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Re: Chapter One - Into the Shadows

Posted: Wed Jun 10, 2020 3:33 pm
by Radrabbit
Qelnaar and 3of4 struggle with the thick tree trunk.

(Bluehorse can you make a strength check with advantage)

The sound of things crashing through the undergrowth, moaning and snarling reaches you from the south side of the clearing

Re: Chapter One - Into the Shadows

Posted: Wed Jun 10, 2020 6:27 pm
by Bluehorse
3of4

Ratchets up his internal workings and there is a loud mechanical groan as he pushes.

STR Check [1d20+4] = 3+4 = 7 [1d20+4] = 18+4 = 22

Re: Chapter One - Into the Shadows

Posted: Wed Jun 10, 2020 9:10 pm
by Radrabbit
Qelnaar and 3of4 struggle and finally raise the trunk enough so 3of4 can wriggle out from underneath.
The noise from the south is getting louder

Re: Chapter One - Into the Shadows

Posted: Wed Jun 10, 2020 9:52 pm
by Bluehorse
3of4

Once free will rush forward to try to establish a front for battle, putting himself between the threat and his comrades as much as possible with his large sword and shield drawn.

Re: Chapter One - Into the Shadows

Posted: Thu Jun 11, 2020 5:25 am
by Rex
Sade

Sade tries to form up with the others. Then attacks a creature.

Quarter Staff (2-handed) [1d20+7] = 17+7 = 24 to hit [1d8+5] = 4+5 = 9 damage
Bonus attack
Bonus unarmed attack [1d20+7] = 4+7 = 11 to hit [1d4+5] = 1+5 = 6 damage

Total damage 9 or 15 (not sure if an 11 hits).

Re: Chapter One - Into the Shadows

Posted: Thu Jun 11, 2020 3:00 pm
by ybn1197
Qelnaar maintains his position, allowing the other two to be the front ranks. He will then cast Eldritch Blast at the furthest creature from the front rank.

Eldritch Blast, Attack: [1d20+5] = 5+5 = 10 Damage: [1d10] = 5

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 2:29 am
by Radrabbit
Rex wrote:Sade

Sade tries to form up with the others. Then attacks a creature.

Quarter Staff (2-handed) [1d20+7] = 17+7 = 24 to hit [1d8+5] = 4+5 = 9 damage
Bonus attack
Bonus unarmed attack [1d20+7] = 4+7 = 11 to hit [1d4+5] = 1+5 = 6 damage

Total damage 9 or 15 (not sure if an 11 hits).
The quarter staff strike sends another creature to the ground in a twitching heap, the follow up spinning kick not even necessary.
The noise grows behind your group
forest battle.jpg
forest battle.jpg (1.71 MiB) Viewed 522 times

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 2:31 am
by Radrabbit
ybn1197 wrote:Qelnaar maintains his position, allowing the other two to be the front ranks. He will then cast Eldritch Blast at the furthest creature from the front rank.

Eldritch Blast, Attack: [1d20+5] = 5+5 = 10 Damage: [1d10] = 5
The eldritch blast grazes the skull of the creature closing on 3of4.
The creature staggers but continues towards the Warforged.

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 2:33 am
by Radrabbit
Sade and 3of4 have foes closing on them rapidly.
Qelnaar is free from any incoming attacks, so far ;)

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 2:56 am
by Bluehorse
3of4

The warforged zeros in on the nearest target and finally does something he is good at!

Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 4:47 am
by Rex
The 20 is a critical, by the books you would roll an extra 1d8 for damage. But I seem to recall there might be a house rule on this but I couldn't find it.

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 4:50 am
by Rex
Sade

Sade continues to attack the creatures as they advance. "How many of these things are there anyways."

Quarter Staff (2-handed) [1d20+7] = 9+7 = 16 to hit [1d8+5] = 8+5 = 13 damage
Bonus action.
Bonus unarmed attack [1d20+7] = 15+7 = 22 to hit [1d4+5] = 2+5 = 7 damage

Total 20 damage

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 4:57 pm
by ybn1197
Qelnaar fires another Eldritch Bolt at the nearest creature. "I hope their numbers are done before you tire my dear."

Eldritch Blast, Attack: [1d20+5] = 12+5 = 17 Damage: [1d10] = 1

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 9:23 pm
by Radrabbit
Rex wrote:The 20 is a critical, by the books you would roll an extra 1d8 for damage. But I seem to recall there might be a house rule on this but I couldn't find it.
My bad, just added the tables to the OOC topic

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 9:24 pm
by Radrabbit
Rex wrote:Sade

Sade continues to attack the creatures as they advance. "How many of these things are there anyways."

Quarter Staff (2-handed) [1d20+7] = 9+7 = 16 to hit [1d8+5] = 8+5 = 13 damage
Bonus action.
Bonus unarmed attack [1d20+7] = 15+7 = 22 to hit [1d4+5] = 2+5 = 7 damage

Total 20 damage
Sade dispatches another creature into a pile of muck and bones

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 9:25 pm
by Radrabbit
Bluehorse wrote:3of4

The warforged zeros in on the nearest target and finally does something he is good at!

Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
So 8 damage total, roll on the crit table for me. (Posted in the OOC topic)

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 9:31 pm
by Bluehorse
Radrabbit wrote:
Bluehorse wrote:3of4

The warforged zeros in on the nearest target and finally does something he is good at!

Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
So 8 damage total, roll on the crit table for me. (Posted in the OOC topic)
[1d100] = 38

36-39 Defensive Strike. +4 AC for 1 round. Extra damage die.

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 9:39 pm
by Radrabbit
Bluehorse wrote:
Radrabbit wrote:
Bluehorse wrote:3of4

The warforged zeros in on the nearest target and finally does something he is good at!

Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
So 8 damage total, roll on the crit table for me. (Posted in the OOC topic)
[1d100] = 38

36-39 Defensive Strike. +4 AC for 1 round. Extra damage die.

(So you can roll another 1d8+4 for damage. There are no more creatures in front of you, so the AC bonus is moot, just the ones milling around in the sound of the clearing)

Re: Chapter One - Into the Shadows

Posted: Fri Jun 12, 2020 9:45 pm
by Bluehorse

Re: Chapter One - Into the Shadows

Posted: Sat Jun 13, 2020 4:55 am
by Rex
Sade

Sade moves to the nearest creature and attacks.

Quarter Staff (2-handed) [1d20+7] = 20+7 = 27 to hit [1d8+5] = 3+5 = 8 damage
Critical [1d100+1] = 56+1 = 57
Dirt in eye. DC 13 Wis save or blinded 1 round, extra damage die
Extra damage die [1d8+5] = 8+5 = 13
Bonus action
Bonus unarmed attack [1d20+7] = 2+7 = 9 to hit [1d4+5] = 1+5 = 6 damage

Total damage 21 + may be blinded