmly welcomed and the cop presence forms a nucleus for permanent social stability. Some enterprising locals set up gaudy "balcony shops" on the arcology wall facing the Bartizan selling freshly harvested sea food and produce to grav traffic from the Bartizan.

The now friendly presence of allies on this aspect of the arcology partially solves the security issue of the Bartizan being overlooked. These allies also provide a source of loyal employees / potential recruits.
That reads like a politician's report to the government while desperately seeking redeployment home from some hell-hole!

(You don't need me here because we've done the messy bit and you just need anyone else to tidy-up)

In practice, the addicts are now hacked off because they have to travel further to find their dealers - and the dealers are making less profits because they have to pay off another group of police. So the crime rate goes up because the drugs are more costly and the Police never leave their station because they can do much better financially (and regarding life-expectancy) by never moving. The only good news is that the addicts are now the type that can support a job and buy more expensive hits.
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