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Re: XIII. Flooded Quarry - Trip Two
Posted: Mon Nov 09, 2015 2:44 am
by Alethan
Ciar runs to 99 and turns to fight.
Re: XIII. Flooded Quarry - Trip Two
Posted: Mon Nov 09, 2015 2:52 am
by dmw71
Alethan wrote:Ciar runs to 99 and turns to fight.
Fulp is already in 99.
Re: XIII. Flooded Quarry - Trip Two
Posted: Mon Nov 09, 2015 3:06 am
by FantasyChic
Leliana draws her sword and stares the passage down "This is going to get bloody. At least let's make them bleed more."
Re: XIII. Flooded Quarry - Trip Two
Posted: Mon Nov 09, 2015 3:09 am
by dmw71
FantasyChic wrote:Leliana draws her sword and stares the passage down.
Where on the map do you want Leliana to end her turn? Or, does she stay where she is?
Re: XIII. Flooded Quarry - Trip Two
Posted: Mon Nov 09, 2015 3:29 am
by FantasyChic
Put her at 131 please
Re: XIII. Flooded Quarry - Trip Two
Posted: Mon Nov 09, 2015 4:05 am
by AleBelly
Just getting back into town...
Sylvan sighs and pulls one of his spears from its quiver. He moves to tile 115 and sets his spear against a charge of whatever's coming.
Spear attack [1d20] = 12, damage [1d6] = 2
Re: XIII. Flooded Quarry - Trip Two
Posted: Mon Nov 09, 2015 7:53 am
by Alethan
Then Ciar moves to 115.
Re: XIII. Flooded Quarry - Trip Two
Posted: Mon Nov 09, 2015 8:15 am
by saalaria
Grim moves to 129 and peers around the boulder to see whats coming.
Re: XIII. Flooded Quarry - Trip Two
Posted: Tue Nov 10, 2015 5:53 am
by dmw71
Round 1
Ciar, with a full head of steam, quickly retreats into the area behind the boulders in front of the northern tunnel.
Sparrow climbing the rocks to the north, along with the taller humans positioned within the boulder covering, betray the location of the rest of the party and cause the kobolds to break off their pursuit. Instead, the small creatures, all armed with bows, spears and short swords, stop and produce their bows approximately 20-feet outside the rocky encampment the party finds themselves in.
Sparrow, already in position, is able to get off his shots first, and two well-placed arrows drop as many kobolds.
With the exception of the rearmost kobold
(k10), which flees back into the southern tunnel, the remaining kobolds launch arrows of their own at the congestion of targets. One arrow catches
Sparrow solidly, but aside from a few near misses, no others are able to connect.
Notes:
Rolls:
Initiative: Monsters [1d10] = 8, PCs [1d10] = 8
k3 target (1-20): [1d20] = 8 -- Sparrow
k6 target (1-20): [1d20] = 11 -- Fulp (-4)
k7 target (1-20): [1d20] = 11 -- Fulp (-4)
k8 target (1-20): [1d20] = 1 -- Sparrow
k9 target (1-20): [1d20] = 2 -- Sparrow
k4 target (1-20): [1d20] = 4 -- Sparrow
k5 target (1-20): [1d20] = 14 -- Grim (-4)
Actions?
Re: XIII. Flooded Quarry - Trip Two
Posted: Tue Nov 10, 2015 12:56 pm
by dmw71
It was just brought to my attention that I forgot to attach the map.

- R01.jpg (223.55 KiB) Viewed 589 times
Re: XIII. Flooded Quarry - Trip Two
Posted: Tue Nov 10, 2015 1:39 pm
by tooleychris
If
Sorsha has a shot at K3 she'll toss two daggers or try to move for a clearer shot.
Re: XIII. Flooded Quarry - Trip Two
Posted: Tue Nov 10, 2015 3:14 pm
by AleBelly
Sylvan, with no good ranged weapon available, will play medic as long as this is a ranged battle. He pulls the arrow from Sparrow's flesh and applies the healing wand.
"Ha ha! Great shots!"
Healing wand [1d8] = 8 on Sparrow
Do these look like the same kobolds we encountered in the chasm room?
Re: XIII. Flooded Quarry - Trip Two
Posted: Tue Nov 10, 2015 3:45 pm
by OGRE MAGE
Sparrow is not pleased that he is being made into a kobold archery practice dummy. He is already very near to death when he sees the multitude of arrows flying towards him. He knows that, with his already serious injuries, he will not last long against this many foes shooting at him.
He is just about to duck behind the rocks to save his own skin when he finally sees Sylvan coming over with some healing aid. He knows that there is still a good chance of him being stuck several more times before the help arrives, bringing his chance of death to an almost certainty, but he presses the attack anyway to help save the group.
Longbow [1d20+2] = 4+2 = 6 Dam [1d6] = 4 2nd arrow [1d20+2] = 14+2 = 16 Dam [1d6] = 5
His reply to Sylvans comment is filled with anger.
You wouldn't be saying that if you were the one up here......getting shot at!
Re: XIII. Flooded Quarry - Trip Two
Posted: Tue Nov 10, 2015 6:20 pm
by onlyme
Fulp knows he is fairly useless if the kobolds stay outside their position. He makes sure Sylvan is nearby.
He grabs a few rocks from his pocket and quietly prays he can hit something if they come close enough...
Re: XIII. Flooded Quarry - Trip Two
Posted: Tue Nov 10, 2015 7:28 pm
by Alethan
Re: XIII. Flooded Quarry - Trip Two
Posted: Tue Nov 10, 2015 8:28 pm
by FantasyChic
Leliana will move up to 144
"I got no ranged weapons still, and I imagine we don't want them all coming near us, but I got my shield, I can see if I can block their arrows if someone wants cover!
Re: XIII. Flooded Quarry - Trip Two
Posted: Tue Nov 10, 2015 8:32 pm
by OGRE MAGE
COVER WOULD BE GOOD! Sparrow shouts, a little too enthusiastically.
Re: XIII. Flooded Quarry - Trip Two
Posted: Wed Nov 11, 2015 7:36 am
by saalaria
"There's quite a few o' the buggers but may be we should jus' rush 'em. They can't shoot us if we're in their face can they?"
Re: XIII. Flooded Quarry - Trip Two
Posted: Wed Nov 11, 2015 12:55 pm
by dmw71
AleBelly wrote:Do these look like the same kobolds we encountered in the chasm room?
They were kobolds in the chasm room, and they are definitely kobolds now. That said, the inside of the chasm room was dark, and the kobolds there were elevated on ledges, so you never were able to get a great view of them making a positive identification of them next to impossible.
Update coming soon.
Re: XIII. Flooded Quarry - Trip Two
Posted: Wed Nov 11, 2015 1:21 pm
by OGRE MAGE
saalaria wrote:"There's quite a few o' the buggers but may be we should jus' rush 'em. They can't shoot us if we're in their face can they?"
Fingal
YES! CHARGING MIGHT BE A GOOD IDEA!!! Again, his tone is a bit overly aggressive.