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Re: OOC Chat III

Posted: Thu Apr 04, 2019 12:57 pm
by Ardak2000
Works for me.

Re: OOC Chat III

Posted: Fri Apr 05, 2019 2:33 pm
by Norjax
shaidar wrote:Silvestri
Rifle (Short Range 120): [1d20+3] = 17+3 = 20, dmg [1d12] = 3

is that a modified crit?
No. Natural 20, 24 or 30 only.

Re: OOC Chat III

Posted: Sat Apr 06, 2019 8:19 pm
by Norjax
quozl wrote:Can the rows of seats be moved? Ron would like to put some cover in front of the tunnel.
They are fixed to the floor and each other. It would take many turns (10 minute increments) to disassemble the seats into movable chunks.

Re: OOC Chat III

Posted: Wed Apr 10, 2019 8:41 am
by Ardak2000
Norjax wrote: Bruce tries to remember how severe injuries like his punctured throat were repaired in the past. His fragmented memory banks do not offer an immediate solution, but he realizes that this injury is beyond the ability for self-repair. He is able change the viscosity at the area of his wound (synthetic clotting), so he is no longer leaking vascular fluid.
Well shoot, I was kinda hoping that my self repair would take care of it, but....QUEST! :lol:

Nicely done.

Re: OOC Chat III

Posted: Wed Apr 10, 2019 10:03 am
by Norjax
Ardak2000 wrote:Well shoot, I was kinda hoping that my self repair would take care of it, but....QUEST! :lol:
Because it was a CRIT, I determined that the injury was beyond self-repair.

A random die roll leads to a peripheral adventure? ;) 8-)

Re: OOC Chat III

Posted: Wed Apr 10, 2019 10:33 am
by Ardak2000
Norjax wrote:
Ardak2000 wrote:Well shoot, I was kinda hoping that my self repair would take care of it, but....QUEST! :lol:
Because it was a CRIT, I determined that the injury was beyond self-repair.

A random die roll leads to a peripheral adventure? ;) 8-)
Sure! Why not!? A Mute Bruce Lee I Shall Not Be! :P

Re: OOC Chat III

Posted: Wed Apr 10, 2019 2:06 pm
by rossik
whats B and C on the map again?

Re: OOC Chat III

Posted: Wed Apr 10, 2019 3:02 pm
by Norjax
rossik wrote:whats B and C on the map again?
"B" identifies the seats and "C" the hollow tube.

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:03 pm
by Norjax
Sorry, but Belial can't shoot at the stationary bug. There are three (four with Kurot) in the corridor blocking a clear shot.

Your action can't take place until next round, anyway. Please review.

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:11 pm
by Norjax
Ardak2000 wrote:Bruce

Makes a clapping noise with his hands to get Kurot's attention. When he has it he'll make a short jabbing motion at his own eyes and then point up into the tunnel to indicate that Kurot could provide assistance here.
Kurot just went down the corridor and into the pod vehicle.

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:25 pm
by Norjax
shaidar wrote:If possible, Silvestri will keep his power running and monitor the insectoids mental state, it might give us an early warning of something happening.
The power will last 2 turns (20 minutes).

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:27 pm
by Zhym
I was about to ask if Kurot could kill the bug without a roll, but it sounds like we want to leave it alive?

Also, does Kurot see the blaster that the other bug had dropped?

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:29 pm
by Norjax
Zhym wrote:I was about to ask if Kurot could kill the bug without a roll, but it sounds like we want to leave it alive?
He would need to roll damage
Also, does Kurot see the blaster that the other bug had dropped?
Yes. I updated the post.

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:33 pm
by shaidar
Norjax wrote:
shaidar wrote:If possible, Silvestri will keep his power running and monitor the insectoids mental state, it might give us an early warning of something happening.
The power will last 2 turns (20 minutes).
Cool. The impression I'm getting from your posts is that something is preventing the insectoid from moving, is it possible to work out what from it's mind, such as a command from elsewhere?

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:35 pm
by Zhym
I thought that was the result of Kurot stunning it. Am I wrong? If I'm not, it could end at any moment, which means we're probably better off with Kurot killing it now.

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:37 pm
by Norjax
shaidar wrote:
Norjax wrote:
shaidar wrote:If possible, Silvestri will keep his power running and monitor the insectoids mental state, it might give us an early warning of something happening.
The power will last 2 turns (20 minutes).
Cool. The impression I'm getting from your posts is that something is preventing the insectoid from moving, is it possible to work out what from it's mind, such as a command from elsewhere?
Kurot's "bright eyes" (Light Generation) has the ability to Blind and Stun. This one failed two saves, so I made it temporary paralysis. It doesn't last forever. ;)

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:37 pm
by shaidar
oops, I missed that

Re: OOC Chat III

Posted: Wed Apr 10, 2019 5:38 pm
by Norjax
Zhym wrote:I thought that was the result of Kurot stunning it. Am I wrong? If I'm not, it could end at any moment, which means we're probably better off with Kurot killing it now.
LOL, simultaneous post.

Re: OOC Chat III

Posted: Wed Apr 10, 2019 7:04 pm
by Norjax
Zhym wrote:Kurot executes his debugging systems by blasting the everloving heck out of the stuck insectoid.

Rifle, point-blank damage: [1d12] = 5
Rifle, point-blank damage: [1d12] = 5
Rifle, point-blank damage: [1d12] = 9

I don't know if he gets any bonus damage at point-blank range, but I'd hope it doesn't take three shots to kill an opponent who can't move!
I dunno, roaches are pretty tough! :P

Re: OOC Chat III

Posted: Thu Apr 11, 2019 3:09 pm
by Urson
Ok- Belial would have held fire because of the traffic. The newest post should still be valid.