OOC and MIA

Tiglath
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shaidar
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Re: OOC and MIA

#1481 Post by shaidar »

We've already established they have off world help
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The Bindoner
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Re: OOC and MIA

#1482 Post by The Bindoner »

Are there any windows we can use to spot where that laser is pointing?

If not there are the garage bay airlocks, beside the main doors.
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Re: OOC and MIA

#1483 Post by Tiglath »

BackworldTraveller wrote: Mon Nov 16, 2020 8:02 amMind you, I'm surprised they have managed to get the thing to fire at all (let alone with the right ammo) without killing themselves if they are locals. Oh - Maybe they aren't!
Whoever is crewing the abandoned tanks is indeed showing a "surprising familiarity" with the kit and are performing really quite sophisticated "wheezes" to make it all work given the circumstances.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: OOC and MIA

#1484 Post by Tiglath »

The Bindoner wrote: Mon Nov 16, 2020 11:34 am Are there any windows we can use to spot where that laser is pointing?

If not there are the garage bay airlocks, beside the main doors.

Your "windows" are likely "screens" projecting the view from outside but the air locks, bay doors. launch doors will give direct LOS to the tank. Therefore anyone who wants to view it direct can! :)

Freya can see the laser beam with her PRIS binos. Everyone else would probably just reference where the barrel is pointing! ;)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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shaidar
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Re: OOC and MIA

#1485 Post by shaidar »

Tiglath wrote:The first tank roars up the ramp its arrival announced by the command pennants proudly flying from its multiple antennae. The #3 tank checks its aim with a burst of tracer and just as the last auto cannon rounds deflect off the command tank’s bow plate a hyper velocity armour piercing sabot penetrates it.
So, I'm guessing this is just the DS ammo the tanks had, not a further threat we don't know about?
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Re: OOC and MIA

#1486 Post by Tiglath »

Yes. I think I've perhaps confusingly used the two interchangeably but Kinetic Energy Armour Piercing and Armour Piercing Discarding Sabot (same round as in the ACR just 120mm not 9mm!) are the same thing in effect.

The "insurgents" have obviously had some clever coaching / expert help here.

Using a surveying laser to "boresight" one tank: where the big laser pointer goes is where the shell will hit the building and the vehicle's own coax weapon to check their aim on a fixed point (ramp).

However, it cost them. Whoever was in the tank Jess hit didn't get out!
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: OOC and MIA

#1487 Post by shaidar »

I think we've got two TL-12 PGMPs, I'm not sure we've got anyone else but Nuts that can use them.
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Leitz
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Re: OOC and MIA

#1488 Post by Leitz »

shaidar wrote: Tue Nov 17, 2020 4:46 pm I think we've got two TL-12 PGMPs, I'm not sure we've got anyone else but Nuts that can use them.
Jakob.
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Re: OOC and MIA

#1489 Post by joertexas »

Tiglath wrote: Mon Nov 16, 2020 9:36 pm Yes. I think I've perhaps confusingly used the two interchangeably but Kinetic Energy Armour Piercing and Armour Piercing Discarding Sabot (same round as in the ACR just 120mm not 9mm!) are the same thing in effect.

The "insurgents" have obviously had some clever coaching / expert help here.

Using a surveying laser to "boresight" one tank: where the big laser pointer goes is where the shell will hit the building and the vehicle's own coax weapon to check their aim on a fixed point (ramp).

However, it cost them. Whoever was in the tank Jess hit didn't get out!
Along with everything else, we need to get control of those tanks. I thought that all the operational vehicles had been brought back to the Mansion. I had no clue that the Guard just left them parked with the keys inside. Talk about shooting yourself in the foot.
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shaidar
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Re: OOC and MIA

#1490 Post by shaidar »

From what that Sargent said I think they were meant to disable them when they abandoned them but didn't :roll:
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Re: OOC and MIA

#1491 Post by shaidar »

Leitz wrote: Tue Nov 17, 2020 4:49 pm
shaidar wrote: Tue Nov 17, 2020 4:46 pm I think we've got two TL-12 PGMPs, I'm not sure we've got anyone else but Nuts that can use them.
Jakob.
Cool :-)
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Re: OOC and MIA

#1492 Post by The Bindoner »

From what that Sargent said I think they were meant to disable them when they abandoned them but didn't :roll:
To be fair they had just experienced what The Chieftain terms a "significant emotional event".
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Re: OOC and MIA

#1493 Post by Tiglath »

Yeeees! :D

The Guard tankers had indeed suffered a very rude shock and had a lot of wounded. However, to their credit they did manage (as per SOP) to get the sights off the main armament but did leave some SMG bail out weapons behind (which Beau actually recovered for them almost immediately).

The nature of the attack had left them with one tank destroyed and three vehicles disabled with suspension/transmission hits ... because that's where the charges were placed.

It almost all seems deliberate...
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: OOC and MIA

#1494 Post by BackworldTraveller »

And we killed how many this time?

Does a recovery of one repairable tank still need to occur?
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Re: OOC and MIA

#1495 Post by Tiglath »

Leitz wrote: Tue Nov 17, 2020 4:49 pm
shaidar wrote: Tue Nov 17, 2020 4:46 pm I think we've got two TL-12 PGMPs, I'm not sure we've got anyone else but Nuts that can use them.
Jakob.
You'll be aware that Pgmp 12s have enough "poke" to KO G Carriers but not MBTs.

Being automatically spotted when firing, they'll not run out of shots before the conclusion of the engagement - which must be a comfort... ;)

However, being "smarter than the average bear" you guys would know you can take aim at "vital bits" to disable but not KO things you can't penetrate.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: OOC and MIA

#1496 Post by Tiglath »

BackworldTraveller wrote: Tue Nov 17, 2020 6:46 pm And we killed how many this time?

Does a recovery of one repairable tank still need to occur?
I entirely agree with your maths on this but ... IC update shortly!
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: OOC and MIA

#1497 Post by shaidar »

Tiglath wrote: Tue Nov 17, 2020 6:48 pm
Leitz wrote: Tue Nov 17, 2020 4:49 pm
shaidar wrote: Tue Nov 17, 2020 4:46 pm I think we've got two TL-12 PGMPs, I'm not sure we've got anyone else but Nuts that can use them.
Jakob.
You'll be aware that Pgmp 12s have enough "poke" to KO G Carriers but not MBTs.

Being automatically spotted when firing, they'll not run out of shots before the conclusion of the engagement - which must be a comfort... ;)

However, being "smarter than the average bear" you guys would know you can take aim at "vital bits" to disable but not KO things you can't penetrate.
True about being spotted, but they know we are on the roof anyway and we need something meaty to replace the PD system.
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Re: OOC and MIA

#1498 Post by Leitz »

We have a second vehicle, the ambulance, right? That would be the rescue op vehicle.
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Re: OOC and MIA

#1499 Post by The Bindoner »

Ambulance is favourite for rescue ops, aye.

We also have the ex-pirate G-Carrier. Was it Styx or Lethe we fixed First?

Haven't named the Ambulance, have we? Or the 'bus.

I suggest Durham Red for the Blood Waggon ;) :D
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Re: OOC and MIA

#1500 Post by Tiglath »

I need a re-cap on What is Called Who! :lol:

I remember her!

She kept trying to eat/drink(?) Ronald Reagan while Johnny Alpha had him in tow! :D

Watch out the ambulance is really "thin" in the armour department!

And somebody broke the First Aid HMG! :roll:
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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