Exploring beyond the Rat Room.
Wraith Statues room.
Shadows on the Wall
Moorheeth rouses from his enforced stupor, standing to rebuke the unholy trio of dark spirits that strangle life and strength from their victims.
His words fall on deafened ears, the crypt seemingly a god-forsaken place inhabited only by the dead and dying.
Bucko spills his holy water, splashing the Shadow that clings to the paladin,
-2hp Sir Dewey (needing 11+ to hit AC7) hits a double whammy with his dual-headed flail.
-9hp,
Martell hacks into ectoplasmic necrotic energy, shredding a Shadow
-4hp (needs 13+).
The Shadows are relentless however and even in their own death throes as they are hacked and bludgeoned apart, each keeps pressing on with its murderous intent.
Shadow grasps: Sir Dewey [1d20-2]=13-2=11 [1d4+1]=4+1=5 vs Martell [1d20-2]=4-2=2 [1d4+1]=3+1=4
Vann Hector wrestles with the Shadow birthed from his own shade. The creature looms like a Grim Reaper, grabbing at him. For several frantic rounds the two grapple for his life or death, the elf being sapped of health
-3hp and strength
-1 point str.
I rolled equal attacks vs Vann Hector sunce you posted numerous macros. Below is the resolution to your combat.
Shadow grasps: Vann Hector [1d20-2]=4-2=2 [1d4+1]=2+1=3 [1d20-2]=18-2=16 [1d4+1]=2+1=3 [1d20-2]=6-2=4 [1d4+1]=2+1=3 [1d20-2]=12-2=10 [1d4+1]=1+1=2Shadow grasps: Vann Hector [1d20-2]=3-2=1 [1d4+1]=1+1=2
The elf's natural grace and finesse with the long blade deserting him until he can strike out,
-9hp.
Moorheeth tries to aid him, grabbing his pouch that he frantically points to and uncorks it, pouring it in his trembling hands over Shadow
-2hp and elf. The priest of
Arcantryl can do little else for his faith prays to a God of Magic and has no enhancement versus undead as
Yggite priests are ordained with. His cleric healing spells used and his appropriated prayer-spells ineffective. He can only add a
Shield ward to help the prone
Sigrid should her shadow turn upon her.
Bucko tries to grab the stricken
Sigrid but the Shadows are intrinsically linked to those who succumbed to the Wraith Statue breath weapon and so wherever he drags the mage, the summoned Shadow follows. It seems you are forced to fight rather than have flight.
Vann Hector's Shadow,
-11hp
Sigrid's Shadow (vs SD),
-13hp
Martell's Shadow
-4hp
Health Status
Sir Dewey 14/22. -1 Str
Vann Hector 7/16. -1 Str
Sigrid 0/14. -1 Str
Moorheeth 12/15
Martell 8/12. -1 Str
Bucko 8/8
Treyvor 6/6
Sundance 8/8
Actions Sir Dewey & Martell give me four rounds of combat please,