Exploring the Barrow Mounds Graveyard.
Tamson: longbow [1d20+1]=12+1=13[1d6]=1 [1d20+1]=2+1=3[1d6]=5
Rum collects his thrown hammer lest it be dragged away by the roots or lost in the mist among the graves. Ears still reverberating from the sonic boom, 'loud enough to wake the dead' an allegory hopefully rather than a truth. Sadly the effect not enough to stun the sinewy tree-mugger from dragging away the entangled
Martell and slowly by slowly, tightening its grip upon his limbs, neck and body. With a coiled branch around each of his body parts, he can only hang limp and restrained as his life is throttled from him. Each constriction further ebbs life away, cutting off his breath and blood supply.
Rum and
Callan try to come to the rescue but it is s forlorn hope, neither can hack through the grasping branches or fell the thick bodied trunk. With loud bone snapping spinal cracks and a last gasp,
Martell dies.
-5hp
Tamson "He is dead, we cannot help him now. To Vann and Veryn, they could be troubled too." he says and once the squire's fate is sealed, hurries to follow the footsteps of
Veryn in the opposite direction.
Veryn himself has sneaked towards to shout of alarm from
Vann Hector. You are only a round of movement to where he was left, cutting himself free of the deceased mugger a couple of rounds before. You quickly move through the grave yard, scuffing stones and snapping twigs underfoot. You arrive to see four raggedly robed figures leaning over the unconscious body of the elf.
Vann is alive and cut free of his entangling branches. The figures frisk through his goods and body, taking advantage of his comatose state.
Mongrelmen rob Vann Hector: vs 70% [1d100]=31 [1d100]=43 [1d100]=23 [1d100]=52
Each one has a prized trinket. The figures look pleased with their haul and while a personal disaster for
Vann, at least they haven't robbed him of his life. They are alerted to
Veryn's approach as his stealth movement is given away. They look in his direction and immediately stop their thievery.
Veryn could try to chase them off, threatening them with his loaded crossbow; they in turn can threaten
Veryn by clearly showing if he comes any closer they will give his comrade a good stabbing. So a compromise is silently agreed and they shrink back into the mist rather than engage in conflict, leaving the bedraggled elf lying upon the floor bereft of his
boots, sword, ring and shoulder satchel.. He will recover within a couple of rounds, groggily standing and grasping the consequences of the encounter.
Actions Callan, Rum, Vann & Veryn.
Health Status:
Vann Hector: 1/16hp
Callan: 7/8hp
Veryn: 5/6hp
Rum Lightbender: 11/11hp
Martell: deceased.
Tamson:10/10hp
.