Sky takes a moment to try and look for tracks or any signs of passage in the caltrop room.
Session 2: Return to the Citadel
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 2: Return to the Citadel
Sky
Sky takes a moment to try and look for tracks or any signs of passage in the caltrop room.She nimbly creeps through the room, collecting around 20 caltrops for later use. "What? They look like fun."
Sky takes a moment to try and look for tracks or any signs of passage in the caltrop room.
Re: Session 2: Return to the Citadel
Goblin Gate
Kelben leads the group across the caltrop hallway, sliding his feet as he moves and shifting the pronged objects to the side, clearing a bit of a path for those following behind him. Sky manages to collect a couple dozen caltrops over the course of her trip. While gathering the new baubles to add to her inventory, the tabaxi studies the dust that coats the floor, and while she's confident that there were probably small tracks that were left behind at one point, they were disrupted enough by the parade of companions dragging their feet in front of her that she can't make out the exact type or number.
As the rogue draws within 10-feet of the crude wall, he believes he begins to hear -- but not understand -- some hushed conversation in the goblin tongue. Then, suddenly, a pair of goblin archers pop up from behind the makeshift barrier and level shortbows in the party's direction. "Oluul, tuuc kec daagaan!" the first says in the goblin tongue.
"Okay, stop right there!" says the second, in crude common.
The goblin pair exchange glances, then snarl at each other, apparently in disagreement with each other as to which language they were supposed to greet "guests" in.
Beyond the goblin guards, the filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene.
A soft thudding sound is heard coming off further to the left. Then another thud. And another.
---
Monsieur Rose, please make sure to add the caltrops to your inventory.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:39 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
Kelben leads the group across the caltrop hallway, sliding his feet as he moves and shifting the pronged objects to the side, clearing a bit of a path for those following behind him. Sky manages to collect a couple dozen caltrops over the course of her trip. While gathering the new baubles to add to her inventory, the tabaxi studies the dust that coats the floor, and while she's confident that there were probably small tracks that were left behind at one point, they were disrupted enough by the parade of companions dragging their feet in front of her that she can't make out the exact type or number.
As the rogue draws within 10-feet of the crude wall, he believes he begins to hear -- but not understand -- some hushed conversation in the goblin tongue. Then, suddenly, a pair of goblin archers pop up from behind the makeshift barrier and level shortbows in the party's direction. "Oluul, tuuc kec daagaan!" the first says in the goblin tongue.
"Okay, stop right there!" says the second, in crude common.
The goblin pair exchange glances, then snarl at each other, apparently in disagreement with each other as to which language they were supposed to greet "guests" in.
Beyond the goblin guards, the filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene.
A soft thudding sound is heard coming off further to the left. Then another thud. And another.
---
Monsieur Rose, please make sure to add the caltrops to your inventory.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:39 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben for the moment holds his actions and says nothing waiting to see how the others react to goblin's appearance.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Goblin Gate
"Me said hold up. Stop right there!" the second goblin says in crude common to the halted party. Then, when realizing the group is "obeying," he continues.
"Where you go?" it says, attempting to be demanding. The soft, rhythmic thudding sound continues to be heard coming off further to the left.
---
Monsieur Rose, the caltrops still need to be added to your inventory. I will leave this here as a reminder until you're able to get around to it.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:40 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"Me said hold up. Stop right there!" the second goblin says in crude common to the halted party. Then, when realizing the group is "obeying," he continues.
"Where you go?" it says, attempting to be demanding. The soft, rhythmic thudding sound continues to be heard coming off further to the left.
---
Monsieur Rose, the caltrops still need to be added to your inventory. I will leave this here as a reminder until you're able to get around to it.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:40 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
Re: Session 2: Return to the Citadel
Hargrem
The cleric followed behind the others through the maze of floor mines. He watched as the gnome approached the wall, and the two goblins started asking them where they are going. He considered this and the intelligence of these creatures. He spoke to Kelben in the gnomish language. "Tell them that we are hear as an emissary from a party interested in purchasing a magic apple tree. We want to make their leader rich beyond his imagination. Then, we can kill them once we are over this wall!"
The cleric followed behind the others through the maze of floor mines. He watched as the gnome approached the wall, and the two goblins started asking them where they are going. He considered this and the intelligence of these creatures. He spoke to Kelben in the gnomish language. "Tell them that we are hear as an emissary from a party interested in purchasing a magic apple tree. We want to make their leader rich beyond his imagination. Then, we can kill them once we are over this wall!"
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben replies in common to the goblin speaking crude common "We come to buy a magic apple."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Goblin Gate
"Well, yer too early!" the second goblin says after being asked about a magical apple. "Is not ready yet."
"Now, bugger off!" the first goblin says. Its common speak is barely comprehensible, but its meaning is understood when it begins to draw back its bowstring slightly. The soft, rhythmic thudding sound off to the left stops.
---
Monsieur Rose, the caltrops still need to be added to your inventory. I will leave this here as a reminder until you're able to get around to it.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:41 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"Well, yer too early!" the second goblin says after being asked about a magical apple. "Is not ready yet."
"Now, bugger off!" the first goblin says. Its common speak is barely comprehensible, but its meaning is understood when it begins to draw back its bowstring slightly. The soft, rhythmic thudding sound off to the left stops.
---
Monsieur Rose, the caltrops still need to be added to your inventory. I will leave this here as a reminder until you're able to get around to it.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:41 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben adds "How about some missing children we were asked to look for them while we came to ask about the apple Seen two younger humans down here male and female maybe with a older man in shiny armor?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
The sorcerer does his best to look smaller and less intimidating.
The sorcerer does his best to look smaller and less intimidating.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Session 2: Return to the Citadel
Goblin Gate
"How about some missing children?" Kelben asks. "Two younger humans down here; maybe with a older man in shiny armor?"
The goblin guards briefly lower their bows and exchange glances with each other at the mention of human children. "Me - I mean we. No, me. Me ... maybe we..."
"Infermation 'bout kids. Worth something to you, maybe?" the first goblin asks, looking to the second goblin for an approving nod, which it receives.
"Yes, how much infermation werth?" the second goblin repeats.
Behind the exchange at the base of the makeshift wall, the sorcerer does his best to look smaller and less intimidating, and at least doesn't draw the attention of the goblins he's meant to be hiding from.
The soft, rhythmic thudding sound off to the left resumes. One thud. Then a second.
---
Monsieur Rose, I added the caltrops for you.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:42 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"How about some missing children?" Kelben asks. "Two younger humans down here; maybe with a older man in shiny armor?"
The goblin guards briefly lower their bows and exchange glances with each other at the mention of human children. "Me - I mean we. No, me. Me ... maybe we..."
"Infermation 'bout kids. Worth something to you, maybe?" the first goblin asks, looking to the second goblin for an approving nod, which it receives.
"Yes, how much infermation werth?" the second goblin repeats.
Behind the exchange at the base of the makeshift wall, the sorcerer does his best to look smaller and less intimidating, and at least doesn't draw the attention of the goblins he's meant to be hiding from.
The soft, rhythmic thudding sound off to the left resumes. One thud. Then a second.
---
Monsieur Rose, I added the caltrops for you.

Actions?
---
Date: 13 Flamerule 1489
Time: 15:42 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7443
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 2: Return to the Citadel
Qelgrax Klilxuac
How about 2- no, three!- silver pieces...for each of you to start?
How about 2- no, three!- silver pieces...for each of you to start?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben unable to keep his curiosity about the thudding noise finally asks "Yes 3 silver pieces each to start. What is that thudding noise?" he asks the goblins.
Last edited by GreyWolfVT on Wed Jul 11, 2018 6:43 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Negotiations
"How about 2- no, three!- silver pieces...for each of you to start?" Klilxuac offers, drawing attention to himself, and his size, which does not seem to phase these goblin guards.
"If yer willin' to pay three silver each, yer willin' to pay four, no?" the first goblin, who seems to be the more dominant of the pair, counters with. The neighboring thudding sound pauses, then resumes, which compels Kelben to inquire. "What is that thudding noise?" he asks.
"Target practice," quips goblin two, who's taking the back seat in the negotiations, as it give two soft tugs on his bowstring and imitates taking a shot.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:43 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"How about 2- no, three!- silver pieces...for each of you to start?" Klilxuac offers, drawing attention to himself, and his size, which does not seem to phase these goblin guards.
"If yer willin' to pay three silver each, yer willin' to pay four, no?" the first goblin, who seems to be the more dominant of the pair, counters with. The neighboring thudding sound pauses, then resumes, which compels Kelben to inquire. "What is that thudding noise?" he asks.
"Target practice," quips goblin two, who's taking the back seat in the negotiations, as it give two soft tugs on his bowstring and imitates taking a shot.
---
Actions?
---
Date: 13 Flamerule 1489
Time: 15:43 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben shakes his head for a second trying to sort things out "Target practice? At what rats?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Negotiations
"Target practice? At what rats?" Kelben asks, confused. "At targets," the second goblin says, equally confused.
"So, we doin' dis?" the first goblin interjects, trying to close the deal.
---
No map update.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:44 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"Target practice? At what rats?" Kelben asks, confused. "At targets," the second goblin says, equally confused.
"So, we doin' dis?" the first goblin interjects, trying to close the deal.
---
No map update.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:44 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- None.
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben not realizing goblins were sophisticated enough to use real targets shakes off the reply and focuses back on the negotiations for payment "Hmm 4 no no, how about 3 silvers and 5 coppers?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Negotiations
"Hmmm...," hems Kelben. "Four? No, no. How about 3 silvers and 5 coppers?"
You catch a glance at the second goblin appearing to count on its clawed fingers. The first goblin cocks its head to the side, seeming to size up the party, then stares at the gnome.
"Four," it says; its common tongue crude, but its tone is firm. "Er, maybe we ferget what we know, you know?"
---
No map update.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:45 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"Hmmm...," hems Kelben. "Four? No, no. How about 3 silvers and 5 coppers?"
You catch a glance at the second goblin appearing to count on its clawed fingers. The first goblin cocks its head to the side, seeming to size up the party, then stares at the gnome.
"Four," it says; its common tongue crude, but its tone is firm. "Er, maybe we ferget what we know, you know?"
---
No map update.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:45 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben counters "Well fine you forget we go make a deal with kobolds instead then."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Session 2: Return to the Citadel
Negotiations
"Well fine," Kelben huffs. "You forget what you know, and we'll go make a deal with kobolds instead."
"Like that one?" goblin two says, pointing at Meepo. "Yeah," adds goblin one. "You go talk wit yer dragon rat friends. See how far dat get you," it says, issuing what you believe to be a chuckle. Meepo looks like he's trying to hide in place, and says nothing.
"You not come dis way," he adds, staring at the gnome with a steeled gaze.
The goblin guards ready their bows, which had become more relaxed. While neither has taken aim, it's clear that they're prepared.
---
No map update.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:46 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
Marching Orders
Scout
"Well fine," Kelben huffs. "You forget what you know, and we'll go make a deal with kobolds instead."
"Like that one?" goblin two says, pointing at Meepo. "Yeah," adds goblin one. "You go talk wit yer dragon rat friends. See how far dat get you," it says, issuing what you believe to be a chuckle. Meepo looks like he's trying to hide in place, and says nothing.
"You not come dis way," he adds, staring at the gnome with a steeled gaze.
The goblin guards ready their bows, which had become more relaxed. While neither has taken aim, it's clear that they're prepared.
---
No map update.
Actions?
---
Date: 13 Flamerule 1489
Time: 15:46 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
- Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
- Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
Features:- 1st: Sneak Attack
2nd: Cunning Action
- 1st: Sneak Attack
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
Features:- 1st: Bardic Inspiration (Rest: Long): 3, 2
2nd: Jack of All Trades, Song of Rest
- 1st: Bardic Inspiration (Rest: Long): 3, 2
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0: 4, 1st: 3, 2, 1
Breath Weapon: 1 (DC: 11 | Damage 2d6; save for half)
Features:- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
2nd: Font of Magic (Rest: Long): Sorcery Points: 2
- 1st: Sorcerous Origin: Wild Magic (1st: Wild Magic Surge, Tides of Chaos )
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
Features:- 1st: Divine Domain: Disciple of Life
2nd: Channel Divinity (Rest: Short or Long) (Turn Undead: 1, Preserve Life: 1)
- 1st: Divine Domain: Disciple of Life
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
Meepo
- Kelben | Hargrem
Meepo
Klilxuac | Sky
- None
-- Games --
- DM: In Development
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Session 2: Return to the Citadel
Kelben turns and sighs "Four it is then. Speaking of dragons have you seen any lately?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling