OOC Thread

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Grognardsw
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Re: OOC Thread

#141 Post by Grognardsw »

These are all good ideas. Hopefully we'll get past the skeletons and move forward as a group to find the rogue mage and crystal.
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Re: OOC Thread

#142 Post by Rukellian »

Zhym wrote:Another idea:

Roll to hit the chosen target (i.e., no random determination of targets). If it's a "near miss" (e.g., by 4 or less on the to-hit roll), it may have hit a friendly. Roll a second d20, adding the attacker's missile attack bonus. If the second roll is 1-10 (modified), it hits a friendly. The DM can adjust the target role on the d20 as needed based on the number of hostiles vs. enemies. If it's one hostile surrounded by 6 enemies, maybe the DM says it hits a friendly on a 1-19.

This has the advantage, IMO, of better archers being more likely to hit their intended targets and less likely to hit someone else, with accuracy increasing by skill and level.
We will stick with this for now. It's a sound idea and will work to player's advantage in future skirmishes, which... may be soon. I will add this to the house rules.
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Re: OOC Thread

#143 Post by Dizlexus »

WHY

Why is it that we have both The Great Plains and Astral Planes? Which of these flies?

I thought this was Fabricator of The Plains, where we opened a textile mill in Nebraska or something.

Which one of these things flies? which one is "level" damn it! . . . to, too, two, screw et tu, english!
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Re: OOC Thread

#144 Post by Zhym »

No, no, no. It's Fabricator of Planes, where we all do our damndest to make flat surfaces.
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Re: OOC Thread

#145 Post by Dizlexus »

Zhym wrote:No, no, no. It's Fabricator of Planes, where we all do our damndest to make flat surfaces.
Such surfaces are too ORDINARY for our plain discussion.


This thread was 1 of 2 reasons Bill thought I was drinking last night.
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Re: OOC Thread

#146 Post by Dizlexus »

I need to run the day. Please cover for me as necessary. I'll be back tomorrow.
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Re: OOC Thread

#147 Post by Rukellian »

A couple of things I noticed. MonkeyWrench, can you post your character sheet in the finalized characters thread? I like keeping everything in one area to look at instead of opening seperate documents on my computer. While talking about character sheets, Dizlexus, can you update your character sheet to include that you are a fighter/thief and to make sure that the hit points and experience displayed is also up to date. Thank you!
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: OOC Thread

#148 Post by MonkeyWrench »

Done, it seems I forgot to update my XP sheet for Rand the Thief! Did you write that down somewhere on your end?
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Re: OOC Thread

#149 Post by Rukellian »

MonkeyWrench wrote:Done, it seems I forgot to update my XP sheet for Rand the Thief! Did you write that down somewhere on your end?
Yes, it should be listed on the XP/HP thread.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: OOC Thread

#150 Post by MonkeyWrench »

Rukellian wrote:
MonkeyWrench wrote:Done, it seems I forgot to update my XP sheet for Rand the Thief! Did you write that down somewhere on your end?
Yes, it should be listed on the XP/HP thread.
Got it, Leveled up to 5 and increased HP accordingly.
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Re: OOC Thread

#151 Post by Dizlexus »

Sunshine's poison from the Palace 2d6+2 with a save for half-damage.
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Re: OOC Thread

#152 Post by Zhym »

Heck of a moment for Ruke to go on break. :)
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Re: OOC Thread

#153 Post by Rukellian »

Zhym wrote:Heck of a moment for Ruke to go on break. :)
I needed that break to figure out how to best handle the situation from my end. The pause was deliberate ;) I mean, one wrong move and someone could die, you know? Scary stuff :twisted: :lol:
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Re: OOC Thread

#154 Post by Grognardsw »

I assume we'll make a coordinated attack on the cultists, some from shadows by missiles and other with a charge.
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Re: OOC Thread

#155 Post by Zhym »

BTW, what's the scale in that map? Are the cultists close enough that we could make a charging attack in one round?
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Re: OOC Thread

#156 Post by Rukellian »

Zhym wrote:BTW, what's the scale in that map? Are the cultists close enough that we could make a charging attack in one round?
The scale of the map is 200 ft by 160 ft and it is possible to charge them at your location; you would be doing so blindly though, not knowing what is between you and the cultists.
Charge: Charging into combat allows the attacker to move and then attack in the same round. A charge is made at twice the normal movement rate (and must terminate within the 10 ft melee range of the target). If the defender has a longer weapon than the attacker, the defender attacks first (unless the defender has already acted in this round). The attacker gains no dexterity bonus against such an attack (and characters with no Dex bonus receive a +1 AC penalty). Additionally, if the defender has a weapon set against the charge (see below), he or she will inflict additional damage with a successful hit against the charging attacker.

Assuming that the charging character survives, he or she gains +2 “to hit” on his or her attack. Characters may only perform a charge once every 10 rounds (i.e. once per turn)
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Re: OOC Thread

#157 Post by Dizlexus »

Dizlexus, please provide the range for your hollowed cane, because I only have the range for a dart and that's 15 ft, one and half squares on the map provided.
done, blow gun range is 10-15-20 which is too short if you ever had one - 15-30-45 woulda been more realistic (I sit 30 feet from a tree now. I opened my window and hit the small tree 2 of 3 times from 30 feet, but anyway) -- 1 hp damage and no speed factor

I like it because it is quiet.

and, yes, I have one in the real world too -- fun to shoot
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Re: OOC Thread

#158 Post by Rukellian »

Will provide an update later today.
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Re: OOC Thread

#159 Post by Rukellian »

Remember to roll for initiative with your actions guys. I've been doing it for you the last few times and you've lucked out big time on the rolls, but this next one may determine whether you are battling one boss or two.... unless, you're fine with letting me roll for your characters. :)
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: OOC Thread

#160 Post by Grognardsw »

Happy Halloween!
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