Re: OOC Chat III
Posted: Thu Apr 04, 2019 12:57 pm
Works for me.
Play by Post RGPs and a nifty dice roller
https://www.unseenservant.us/forum/
No. Natural 20, 24 or 30 only.shaidar wrote:Silvestri
Rifle (Short Range 120): [1d20+3] = 17+3 = 20, dmg [1d12] = 3
is that a modified crit?
They are fixed to the floor and each other. It would take many turns (10 minute increments) to disassemble the seats into movable chunks.quozl wrote:Can the rows of seats be moved? Ron would like to put some cover in front of the tunnel.
Well shoot, I was kinda hoping that my self repair would take care of it, but....QUEST!Norjax wrote: Bruce tries to remember how severe injuries like his punctured throat were repaired in the past. His fragmented memory banks do not offer an immediate solution, but he realizes that this injury is beyond the ability for self-repair. He is able change the viscosity at the area of his wound (synthetic clotting), so he is no longer leaking vascular fluid.
Because it was a CRIT, I determined that the injury was beyond self-repair.Ardak2000 wrote:Well shoot, I was kinda hoping that my self repair would take care of it, but....QUEST!
Sure! Why not!? A Mute Bruce Lee I Shall Not Be!Norjax wrote:Because it was a CRIT, I determined that the injury was beyond self-repair.Ardak2000 wrote:Well shoot, I was kinda hoping that my self repair would take care of it, but....QUEST!
A random die roll leads to a peripheral adventure?![]()
"B" identifies the seats and "C" the hollow tube.rossik wrote:whats B and C on the map again?
Sorry, but Belial can't shoot at the stationary bug. There are three (four with Kurot) in the corridor blocking a clear shot.Urson wrote:Belial
Belial shoots the stationary bug some more.
init. [1d20+1] = 11+1 = 12
missile att [1d20+1] = 5+1 = 6
missile att [1d20+1] = 19+1 = 20
crossbow [1d6] = 5
Kurot just went down the corridor and into the pod vehicle.Ardak2000 wrote:Bruce
Makes a clapping noise with his hands to get Kurot's attention. When he has it he'll make a short jabbing motion at his own eyes and then point up into the tunnel to indicate that Kurot could provide assistance here.
The power will last 2 turns (20 minutes).shaidar wrote:If possible, Silvestri will keep his power running and monitor the insectoids mental state, it might give us an early warning of something happening.
He would need to roll damageZhym wrote:I was about to ask if Kurot could kill the bug without a roll, but it sounds like we want to leave it alive?
Yes. I updated the post.Also, does Kurot see the blaster that the other bug had dropped?
Cool. The impression I'm getting from your posts is that something is preventing the insectoid from moving, is it possible to work out what from it's mind, such as a command from elsewhere?Norjax wrote:The power will last 2 turns (20 minutes).shaidar wrote:If possible, Silvestri will keep his power running and monitor the insectoids mental state, it might give us an early warning of something happening.
Kurot's "bright eyes" (Light Generation) has the ability to Blind and Stun. This one failed two saves, so I made it temporary paralysis. It doesn't last forever.shaidar wrote:Cool. The impression I'm getting from your posts is that something is preventing the insectoid from moving, is it possible to work out what from it's mind, such as a command from elsewhere?Norjax wrote:The power will last 2 turns (20 minutes).shaidar wrote:If possible, Silvestri will keep his power running and monitor the insectoids mental state, it might give us an early warning of something happening.
LOL, simultaneous post.Zhym wrote:I thought that was the result of Kurot stunning it. Am I wrong? If I'm not, it could end at any moment, which means we're probably better off with Kurot killing it now.
I dunno, roaches are pretty tough!Zhym wrote:Kurot executes his debugging systems by blasting the everloving heck out of the stuck insectoid.
Rifle, point-blank damage: [1d12] = 5
Rifle, point-blank damage: [1d12] = 5
Rifle, point-blank damage: [1d12] = 9
I don't know if he gets any bonus damage at point-blank range, but I'd hope it doesn't take three shots to kill an opponent who can't move!