Group 1, Episode 1: Greenest in Flames
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor
Sorry been busy
Qualxor continues to use his hand axes.
Hand Axe 1: [1d20+5] = 13+5 = 18
Damage: [1d6+3] = 2+3 = 5
Hand Axe 2: [1d20+3] = 14+3 = 17
Damage: [1d6+3] = 1+3 = 4
Sorry been busy
Qualxor continues to use his hand axes.
Hand Axe 1: [1d20+5] = 13+5 = 18
Damage: [1d6+3] = 2+3 = 5
Hand Axe 2: [1d20+3] = 14+3 = 17
Damage: [1d6+3] = 1+3 = 4
Re: Group 1, Episode 1: Greenest in Flames
Strega
Strega attempts to fry some more rats.
Produce Flame [1d20+4] = 18+4 = 22 to hit [1d8] = 3 damage
Strega attempts to fry some more rats.
Produce Flame [1d20+4] = 18+4 = 22 to hit [1d8] = 3 damage
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Re: Group 1, Episode 1: Greenest in Flames
Rumble
Rumble continues trying to impale rats on his pointy stick.His street meat shop will have to wait.
Rumble continues trying to impale rats on his pointy stick.
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Re: Group 1, Episode 1: Greenest in Flames
Bren throws more fire bolts into the swarm.
Initiative [1d20+2] = 12+2 = 14
Fire Bolt Attack [1d20+5] = 1+5 = 6
Fire Bolt Damage [1d10] = 10
Initiative [1d20+2] = 12+2 = 14
Fire Bolt Attack [1d20+5] = 1+5 = 6
Fire Bolt Damage [1d10] = 10
Re: Group 1, Episode 1: Greenest in Flames
Iron Grate
Oskar, with the group of rats swarming at his feet, dances and dodges to the best of his abilities... until the rats, seemingly resigned to the fact that their meal will need to come another day, or at least from a less powerful source, break off from contact and flee. The rogue is able to take a parting shot, reducing the number of survivors even further. A few jabs, and slashes, and spells from behind Oskar bring the swarm count down even further, but the survivors manage to reach the end of the tunnel and escape through the iron grate at the end.
With the rats not being the focus of their mission, the group allows them to escape without pursuit -- and even if pursuit was their intention, they quickly discover that the iron grate at the end of the tunnel, which the rats were easily able to slip through, is locked.
Quaalxor still has the key provided by Escobert, the charming castellan of the keep, but while the key fits, the years of disuse allowed for a buildup of rust, and the key does not easily turn.
As the dwarven fighter works to loosen the lock, the others in the group are afforded an opportunity to take in immediate outside area. The tunnel does lead almost all the way to the stream, which is shallow and has a gravel bottom. The stream banks on the current side of the stream are clear, but patches of thick brush begin to form a few feet from the waterline on the opposite side.
---
Ahlmzhad, can you make me a simple Dexterity check (DC 10)?
---
Date: 08 Kythorn 1489
Time: 21:29
Temperature
Character Status
Marching Order
Rolls
Oskar, with the group of rats swarming at his feet, dances and dodges to the best of his abilities... until the rats, seemingly resigned to the fact that their meal will need to come another day, or at least from a less powerful source, break off from contact and flee. The rogue is able to take a parting shot, reducing the number of survivors even further. A few jabs, and slashes, and spells from behind Oskar bring the swarm count down even further, but the survivors manage to reach the end of the tunnel and escape through the iron grate at the end.
With the rats not being the focus of their mission, the group allows them to escape without pursuit -- and even if pursuit was their intention, they quickly discover that the iron grate at the end of the tunnel, which the rats were easily able to slip through, is locked.
Quaalxor still has the key provided by Escobert, the charming castellan of the keep, but while the key fits, the years of disuse allowed for a buildup of rust, and the key does not easily turn.
As the dwarven fighter works to loosen the lock, the others in the group are afforded an opportunity to take in immediate outside area. The tunnel does lead almost all the way to the stream, which is shallow and has a gravel bottom. The stream banks on the current side of the stream are clear, but patches of thick brush begin to form a few feet from the waterline on the opposite side.
---
Ahlmzhad, can you make me a simple Dexterity check (DC 10)?
---
Date: 08 Kythorn 1489
Time: 21:29
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Dim Lighting
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 08 Kythorn @ 5:04
Character Status
- drpete | Oskar Loderr | Dwarf (Mountain) | Rogue (2) | Alignment: Lawful Good | Gender: Male | HD: 2 (1d8) | HP: 20+1 | AC: 13 | SP: 25' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- ravenn4544 | Brenzavur Fyrebrand | Dragonborn (Brass) | Sorcerer (2) | Alignment: Lawful Good | Gender: Male | HD: 2 (1d6) | HP: 18 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: No | Inspiration: Yes
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
-- Games --
- DM: In Development
Re: Group 1, Episode 1: Greenest in Flames
Strega
Strega will wait for the others to get the gate open.
How large are the holes in the grate? Figuring out how big an animal I could change into and get through the grate if need be.
Strega will wait for the others to get the gate open.
How large are the holes in the grate? Figuring out how big an animal I could change into and get through the grate if need be.
Re: Group 1, Episode 1: Greenest in Flames
Good question. I probably should have done a better job detailing that.Rex wrote:How large are the holes in the grate? Figuring out how big an animal I could change into and get through the grate if need be.
The locked grate consists of crossed iron bars leaving rectangular gaps with a length of roughly 5-inches and a height of maybe 2.5-inches. The rats were able to exit without issue, and a human arm could pass through without too much trouble. But they're small enough to prevent even a halfling or a gnome (or a kobold) from entering or exiting.
Similar to this, but not as sturdy:
From your list, I would say a cat would be your best option. Maybe a badger. None of the "giant" versions of anything, and everything else is naturally too large.[/ooc]
-- Games --
- DM: In Development
Re: Group 1, Episode 1: Greenest in Flames
Tannaris Vethykos
As the gate is being worked, Tannaris will get close to the gate and try to see if he can spot anything the other side of the gate.
Perception roll [1d20+2] = 12+2 = 14
As the gate is being worked, Tannaris will get close to the gate and try to see if he can spot anything the other side of the gate.
Perception roll [1d20+2] = 12+2 = 14
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Re: Group 1, Episode 1: Greenest in Flames
Bren waits and keeps a watch out for more rats or other critters.
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor
Finds the lock hard to work.
Dex Check: [1d20+1] = 2+1 = 3
He'll yield to anyone that want to make a try.
Finds the lock hard to work.
Dex Check: [1d20+1] = 2+1 = 3
He'll yield to anyone that want to make a try.
Re: Group 1, Episode 1: Greenest in Flames
Oskar
Seeing that he's having some trouble, Oskar will take the key from Quaalxor, and give it a try...
DeX [1d20+2] = 12+2 = 14
Seeing that he's having some trouble, Oskar will take the key from Quaalxor, and give it a try...
DeX [1d20+2] = 12+2 = 14
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Re: Group 1, Episode 1: Greenest in Flames
Rumble
Rumble paces like a tiger in a cage.
Rumble paces like a tiger in a cage.
Re: Group 1, Episode 1: Greenest in Flames
Iron Grate
Quaalxor produces the key from Escobert and, after the initial, normal effort does not result in the key turning. With Rumble pacing behind him, the dwarf applies some extra pressure, hoping to get the pesky lock undone, when...
Snap!
The key snaps under the pressure, leaving the bow still in Quaalxor's hand, but the key blade itself now fully wedged within the lock.
An examination of the grate itself reveals that it's securely in place, but not so securely in place that it couldn't potentially be forced open.
---
Actions?
---
Date: 08 Kythorn 1489
Time: 21:30
Temperature
Character Status
Marching Order
Rolls
Quaalxor produces the key from Escobert and, after the initial, normal effort does not result in the key turning. With Rumble pacing behind him, the dwarf applies some extra pressure, hoping to get the pesky lock undone, when...
Snap!
The key snaps under the pressure, leaving the bow still in Quaalxor's hand, but the key blade itself now fully wedged within the lock.
An examination of the grate itself reveals that it's securely in place, but not so securely in place that it couldn't potentially be forced open.
---
Actions?
---
Date: 08 Kythorn 1489
Time: 21:30
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Dim Lighting
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 08 Kythorn @ 5:04
Character Status
- drpete | Oskar Loderr | Dwarf (Mountain) | Rogue (2) | Alignment: Lawful Good | Gender: Male | HD: 2 (1d8) | HP: 20+1 | AC: 13 | SP: 25' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- ravenn4544 | Brenzavur Fyrebrand | Dragonborn (Brass) | Sorcerer (2) | Alignment: Lawful Good | Gender: Male | HD: 2 (1d6) | HP: 18 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: No | Inspiration: Yes
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
- None.
-- Games --
- DM: In Development
Re: Group 1, Episode 1: Greenest in Flames
Strega
"I think it best if we can bust the lock and not the grate. It will be a lot easier to deal with later and we may need to keep the kobolds out." Strega moves up and uses produce flame, holding the flame under the lock to heat it up as hot as she can get it. "This may weaken it some."
"I think it best if we can bust the lock and not the grate. It will be a lot easier to deal with later and we may need to keep the kobolds out." Strega moves up and uses produce flame, holding the flame under the lock to heat it up as hot as she can get it. "This may weaken it some."
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Re: Group 1, Episode 1: Greenest in Flames
Rumble
A low chuckling comes from Rumble. "Guess that guy is going to kill you now." He moves to the door with Quaalxor. "Let's bust it open. You try, I'll help."
Rumble will help Quaalxor open the door.
A low chuckling comes from Rumble. "Guess that guy is going to kill you now." He moves to the door with Quaalxor. "Let's bust it open. You try, I'll help."
Rumble will help Quaalxor open the door.
Re: Group 1, Episode 1: Greenest in Flames
Quaalxor
Quaalxor likes Rumbles suggestion, and sets aside his Axe for his Smithing hammer and tongs.
Not sure what you'd want for a roll here so I'll just give a D20 (with advantage).
Open Lock Roll 1: [1d20] = 1
Open Lock Roll 2: [1d20] = 12
Quaalxor likes Rumbles suggestion, and sets aside his Axe for his Smithing hammer and tongs.
Not sure what you'd want for a roll here so I'll just give a D20 (with advantage).
Open Lock Roll 1: [1d20] = 1
Open Lock Roll 2: [1d20] = 12
Re: Group 1, Episode 1: Greenest in Flames
Broken Lock
"I think it best if we bust the lock and not the grate," Strega suggests. "It will be a lot easier to deal with later, and we may need to keep the kobolds out." After her suggestion isn't met with resistance, she moves up and uses Produce Flame, holding the flame under the lock, to heat it up as hot as she can get it. "This may weaken it some."
"Guess that guy is going to kill you now," Rumble chuckles lightly. "Let's bust it open," he says to Quaalxor, hoping to keep the dwarf occupied and hopefully not allowing him to dwell on the broken key. "You try, I'll help."
With that, Quaalxor sets aside his axe and fetches his smithing hammer and tongs, passing the later to the assisting barbarian, who does his best to grip the lock steadily with the grasping tool. Quaalxor raps at the lock with his hammer, and manages to make a single loud, echoing sound that reverberates through the tunnel. Bits of dirt from overhead fall as the grate itself apparently shifted slightly. The lock itself appears to have dropped a notch, but does remain fastened shut.
---
Actions?
---
Date: 08 Kythorn 1489
Time: 21:34
Temperature
Character Status
Marching Order
Rolls
"I think it best if we bust the lock and not the grate," Strega suggests. "It will be a lot easier to deal with later, and we may need to keep the kobolds out." After her suggestion isn't met with resistance, she moves up and uses Produce Flame, holding the flame under the lock, to heat it up as hot as she can get it. "This may weaken it some."
"Guess that guy is going to kill you now," Rumble chuckles lightly. "Let's bust it open," he says to Quaalxor, hoping to keep the dwarf occupied and hopefully not allowing him to dwell on the broken key. "You try, I'll help."
With that, Quaalxor sets aside his axe and fetches his smithing hammer and tongs, passing the later to the assisting barbarian, who does his best to grip the lock steadily with the grasping tool. Quaalxor raps at the lock with his hammer, and manages to make a single loud, echoing sound that reverberates through the tunnel. Bits of dirt from overhead fall as the grate itself apparently shifted slightly. The lock itself appears to have dropped a notch, but does remain fastened shut.
---
Actions?
---
Date: 08 Kythorn 1489
Time: 21:34
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Dim Lighting
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 08 Kythorn @ 5:04
Character Status
- drpete | Oskar Loderr | Dwarf (Mountain) | Rogue (2) | Alignment: Lawful Good | Gender: Male | HD: 2 (1d8) | HP: 20+1 | AC: 13 | SP: 25' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- ravenn4544 | Brenzavur Fyrebrand | Dragonborn (Brass) | Sorcerer (2) | Alignment: Lawful Good | Gender: Male | HD: 2 (1d6) | HP: 18 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: No | Inspiration: Yes
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
- None.
-- Games --
- DM: In Development
Re: Group 1, Episode 1: Greenest in Flames
Oskar
Grumbling, Oskar moves folks away, then sets to work with his tools. He applies some grease to the lock, uses the pliers to bend the strike plate, then ... taking advantage of the looseness of the lock, he tries to pop it free with his crowbar...
Fixing This [1d20+4] = 19+4 = 23 (int or dex roll with tool proficiency)
Grumbling, Oskar moves folks away, then sets to work with his tools. He applies some grease to the lock, uses the pliers to bend the strike plate, then ... taking advantage of the looseness of the lock, he tries to pop it free with his crowbar...
Fixing This [1d20+4] = 19+4 = 23 (int or dex roll with tool proficiency)
-
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Re: Group 1, Episode 1: Greenest in Flames
Bren will offer his magical fire if that would help bypass the lock in anyway.
Re: Group 1, Episode 1: Greenest in Flames
Unlocked
Grumbling, Oskar requests that everyone back up a few paces, then sets to work on the lock with his tools. Applying some grease to the lock, uses the pliers to bend the strike plate, then, using his crowbar, manages to easily pry the lock loose, which rattles to the ground.
While still inside the tunnel, you're able to peer beyond the small, circular grate and see a small swatch of land -- mainly consisting of wild grass, with patches of thistles -- which runs a handful of feet before transitioning into the bank of the stream.
The stream itself at this location is shallow, with a slow and steady current.
---
Actions?
---
Date: 08 Kythorn 1489
Time: 21:36
Temperature
Character Status
Marching Order
Rolls
Grumbling, Oskar requests that everyone back up a few paces, then sets to work on the lock with his tools. Applying some grease to the lock, uses the pliers to bend the strike plate, then, using his crowbar, manages to easily pry the lock loose, which rattles to the ground.
While still inside the tunnel, you're able to peer beyond the small, circular grate and see a small swatch of land -- mainly consisting of wild grass, with patches of thistles -- which runs a handful of feet before transitioning into the bank of the stream.
The stream itself at this location is shallow, with a slow and steady current.
---
Actions?
---
Date: 08 Kythorn 1489
Time: 21:36
- Sunrise: 05:57
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- Dim Lighting
- Caster: Gerrin, Spell: Mage Armor, Target: Self, Expires: 08 Kythorn @ 5:04
Character Status
- drpete | Oskar Loderr | Dwarf (Mountain) | Rogue (2) | Alignment: Lawful Good | Gender: Male | HD: 2 (1d8) | HP: 20+1 | AC: 13 | SP: 25' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- ravenn4544 | Brenzavur Fyrebrand | Dragonborn (Brass) | Sorcerer (2) | Alignment: Lawful Good | Gender: Male | HD: 2 (1d6) | HP: 18 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: No | Inspiration: Yes
- Rex | Strega "the Pale" | Half-Orc | Druid (2) | Alignment: Neutral Good | Gender: Female | HD: 2 (1d8) | HP: 19 | AC: 15 | SP: 30' | Initiative: +2 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Gerrin | Tannaris Vethykos | Elf (High) | Fighter (1), Wizard (1) | Alignment: Chaotic Good | Gender: Male | HD: 1 (1d10), 1 (1d6) | HP: 20 | AC: 13 (Mage Armor: 16) | SP: 30' | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Monsieur Rose | Rumbling "Rumble" Mountain | Tabaxi | Barbarian (2) | Alignment: Chaotic Neutral | Gender: Male | HD: 2 (1d12) | HP: 24-1 = 23-3 = 20 | AC: 17 | SP: 30' (Climb: 20') | Initiative: +3 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
- Ahlmzhad | Quaalxor | Dwarf (Mountain) | Fighter (2) | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d10) | HP: 20-4 = 16-6 = 10+9 = 19-10 = 9 | AC: 16 | SP: 25' | Initiative: +1 | Proficiency Bonus: +2 | Darkvision: Yes | Inspiration: Yes
Marching Order
- 5-Foot
Oskar
Quaalxor
Rumble
Strega
Bren
Tannaris
10-Foot
Rumble | Tannaris
Bren | Oskar
Strega | Quaalxor
Rolls
- None.
-- Games --
- DM: In Development