Re: OOC Thread
Posted: Wed Jun 04, 2014 3:30 am
These are all good ideas. Hopefully we'll get past the skeletons and move forward as a group to find the rogue mage and crystal.
Play by Post RGPs and a nifty dice roller
https://www.unseenservant.us/forum/
We will stick with this for now. It's a sound idea and will work to player's advantage in future skirmishes, which... may be soon. I will add this to the house rules.Zhym wrote:Another idea:
Roll to hit the chosen target (i.e., no random determination of targets). If it's a "near miss" (e.g., by 4 or less on the to-hit roll), it may have hit a friendly. Roll a second d20, adding the attacker's missile attack bonus. If the second roll is 1-10 (modified), it hits a friendly. The DM can adjust the target role on the d20 as needed based on the number of hostiles vs. enemies. If it's one hostile surrounded by 6 enemies, maybe the DM says it hits a friendly on a 1-19.
This has the advantage, IMO, of better archers being more likely to hit their intended targets and less likely to hit someone else, with accuracy increasing by skill and level.
Such surfaces are too ORDINARY for our plain discussion.Zhym wrote:No, no, no. It's Fabricator of Planes, where we all do our damndest to make flat surfaces.
Yes, it should be listed on the XP/HP thread.MonkeyWrench wrote:Done, it seems I forgot to update my XP sheet for Rand the Thief! Did you write that down somewhere on your end?
Got it, Leveled up to 5 and increased HP accordingly.Rukellian wrote:Yes, it should be listed on the XP/HP thread.MonkeyWrench wrote:Done, it seems I forgot to update my XP sheet for Rand the Thief! Did you write that down somewhere on your end?
I needed that break to figure out how to best handle the situation from my end. The pause was deliberateZhym wrote:Heck of a moment for Ruke to go on break.
The scale of the map is 200 ft by 160 ft and it is possible to charge them at your location; you would be doing so blindly though, not knowing what is between you and the cultists.Zhym wrote:BTW, what's the scale in that map? Are the cultists close enough that we could make a charging attack in one round?
Charge: Charging into combat allows the attacker to move and then attack in the same round. A charge is made at twice the normal movement rate (and must terminate within the 10 ft melee range of the target). If the defender has a longer weapon than the attacker, the defender attacks first (unless the defender has already acted in this round). The attacker gains no dexterity bonus against such an attack (and characters with no Dex bonus receive a +1 AC penalty). Additionally, if the defender has a weapon set against the charge (see below), he or she will inflict additional damage with a successful hit against the charging attacker.
Assuming that the charging character survives, he or she gains +2 “to hit” on his or her attack. Characters may only perform a charge once every 10 rounds (i.e. once per turn)
done, blow gun range is 10-15-20 which is too short if you ever had one - 15-30-45 woulda been more realistic (I sit 30 feet from a tree now. I opened my window and hit the small tree 2 of 3 times from 30 feet, but anyway) -- 1 hp damage and no speed factorDizlexus, please provide the range for your hollowed cane, because I only have the range for a dart and that's 15 ft, one and half squares on the map provided.