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Re: IC I

Posted: Mon Apr 16, 2018 3:00 pm
by Bigtaff
Elerik

"Could we attach the litter to a mule so we are able to react with full numbers to any threat ?"

Elerik again scans the treeline for any movement

Re: IC I

Posted: Mon Apr 16, 2018 3:17 pm
by GreyWolfVT
Nerith "Provided we have enough rope yes we could do that."

Re: IC I

Posted: Mon Apr 16, 2018 3:43 pm
by Bigtaff
Elerik

Elerik starts checking on the quantity of rope and begins the construction of a litter

Re: IC I

Posted: Mon Apr 16, 2018 3:44 pm
by GreyWolfVT
Bigtaff wrote:Elerik

Elerik starts checking on the quantity of rope and begins the construction of a litter
Nerith assists in building the litter by looking for sufficient sapling trees to cut down to help make the litter.

Re: IC I

Posted: Mon Apr 16, 2018 3:56 pm
by Bigtaff
Elerik

"How's our sleeping beauty over there doing?"

Elerik lashes some sturdy branches together helping Nerith with the litter construction

Re: IC I

Posted: Mon Apr 16, 2018 4:17 pm
by thirdkingdom
Bigtaff wrote:Elerik

"How's our sleeping beauty over there doing?"

Elerik lashes some sturdy branches together helping Nerith with the litter construction
Bodhi the Enchanter still seems to be nonresponsive to his companions' prompts.

Re: IC I

Posted: Mon Apr 16, 2018 4:51 pm
by Bigtaff
Elerik

"Do you think it's safe to continue onward when we have an unconscious companion with us ?"

Elerik earnestly looks around at his new comrades

Re: IC I

Posted: Mon Apr 16, 2018 6:24 pm
by GreyWolfVT
Bigtaff wrote:Elerik

"Do you think it's safe to continue onward when we have an unconscious companion with us ?"

Elerik earnestly looks around at his new comrades
Nerith replies "No more an issue than having mules along. We'd have to protect him just as much as the mules."

Re: IC I

Posted: Mon Apr 16, 2018 6:59 pm
by Bigtaff
Elerik

"Sounds fair enough."


He pauses and looks from his new companions to the forest stretching away from them.

"Do we have a destination for this scouting mission?"

Re: IC I

Posted: Mon Apr 16, 2018 7:01 pm
by GreyWolfVT
Nerith shows Elerik the map he was given and runs his finger along his proposed path. "This is where I had suggested we run but I think where we are now I'll alter it so we run a but further south to avoid them goblins again."

proposed path map:
Image

Re: IC I

Posted: Mon Apr 16, 2018 8:26 pm
by Bigtaff
Elerik

He leans over the map as Nerith points out the proposed route.

"Agreed, we want to avoid areas thick with greenskins. Until that is we can bring back enough men to clear the area once and for all."

Re: IC I

Posted: Mon Apr 16, 2018 8:41 pm
by GreyWolfVT
Nerith nodding in agreement "Exactly. Getting a road build through here will be paramount but if the goblins discover the road we'll likely see them greenskins again."

Re: IC I

Posted: Mon Apr 16, 2018 9:31 pm
by hammerHead
Preacher Cardicus

The preacher pats his heavy mace.

Re: IC I

Posted: Mon Apr 16, 2018 9:58 pm
by Rex
Drust

"I doubt we have seen the last of the goblins. Something tells me it may be sooner than latter."

Re: IC I

Posted: Mon Apr 16, 2018 11:17 pm
by thirdkingdom
I'll update IC in the morning.

Re: IC I

Posted: Tue Apr 17, 2018 1:57 am
by Bigtaff
Elerik

Glancing around, Elerik looks concerned.

"What do you say about having an outrider or should I say outwalker while we make our way along the route?"

Re: IC I

Posted: Tue Apr 17, 2018 1:57 pm
by GreyWolfVT
Nerith "We've kind of already been doing something along those lines. So an additional one doesn't bother me."

Re: IC I

Posted: Tue Apr 17, 2018 2:07 pm
by Bigtaff
Elerik

My apologies Nerith, if you have been using one already then I apologize for assuming you did not."

Re: IC I

Posted: Tue Apr 17, 2018 2:32 pm
by GreyWolfVT
Bigtaff wrote:Elerik

My apologies Nerith, if you have been using one already then I apologize for assuming you did not."
Nerith chuckles and replies to Elerik "No apology needed. We could always use a second outrider."

Re: IC I

Posted: Tue Apr 17, 2018 5:48 pm
by thirdkingdom
Yarthmont 11, AC 1000
Hex 26.22
Subhex 0506


The adventurers continue on, the unconscious mage strapped to a mule. They enter the woods, with no trace of the goblins visible. The woods are largely ancient conifers -- firs, cedars and pines -- forming a near continuous canopy overhead, and preventing much undergrowth from forming, making travel relatively easy.

They press on for the rest of the day, encountering no trouble -- or indeed, nothing of interest, just vast swaths of untouched forest -- and finding the best defensive spot they can in the shadow of an enormous fir. The adventurers estimate they are perhaps halfway to Threshold.
Hex 27.22
Hex 27.22 Player's Map.png
Hex 27.22 Player's Map.png (104.34 KiB) Viewed 323 times
Hex 26.22
Hex 26.22 Player's Map.png
Hex 26.22 Player's Map.png (34.49 KiB) Viewed 323 times