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Re: [IC] 01 - Kleine / Search for the missing children

Posted: Wed Jun 19, 2013 11:54 pm
by zebediah
Beato will advance and continue striking the kobold.

Re: [IC] 01 - Kleine / Search for the missing children

Posted: Thu Jun 20, 2013 3:01 am
by Griffith
Heff aids Beato in finishing off the final kobold.

Re: [IC] 01 - Kleine / Search for the missing children

Posted: Thu Jun 20, 2013 8:17 am
by GoblinTown
Ignoring the wound at his neck for the moment, Balam hopes to finish off the remaining kobold while he can.

Re: [IC] 01 - Kleine / Search for the missing children

Posted: Fri Jun 21, 2013 1:52 pm
by rremedio
Despite being outnumbered, the kobold stands its ground bravely. The companions advance all at the same time, giving the creature a hard time figuring out how to defend itself.

Beato is the first to attack, putting an end to the fight with a perfect strike against the monster head. The kobold falls immediately, a large pool of blood flowing from his head.

The room is mostly empty, the only things inside are the kobolds bodies and the wired mechanism used to shoot the arrow when the door was opened. There's a boarded window at the eastern wall.

Searching the bodies, the companions find a sum of 51cp.

Re: [IC] 01 - Kleine / Search for the missing children

Posted: Sat Jun 22, 2013 4:17 am
by zebediah
Beato searches the room.

Re: [IC] 01 - Kleine / Search for the missing children

Posted: Tue Jun 25, 2013 1:57 am
by rremedio
Searching the room proves useless. Like the other rooms, it seems like this one has not been used very much in the past weeks, maybe months.

Re: [IC] 01 - Kleine / Search for the missing children

Posted: Wed Jun 26, 2013 10:46 am
by zebediah
The cleric moves to the boarded window and tries to check where that leads to.

If nothing new comes out of this he will return to the previous room and check the door that was blocked by debris (first clearing the way to it as much as he can).

Re: [IC] 01 - Kleine / Search for the missing children

Posted: Sat Jun 29, 2013 12:29 pm
by rremedio
The boarded window seems to lead to the outside. It takes some minutes to make room into the debris, but there are no traps hidden. Beato can't hear anything coming from the other side of the door.