IC I
- GreyWolfVT
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Re: IC I
Nerith "Provided we have enough rope yes we could do that."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: IC I
Nerith assists in building the litter by looking for sufficient sapling trees to cut down to help make the litter.Bigtaff wrote:Elerik
Elerik starts checking on the quantity of rope and begins the construction of a litter
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- thirdkingdom
- Rider of Rohan
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Re: IC I
Bodhi the Enchanter still seems to be nonresponsive to his companions' prompts.Bigtaff wrote:Elerik
"How's our sleeping beauty over there doing?"
Elerik lashes some sturdy branches together helping Nerith with the litter construction
- GreyWolfVT
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Re: IC I
Nerith replies "No more an issue than having mules along. We'd have to protect him just as much as the mules."Bigtaff wrote:Elerik
"Do you think it's safe to continue onward when we have an unconscious companion with us ?"
Elerik earnestly looks around at his new comrades
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: IC I
Nerith shows Elerik the map he was given and runs his finger along his proposed path. "This is where I had suggested we run but I think where we are now I'll alter it so we run a but further south to avoid them goblins again."
proposed path map:

proposed path map:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: IC I
Elerik
He leans over the map as Nerith points out the proposed route.
"Agreed, we want to avoid areas thick with greenskins. Until that is we can bring back enough men to clear the area once and for all."
He leans over the map as Nerith points out the proposed route.
"Agreed, we want to avoid areas thick with greenskins. Until that is we can bring back enough men to clear the area once and for all."
- GreyWolfVT
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Re: IC I
Nerith nodding in agreement "Exactly. Getting a road build through here will be paramount but if the goblins discover the road we'll likely see them greenskins again."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- hammerHead
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Re: IC I
Preacher Cardicus
The preacher pats his heavy mace.
The preacher pats his heavy mace.
- thirdkingdom
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- GreyWolfVT
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Re: IC I
Nerith "We've kind of already been doing something along those lines. So an additional one doesn't bother me."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
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- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
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Re: IC I
Nerith chuckles and replies to Elerik "No apology needed. We could always use a second outrider."Bigtaff wrote:Elerik
My apologies Nerith, if you have been using one already then I apologize for assuming you did not."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- thirdkingdom
- Rider of Rohan
- Posts: 8057
- Joined: Tue Oct 30, 2012 4:23 pm
Re: IC I
Yarthmont 11, AC 1000
Hex 26.22
Subhex 0506
The adventurers continue on, the unconscious mage strapped to a mule. They enter the woods, with no trace of the goblins visible. The woods are largely ancient conifers -- firs, cedars and pines -- forming a near continuous canopy overhead, and preventing much undergrowth from forming, making travel relatively easy.
They press on for the rest of the day, encountering no trouble -- or indeed, nothing of interest, just vast swaths of untouched forest -- and finding the best defensive spot they can in the shadow of an enormous fir. The adventurers estimate they are perhaps halfway to Threshold.
Hex 26.22
Subhex 0506
The adventurers continue on, the unconscious mage strapped to a mule. They enter the woods, with no trace of the goblins visible. The woods are largely ancient conifers -- firs, cedars and pines -- forming a near continuous canopy overhead, and preventing much undergrowth from forming, making travel relatively easy.
They press on for the rest of the day, encountering no trouble -- or indeed, nothing of interest, just vast swaths of untouched forest -- and finding the best defensive spot they can in the shadow of an enormous fir. The adventurers estimate they are perhaps halfway to Threshold.
Hex 26.22