With herself and the other humanoids all in strong condition at their arrival, expresses expectation that her host be welcomed and rested, telling them of their triumph over the Harpy, Hag, and moths. Imposing on them for first aid kit supplies sufficient to treat her beasts, she heals them with her expert knowledge of herbs and treatments, hoping it is enough. They will spend one day being welcomed (and do a second set of magical healing where needed), then set off on the Froghemoth hunt fresh the second morning.
Raust: AC4/3 (shield in melee) 17/18hp
Venwynn: ranger L1: AC8/7(shield melee) 12/12hp
Beaky: HD3, AC6 10/14hp
Carca: HD 2+2, AC7 11/12hp
Namma: HD2+2, AC6 (leather collar+1) 12/12hp
Kai: (HD4) AC5/4 (shield in melee) hp 16/18
Raust arrives again at the Bullywug ruins:
Here is some points from before:
viewtopic.php?p=649789#p649789
Ananxyrus Greenback,
Baron of the Barrowmoor and Chief of the Bullywugs is enthusiastic to receive
Raust, he sees it as an opportunity to impress the druid but also to exalt his own rule over his tribe. There is a visible difference between his welcome and that from the common tribe-spawn though
Blill & Blenn are keen to renew their attendance and these two take to the administration of 1st Aid. They don't have much in terms of addressing wounds but can fix up 'swamp poultices' binding supple lily leaves around loams made of mud and maggots around the animal wounds.
"They will nibble any rotting flesh and infected skin and we can remove the bindings later before the maggots burrow too deep and chrysalise." they croak,
using the Wisdom rolls to add +1hp to Beaky, Namma and Carca.
Ananxyrus Greenback: reactions [1d100]=92 Bullywug reactions [1d100]=52
You get to this main building and the Chief's quarters. It is a partially sunken ruin, tilted slightly as it over time slides deeper into the mud. The upper portion was once a temple, the interior pillars sculptured into fashion as slim, armoured women holding up the ceiling though that has since largely collapsed. The caryatids have been much vandalised, so many of the pillars are missing fingers or noses, something which the Bullywug Chief blushes about since he gives deference to a similarity armoured female
The columns are 'dressed', decorated in cloaks of verdant leaves and sprigs of berries, around each a crown of mistletoe.
To one side are several stone benches, once pews that now double as mess hall facilities and spread out upon them are numerous gatherings from the surrounding Moor. (Plucked game birds, bunches of ripe berries, tangles of vine being reworked into hemp ropes).
Long mud eels, skinned, roasted and stuffed with herbs, insects and edible seeds are set upon the table as a welcome meal with biscuits of honeycomb and fresh water. Not quite a banquet but certainly above the standard gourmet the Wugs usually share.
And share you do, perhaps sensing that you and the Orphidians tucking in means others go hungry. Portions are divided therefore and sent to each ruin (with an Orphidian as 'guest') to help maintain the fragile treaty between the groups.
Conversations held in croaked or hissed fashions, stories shared. By evening as the Sun sets and the Barrow Mist closes in, the Orphidians gather back together with you, reporting any concerns or observations. Nothing to worry about has come to the surface and the Bullywugs seem excited to have a joint Tadhemoth hunt.
The night passes without intrusion, you can rise early to complete your devotions and minister again the Cure spells to the injured.
I will action three of the CLW's, can you adjust your sheet with chosen spells for the day.
Actions Raust, give a morning brief, speech, ritual, action; whatever you feel is needed to instill courage, morale and loyalty among the Wugs and then I will action the first phase of the hunt.