Ambiance: Too Good Too Bad
In the Diner
Shadrach mutters.
"Doubt this is a coincidence. Gotta be Emile... Grim, lov. Find Emile and protect him." The church-hound slides out of the shadow beneath the table and lopes toward the door in a disturbing motion.
Taavi says quietly to those around the table,
"That alarm is likely cause by one of us. If you have an idea for acting, I think now is the time to do it. Objectives: Free Emile, use the portal out of here. Secondary objective: Retrieve our weapons."
"Nora, where's Oliver?" asks Báleygr as he pauses to observe the locals. The waitress furrows her brow and she taps at the terminal's screen. Two other tables, each with three people, talk to each other in alarm but make no move to rise.
Dantès, sitting alone and eating his crepes, pushes his plate aside and rises, looking to you all with conviction on his face.
Nora, a look of horror and alarm coming over her at Báleygr's words, leaps up and runs out the door, turning left and running towards the guest arm.
Shadrach, also swift to action, swings his legs over the bench and sprints out the door and to the right, toward the Welcome Hub and then left to Security. The locals react as they see two Guests sprinting away, their confusion abating. One pulls a small communicator from his pocket and speaks into it.
Báleygr Gangleri replies,
"If it is Emile, then our plan starts now - let's casually move toward the welcome center." Taavi signals
Dantès, joining Báleygr in looking casual as they also turn right and head towards the Welcome Hub.
In the Security Station
Hansel looks around, clearly startled and jumps back from the table against the wall. In a very loud voice,
"What is it? What's going on?! Are we losing atmosphere?!!? What should I do?! How can I help?" His mind is working furiously, keen to the details. The guards don't check in with anyone and seem less prepared for this eventuality than Hans would have expected. It takes them a moment to also discern the reason for the alarm, in which time Hansel notices the concealed slide-drawer on the side behind the poker table, an amber indicator light now appearing to identify it with the alarm sounding - the illuminated Mandate-symbols identifying it as the weapons locker.
Emile approaches the door and spreads his hands.
"It feels like weeks since I’ve been to the bathroom", he calls out to the door.
"Can I just go and wash up a bit?"
"How did he get out?" exclaims one guard, their attention now all turning to the doors. The front guard places his hand on the palm-print scanner and the door slides open, allowing him into the space between the two doors.
"Get back! Hands up! I mean, keep them up!" barks the second one, holding his electrified nightstick up as they yell at the second sealed door, the guards and Emile all watching each other through the reinforced glass window in the door. With only enough room for two between the doors, the front guard places his hand on the panel, causing the door to seal between the second and third guards and the door to Emile then open...
Hansel picked up the object off the table with the most heft and concealed it as he stepped up behind the rear guard with a concerned look. As the door closes, leaving the two of them alone on this side, he catches his card-playing friend by surprise with a blow to the back of the head! The guard crumples to the floor, Hansel grabbing his stun-rod.
Emile, appealing for the washroom, steps back obediently to show his respect for the guards, successfully convincing them of his inoffensiveness enough that they opened the door. As the front guard steps through, the shadows roil, fluxuating with the flashing red lights already, and
Grim leaps from seemingly nowhere into the hallway and lunges at him.
"Augh!" yells the guard, stumbling backwards and evading the shadowhound, but bumping into the second guard and blocking his entrance in their confusion.
The Hallway, just left of the Welcome Center
Taavi, Báleygr, and Dantès round the bend just in time to see
Shadrach dissappear, stepping through the solid wall at the corner of the next intersection.
"Merde... whispers Dantès,
"You all have some tricks."
Three locals with security guard insignia, electrified stun-rods in hand, round the far corner from the right around the Welcome Hub, originally heading to the left archway that leads to Medical and Security, but they stop upon seeing you.
"Hey! Stop, what are you doing? Turn back the other way, to your rooms. Now!"
...
Shadrach dematerializes, stepping into the realm of Hell and feeling the heat of it around himself. He passes through the wall and into the locker-spaces within. He quickly identifies the slot containing your own items and squeezing himself as small as he can, rematerializes. There's a loud creak as the sheet metal between lockers bends abruptly, the space not quite enough for him
(-2hp). He hears the whirring of the armed drone, still connected to Báleygr's controller. Feeling around in the dark, he begins to
identify their gear - Taavi's rifle, his laser pistol, Hansel's harmony armor, combat rifle, and pistol, Nora's shotgun, Shadrach's combat rifle and spike thrower, Báleygr's laser pistol...
I'm assuming those of you that had knives and kept them are carrying them. You also have whatever of your other gear you brought with you to breakfast, the rest stored in your quarters at the end of the Guest Services arm of Deck B.
Next Actions!