Chapter One - Into the Shadows
Re: Chapter One - Into the Shadows
Qelnaar and 3of4 struggle with the thick tree trunk.
(Bluehorse can you make a strength check with advantage)
The sound of things crashing through the undergrowth, moaning and snarling reaches you from the south side of the clearing
(Bluehorse can you make a strength check with advantage)
The sound of things crashing through the undergrowth, moaning and snarling reaches you from the south side of the clearing
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
3of4
Ratchets up his internal workings and there is a loud mechanical groan as he pushes.
STR Check [1d20+4] = 3+4 = 7 [1d20+4] = 18+4 = 22
Ratchets up his internal workings and there is a loud mechanical groan as he pushes.
STR Check [1d20+4] = 3+4 = 7 [1d20+4] = 18+4 = 22
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter One - Into the Shadows
Qelnaar and 3of4 struggle and finally raise the trunk enough so 3of4 can wriggle out from underneath.
The noise from the south is getting louder
The noise from the south is getting louder
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
3of4
Once free will rush forward to try to establish a front for battle, putting himself between the threat and his comrades as much as possible with his large sword and shield drawn.
Once free will rush forward to try to establish a front for battle, putting himself between the threat and his comrades as much as possible with his large sword and shield drawn.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter One - Into the Shadows
Sade
Sade tries to form up with the others. Then attacks a creature.
Quarter Staff (2-handed) [1d20+7] = 17+7 = 24 to hit [1d8+5] = 4+5 = 9 damage
Bonus attack
Bonus unarmed attack [1d20+7] = 4+7 = 11 to hit [1d4+5] = 1+5 = 6 damage
Total damage 9 or 15 (not sure if an 11 hits).
Sade tries to form up with the others. Then attacks a creature.
Quarter Staff (2-handed) [1d20+7] = 17+7 = 24 to hit [1d8+5] = 4+5 = 9 damage
Bonus attack
Bonus unarmed attack [1d20+7] = 4+7 = 11 to hit [1d4+5] = 1+5 = 6 damage
Total damage 9 or 15 (not sure if an 11 hits).
Re: Chapter One - Into the Shadows
Qelnaar maintains his position, allowing the other two to be the front ranks. He will then cast Eldritch Blast at the furthest creature from the front rank.
Eldritch Blast, Attack: [1d20+5] = 5+5 = 10 Damage: [1d10] = 5
Eldritch Blast, Attack: [1d20+5] = 5+5 = 10 Damage: [1d10] = 5
Re: Chapter One - Into the Shadows
The quarter staff strike sends another creature to the ground in a twitching heap, the follow up spinning kick not even necessary.Rex wrote:Sade
Sade tries to form up with the others. Then attacks a creature.
Quarter Staff (2-handed) [1d20+7] = 17+7 = 24 to hit [1d8+5] = 4+5 = 9 damage
Bonus attack
Bonus unarmed attack [1d20+7] = 4+7 = 11 to hit [1d4+5] = 1+5 = 6 damage
Total damage 9 or 15 (not sure if an 11 hits).
The noise grows behind your group
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
The eldritch blast grazes the skull of the creature closing on 3of4.ybn1197 wrote:Qelnaar maintains his position, allowing the other two to be the front ranks. He will then cast Eldritch Blast at the furthest creature from the front rank.
Eldritch Blast, Attack: [1d20+5] = 5+5 = 10 Damage: [1d10] = 5
The creature staggers but continues towards the Warforged.
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
Sade and 3of4 have foes closing on them rapidly.
Qelnaar is free from any incoming attacks, so far
Qelnaar is free from any incoming attacks, so far

I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
3of4
The warforged zeros in on the nearest target and finally does something he is good at!
Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
The warforged zeros in on the nearest target and finally does something he is good at!
Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter One - Into the Shadows
The 20 is a critical, by the books you would roll an extra 1d8 for damage. But I seem to recall there might be a house rule on this but I couldn't find it.
Re: Chapter One - Into the Shadows
Sade
Sade continues to attack the creatures as they advance. "How many of these things are there anyways."
Quarter Staff (2-handed) [1d20+7] = 9+7 = 16 to hit [1d8+5] = 8+5 = 13 damage
Bonus action.
Bonus unarmed attack [1d20+7] = 15+7 = 22 to hit [1d4+5] = 2+5 = 7 damage
Total 20 damage
Sade continues to attack the creatures as they advance. "How many of these things are there anyways."
Quarter Staff (2-handed) [1d20+7] = 9+7 = 16 to hit [1d8+5] = 8+5 = 13 damage
Bonus action.
Bonus unarmed attack [1d20+7] = 15+7 = 22 to hit [1d4+5] = 2+5 = 7 damage
Total 20 damage
Re: Chapter One - Into the Shadows
Qelnaar fires another Eldritch Bolt at the nearest creature. "I hope their numbers are done before you tire my dear."
Eldritch Blast, Attack: [1d20+5] = 12+5 = 17 Damage: [1d10] = 1
Eldritch Blast, Attack: [1d20+5] = 12+5 = 17 Damage: [1d10] = 1
Re: Chapter One - Into the Shadows
My bad, just added the tables to the OOC topicRex wrote:The 20 is a critical, by the books you would roll an extra 1d8 for damage. But I seem to recall there might be a house rule on this but I couldn't find it.
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
Sade dispatches another creature into a pile of muck and bonesRex wrote:Sade
Sade continues to attack the creatures as they advance. "How many of these things are there anyways."
Quarter Staff (2-handed) [1d20+7] = 9+7 = 16 to hit [1d8+5] = 8+5 = 13 damage
Bonus action.
Bonus unarmed attack [1d20+7] = 15+7 = 22 to hit [1d4+5] = 2+5 = 7 damage
Total 20 damage
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
So 8 damage total, roll on the crit table for me. (Posted in the OOC topic)Bluehorse wrote:3of4
The warforged zeros in on the nearest target and finally does something he is good at!
Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
[1d100] = 38Radrabbit wrote:So 8 damage total, roll on the crit table for me. (Posted in the OOC topic)Bluehorse wrote:3of4
The warforged zeros in on the nearest target and finally does something he is good at!
Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
36-39 Defensive Strike. +4 AC for 1 round. Extra damage die.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter One - Into the Shadows
Bluehorse wrote:[1d100] = 38Radrabbit wrote:So 8 damage total, roll on the crit table for me. (Posted in the OOC topic)Bluehorse wrote:3of4
The warforged zeros in on the nearest target and finally does something he is good at!
Longsword: To Hit: [1d20+4] = 15+4 = 19 [1d20+4] = 20+4 = 24 Damage [1d8+4] = 4+4 = 8
36-39 Defensive Strike. +4 AC for 1 round. Extra damage die.
(So you can roll another 1d8+4 for damage. There are no more creatures in front of you, so the AC bonus is moot, just the ones milling around in the sound of the clearing)
I'm Rad and I'm a Rabbit
Radrabbit
Radrabbit
Re: Chapter One - Into the Shadows
Sade
Sade moves to the nearest creature and attacks.
Quarter Staff (2-handed) [1d20+7] = 20+7 = 27 to hit [1d8+5] = 3+5 = 8 damage
Critical [1d100+1] = 56+1 = 57
Dirt in eye. DC 13 Wis save or blinded 1 round, extra damage die
Extra damage die [1d8+5] = 8+5 = 13
Bonus action
Bonus unarmed attack [1d20+7] = 2+7 = 9 to hit [1d4+5] = 1+5 = 6 damage
Total damage 21 + may be blinded
Sade moves to the nearest creature and attacks.
Quarter Staff (2-handed) [1d20+7] = 20+7 = 27 to hit [1d8+5] = 3+5 = 8 damage
Critical [1d100+1] = 56+1 = 57
Dirt in eye. DC 13 Wis save or blinded 1 round, extra damage die
Extra damage die [1d8+5] = 8+5 = 13
Bonus action
Bonus unarmed attack [1d20+7] = 2+7 = 9 to hit [1d4+5] = 1+5 = 6 damage
Total damage 21 + may be blinded