3. Castle Ravenloft

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GreyWolfVT
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Re: 3. Castle Ravenloft

#141 Post by GreyWolfVT »

I'm pretty sure the doors are not the ones we came in through as I asked what doors and stairs there were in the room not counting the way we entered that the DM said were closed and locked/barred.
"That or someone dose the bonfire if you can. But we must act quickly as the smoke is a bit much."Robert says with a big of a coughing fit from the smoke.
Last edited by GreyWolfVT on Tue Jan 28, 2014 6:03 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: 3. Castle Ravenloft

#142 Post by Zhym »

Sorry about the delay. It's been a hectic few days. I should get an update posted this afternoon, but here's a quick clarification. The doors I mentioned in the east wall are the ones through which you entered; they slammed shut when Strahd disappeared.
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Re: 3. Castle Ravenloft

#143 Post by MonkeyWrench »

Iluq goes over to Vorkath to help him any way he can, whether trying to door or helping bust it open.
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Re: 3. Castle Ravenloft

#144 Post by GreyWolfVT »

So there is absolutely nowhere else to go other than back out the front doors? Are you kidding me?

Robert will also try and help with the doors.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 3. Castle Ravenloft

#145 Post by Zhym »

Date: Nouluna 4, 1221
Time: 5:31 PM
Weather: Thunderstorm
Moon: Full
Location: Castle Ravenloft, Dining Hall
**************************************

You react to your new situation and Vorkath’s strong response to it.

Robert pulls a sprig of mistletoe from his pocket and crushes it between his thumb and forefinger. He raises his hands and brings them together over his head. When he opens his hands, they emit a thick fog that quickly begins to fill the entire room. The fog, mixed with smoke from the fire, makes it virtually impossible to see more than a foot in front of your faces.

Tibbius changes form to an invisible stalker.

Agrippo tries to search behind and around the organ keyboard for a secret door, but the thick smoke, heavy fog, and raging fire prevent any useful inspection of the area.*

Vorkath, having done what he can toin this room, works his way through the fog and smoke to the doors leading back to the hallway and kicks them open, revealing dozens of bats that were attracted by the ruckus. The fog, mixed with smoke from the fire, spills out into the hallway.** The bats swarm about you, interfering with your movements and blowing out your torches yet again.

Actions?

* Any other action, such as breaking mirrors, would have to happen with the next move.
** The area of effect of Obscurement when cast by a 7th-level druid indoors is 7”x7”x1”, or 49 1”x1”x1” squares. After filling the 40x40 room, that leaves 33 more squares for the obscurement to fill.


Status: Agrippo: 46/52, Vokath: 40/40, Ireena: ??/??, Tibbius: 22/22, Randolph: 4/4, Iluq: 39/39, Tumbler: 24/39, Robert: 37/37
Spells: Polymorph Self (Tibbius): 6.9 turns; Log of Everburning (Robert): 34.9 turns (extinguished again); Protection from Evil (Ireena): 13 rounds; Obscurement: 28 rounds
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Re: 3. Castle Ravenloft

#146 Post by Computer +1 »

Tumbler coughs and waves his hand in front of his face as he tries to get through the doors. All this blasted smoke and fog is going to get us killed! What is the point of this mess, he already knows where we are!
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Re: 3. Castle Ravenloft

#147 Post by GreyWolfVT »

"Ah but my friend Tumbler this fog makes it more fun." Robert says with a chuckle having regained his composure and sense of humor.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: 3. Castle Ravenloft

#148 Post by Zhym »

Here's a map of what you've seen so far, with the obscurement cloud filled in.
Screen Shot 2014-01-28 at 1.48.03 PM.png
Screen Shot 2014-01-28 at 1.48.03 PM.png (322.66 KiB) Viewed 434 times
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Re: 3. Castle Ravenloft

#149 Post by Stirling »

"This organ is not the only thing we are burning through, do we really have to use all our arcane skills now? This fog will do nothing except blind and hinder us and stop any search for anything useful or vital...like Strahd? Bats are blind anyway and will pick up our sounds. can you not dismiss thing wretched cloud?"

Agrippo would like to search a bit more about the organ where Strahd was hoping perhaps he dropped some clues but I think the fog and smoke will drive us out. Are there any out side windows that he could break to let some smoke out? He will do the mirrors also.
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Re: 3. Castle Ravenloft

#150 Post by GreyWolfVT »

Robert will just walk off ahead if possible, and he will not dismiss the fog. I'm a cleaner version of pigpen :lol:

Robert > Image
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 3. Castle Ravenloft

#151 Post by Grognardsw »

Vorkath / paladin

"I do not like to fight in the shade like Spartans. Anyone have a magical light?" asks Vorkath, batting away bats with his unlit torch in one hand and sword in the other. He moves into the chamber with the suit of armor. He kicks it down and apart. "I will ruin his castle before staking his heart," he utters.

"At some point Iluq, perhaps Locate Object to find Ireena's medallion?" asks Vorkath."It was said to be a powerful item against evil. Perhaps we explore the castle as quickly as we can while your divination is active, so as to find it forthwith? How long has that godly ability lasted you before?"
- The bats are not summoned, hence the prot. from evil aura doesn't apply?
- I recall the Locate Object 130' range, not the duration. If we quickly go down hallways and up to doors, it should reach beyond to detect? Move quick, don't explore rooms, crack open doors to see if its a hallway, etc. just locate it then go in for detailed room check?
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Re: 3. Castle Ravenloft

#152 Post by GreyWolfVT »

Psst Robert ate a goodberry earlier he should be fully healed mr DM ;) incase it was missed

Robert eats one of his 3 goodberries. removed it b/c i forgot previously.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 3. Castle Ravenloft

#153 Post by Zhym »

Oh, right. I forgot about that 1 HP of healing from Goodberry. Fixed above.
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Re: 3. Castle Ravenloft

#154 Post by GreyWolfVT »

Hmm how long does my spell last >.<

Robert will not stray far from the group but he will attempt to get most of the fog away from the others since it so annoys them. He will look as best he can around if we managed to get out into that hallway? the hallway.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 3. Castle Ravenloft

#155 Post by Zhym »

Some answers:
  • Obscurement lasts 28 rounds. I included it in the spell-duration status line.
  • The bats are unaffected by the protection from evil aura. Draw whatever conclusion from that you like. ;)
  • Locate Object has a duration of 1 round per level. So you'd get seven minutes of moving and detecting.
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Re: 3. Castle Ravenloft

#156 Post by GreyWolfVT »

Zhym wrote:Obscurement lasts 28 rounds. I included it in the spell-duration status line.
I overlooked that thanks.

Robert is still going to be as far away from the group as possible without abandoning them so as to keep the fog away from them. "You don't like my fog I'll keep it out of your way as best I can Tumbler and Agrippo."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 3. Castle Ravenloft

#157 Post by Zhym »

Another clarification: the Obscurement fog is stationary; it doesn't move with the caster.
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Re: 3. Castle Ravenloft

#158 Post by GreyWolfVT »

Zhym wrote:Another clarification: the Obscurement fog is stationary; it doesn't move with the caster.
Yeah crap I knew that too.

Robert just moves around for the heck of it then. :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 3. Castle Ravenloft

#159 Post by MonkeyWrench »

Iluq begins getting ready to cast the spell on himself, "I can use my divine blessings to help find the item but it may only last a few minutes, we will have to hurry..." He begins chanting and casting Locate Object on himself.

It doesn't seem like I need to roll anything to cast this spell? So BAM I did it!

Iluq then looks around, letting his spell direct him in to the direction in which Medallion is
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Re: 3. Castle Ravenloft

#160 Post by Eulalios »

Tibbius flies out into the passage and through the bat swarm, exploring, fully aware that he needs to resume a form with familiar limbs before he can cast any other spells.
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