Chapter One - Into the Shadows

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Re: Chapter One - Into the Shadows

#141 Post by Radrabbit »

Qelnaar and 3of4 struggle with the thick tree trunk.

(Bluehorse can you make a strength check with advantage)

The sound of things crashing through the undergrowth, moaning and snarling reaches you from the south side of the clearing
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Re: Chapter One - Into the Shadows

#143 Post by Radrabbit »

Qelnaar and 3of4 struggle and finally raise the trunk enough so 3of4 can wriggle out from underneath.
The noise from the south is getting louder
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Re: Chapter One - Into the Shadows

#144 Post by Bluehorse »

3of4

Once free will rush forward to try to establish a front for battle, putting himself between the threat and his comrades as much as possible with his large sword and shield drawn.
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Re: Chapter One - Into the Shadows

#145 Post by Rex »

Sade

Sade tries to form up with the others. Then attacks a creature.

Quarter Staff (2-handed) [1d20+7] = 17+7 = 24 to hit [1d8+5] = 4+5 = 9 damage
Bonus attack
Bonus unarmed attack [1d20+7] = 4+7 = 11 to hit [1d4+5] = 1+5 = 6 damage

Total damage 9 or 15 (not sure if an 11 hits).
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Re: Chapter One - Into the Shadows

#146 Post by ybn1197 »

Qelnaar maintains his position, allowing the other two to be the front ranks. He will then cast Eldritch Blast at the furthest creature from the front rank.

Eldritch Blast, Attack: [1d20+5] = 5+5 = 10 Damage: [1d10] = 5
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Re: Chapter One - Into the Shadows

#147 Post by Radrabbit »

Rex wrote:Sade

Sade tries to form up with the others. Then attacks a creature.

Quarter Staff (2-handed) [1d20+7] = 17+7 = 24 to hit [1d8+5] = 4+5 = 9 damage
Bonus attack
Bonus unarmed attack [1d20+7] = 4+7 = 11 to hit [1d4+5] = 1+5 = 6 damage

Total damage 9 or 15 (not sure if an 11 hits).
The quarter staff strike sends another creature to the ground in a twitching heap, the follow up spinning kick not even necessary.
The noise grows behind your group
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Re: Chapter One - Into the Shadows

#148 Post by Radrabbit »

ybn1197 wrote:Qelnaar maintains his position, allowing the other two to be the front ranks. He will then cast Eldritch Blast at the furthest creature from the front rank.

Eldritch Blast, Attack: [1d20+5] = 5+5 = 10 Damage: [1d10] = 5
The eldritch blast grazes the skull of the creature closing on 3of4.
The creature staggers but continues towards the Warforged.
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Re: Chapter One - Into the Shadows

#149 Post by Radrabbit »

Sade and 3of4 have foes closing on them rapidly.
Qelnaar is free from any incoming attacks, so far ;)
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Re: Chapter One - Into the Shadows

#151 Post by Rex »

The 20 is a critical, by the books you would roll an extra 1d8 for damage. But I seem to recall there might be a house rule on this but I couldn't find it.
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Re: Chapter One - Into the Shadows

#152 Post by Rex »

Sade

Sade continues to attack the creatures as they advance. "How many of these things are there anyways."

Quarter Staff (2-handed) [1d20+7] = 9+7 = 16 to hit [1d8+5] = 8+5 = 13 damage
Bonus action.
Bonus unarmed attack [1d20+7] = 15+7 = 22 to hit [1d4+5] = 2+5 = 7 damage

Total 20 damage
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Re: Chapter One - Into the Shadows

#153 Post by ybn1197 »

Qelnaar fires another Eldritch Bolt at the nearest creature. "I hope their numbers are done before you tire my dear."

Eldritch Blast, Attack: [1d20+5] = 12+5 = 17 Damage: [1d10] = 1
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Re: Chapter One - Into the Shadows

#154 Post by Radrabbit »

Rex wrote:The 20 is a critical, by the books you would roll an extra 1d8 for damage. But I seem to recall there might be a house rule on this but I couldn't find it.
My bad, just added the tables to the OOC topic
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Re: Chapter One - Into the Shadows

#155 Post by Radrabbit »

Rex wrote:Sade

Sade continues to attack the creatures as they advance. "How many of these things are there anyways."

Quarter Staff (2-handed) [1d20+7] = 9+7 = 16 to hit [1d8+5] = 8+5 = 13 damage
Bonus action.
Bonus unarmed attack [1d20+7] = 15+7 = 22 to hit [1d4+5] = 2+5 = 7 damage

Total 20 damage
Sade dispatches another creature into a pile of muck and bones
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Re: Chapter One - Into the Shadows

#156 Post by Radrabbit »

Bluehorse wrote:3of4

The warforged zeros in on the nearest target and finally does something he is good at!

Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
So 8 damage total, roll on the crit table for me. (Posted in the OOC topic)
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Re: Chapter One - Into the Shadows

#157 Post by Bluehorse »

Radrabbit wrote:
Bluehorse wrote:3of4

The warforged zeros in on the nearest target and finally does something he is good at!

Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
So 8 damage total, roll on the crit table for me. (Posted in the OOC topic)
[1d100] = 38

36-39 Defensive Strike. +4 AC for 1 round. Extra damage die.
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Re: Chapter One - Into the Shadows

#158 Post by Radrabbit »

Bluehorse wrote:
Radrabbit wrote:
Bluehorse wrote:3of4

The warforged zeros in on the nearest target and finally does something he is good at!

Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
So 8 damage total, roll on the crit table for me. (Posted in the OOC topic)
[1d100] = 38

36-39 Defensive Strike. +4 AC for 1 round. Extra damage die.

(So you can roll another 1d8+4 for damage. There are no more creatures in front of you, so the AC bonus is moot, just the ones milling around in the sound of the clearing)
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Re: Chapter One - Into the Shadows

#160 Post by Rex »

Sade

Sade moves to the nearest creature and attacks.

Quarter Staff (2-handed) [1d20+7] = 20+7 = 27 to hit [1d8+5] = 3+5 = 8 damage
Critical [1d100+1] = 56+1 = 57
Dirt in eye. DC 13 Wis save or blinded 1 round, extra damage die
Extra damage die [1d8+5] = 8+5 = 13
Bonus action
Bonus unarmed attack [1d20+7] = 2+7 = 9 to hit [1d4+5] = 1+5 = 6 damage

Total damage 21 + may be blinded
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