The Labyrinth Beneath the Church of Saint Pentival, The Ashblood Colony, Gran March, Greyhawk
Day Thirty-seven. Night. Saturday, December 17th, 576 CY
The loathsome, malformed abomination shambles into Bo's sight and the druid feels his sanity slip away!
What follows is a frantic half-remembered blur of nightmarish flight! Gripped by terror, Bo flees for his life, dropping his torch and staggering south into the supernatural mists of his own conjuring!
Which may have saved his life. The unspeakable horror writhes toward the torchlight, rendered spectral and diffuse by the blinding fog, as Bo desperately follows the walls east then north, then west again and out!
The frightful thing somewhere behind him in the fog-choked chamber, Bo lunges headlong into the impenetrable darkness of the labyrinth!
Blind, feeling his way along cold, damp stonework, he could be lost in the vast, lightless maze for the rest of his life. But some fragment of his mind endures. The druid feels his way back to the ladder and up!
At the top of the ladder, his senses return. Suddenly from the south, echoing through the pitch black catacombs, he hears voices of frightened men. His companions are still in the dead end!
Actions?!
Meanwhile, Mouser and Urdur are stricken by the soul-devouring horror from the ancient, imprisoned chest! So too is the deathless horror... for the moment! Telkis quickly bludgeons its lifeless form again with the broken spike that impaled him!
"Wait! It's just a guardian!" Jerome cries out. The young, white-haired paladin retrieves the accursed treasures from Urdur's possession and slides them toward the cadaverous terror!
Ingrid follows suit, kicking Mouser's black dagger into the open dungeon cell. It skitters across the stones and stops upon the pit trap, not having weight enough to trigger it.
Then the baleful revenant rises from the grave! A ghastly necromantic aura emanates from its skeletal abhorrence!
Its bony hand seizes Jerome's offering! Then the living corpse wheels, lurching after the unholy dagger and suddenly it plunges from sight down into the spike-filled shaft below!
Actions?!
Map:
One square = 10 feet. Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.
Behind the DM Screen:
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 12", AC: 7, HP: 7/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
(-12 to STR and CON)
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 3/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl,
Torch
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 3/4 2nd lvl, 1/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP:
0/11, Spells: 3/3 1st lvl, 2/2 2nd lvl
(-11 to STR and CON)
PC Magic:
Player Resources: