A simple journey
Re: A simple journey
Good hit, lets see how it plays out.
Crossbow, MS (you rolled the highest number possible for a MS). Result is a M2, so impact is 7+5+2-1=13 (-1 is for the pigs PV vs P). Location 57 for a Razorback is the abdomen, good location. A 13+ impact to the Abdomen is a K4.
Pig K4 roll vs 15 Endurance [4d6]=15
The pig made his kill roll barely so it isn't a instant kill.
Pig Shock Roll for G4 vs 15 Endurance [4d6]=15
The pig made his shock roll barely so is still functional and runs off, move of 30-4 for the injury=26 Move.
A G4 is a bleeder so it is bleeding out at 1 blood loss per minute and will die at 12 BL in 12 minutes (12 BL +4 injury levels =16, which is higher than its Endurance of 15). It will most likely collapse unconscious before sooner as it must make a new shock roll every time it adds a BL.
Shock Rolls [3d6+5]=9+5=14 [3d6+6]=9+6=15 [3d6+7]=13+7=20 [3d6+8]=15+8=23 [3d6+9]=13+9=22
It falls unconscious after 2 minutes.
The Razorback runs off into the woods, leaving a trail of blood to follow.
Guardsman, "Looked like a good hit but they are dangerous when wounded. Maybe we should wait a few minutes before we try tracking it?"
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31
All backpacks currently by the carts.
Crossbow, MS (you rolled the highest number possible for a MS). Result is a M2, so impact is 7+5+2-1=13 (-1 is for the pigs PV vs P). Location 57 for a Razorback is the abdomen, good location. A 13+ impact to the Abdomen is a K4.
Pig K4 roll vs 15 Endurance [4d6]=15
The pig made his kill roll barely so it isn't a instant kill.
Pig Shock Roll for G4 vs 15 Endurance [4d6]=15
The pig made his shock roll barely so is still functional and runs off, move of 30-4 for the injury=26 Move.
A G4 is a bleeder so it is bleeding out at 1 blood loss per minute and will die at 12 BL in 12 minutes (12 BL +4 injury levels =16, which is higher than its Endurance of 15). It will most likely collapse unconscious before sooner as it must make a new shock roll every time it adds a BL.
Shock Rolls [3d6+5]=9+5=14 [3d6+6]=9+6=15 [3d6+7]=13+7=20 [3d6+8]=15+8=23 [3d6+9]=13+9=22
It falls unconscious after 2 minutes.
The Razorback runs off into the woods, leaving a trail of blood to follow.
Guardsman, "Looked like a good hit but they are dangerous when wounded. Maybe we should wait a few minutes before we try tracking it?"
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31
All backpacks currently by the carts.
- GreyWolfVT
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Re: A simple journey
Algrim nods to the guards "Yeah, I dun wanna give it too long though and have some wolf er somethin take the kill from me. I'll give it a minute or two." after waiting approximately 2 minutes the dwarf sets off to follow the blood trail.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Idril, spotting Algrim heading towards to woods calls out to the guards, "Don't let the daft khuzdul go alone!"
She looks around for Arngeir. "Your friend is going to get a good look at his intestines if he goes out alone. I suppose we should go with him so that the caravan isn't unguarded."
Pointing to the healing man, she instructs, "You. Don't die." She grabs her backpack and spear, and slips on her boots.
She looks around for Arngeir. "Your friend is going to get a good look at his intestines if he goes out alone. I suppose we should go with him so that the caravan isn't unguarded."
Pointing to the healing man, she instructs, "You. Don't die." She grabs her backpack and spear, and slips on her boots.
- GreyWolfVT
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Re: A simple journey
Algrim seeing the bossy lady heading his way the dwarf kind of jumps the gun on waiting and heads into the forest to trail his hopeful kill.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
There is a trail of blood. It is not difficult to follow but it does require Algrim to slow down some in order to follow it, allowing Idril and Arngeir to catch up to him if they want.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31
All backpacks currently by the carts.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31
All backpacks currently by the carts.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34065
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
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Re: A simple journey
Algrim slows down to better follow the blood trail and makes sure to swap weapons since he doubts he will have time for a crossbow show if he stumbles upon the bleeding wild pig.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Idril Nagfly steps silently up to join Algrim, falling in behind him, her spear ready to be set against a boar's charge.
Re: A simple journey
Arngeir follows, axe and shield ready, eyes scanning for signs of danger.
Last edited by shaidar on Thu Jun 30, 2022 5:39 pm, edited 1 time in total.
Re: A simple journey
As the three advance along into the trees the razorback ran into, ever alert and a little nervous from the stories told of razorbacks ferocious tusks. Algrim at point, following a substantial blood trail spots a hoof sticking out from under some brush about 30 yards ahead. Idril, following just behind and to the side of Algrim spots the same hoof at the same time. Arngeir following the farthest back doesn't spot anything.
Awareness [1d100]=25 [1d100]=15 [1d100]=90
Don't see this to often. 2 CS and a CF, everyone makes a Skill improvement roll for Awareness.
Actions?
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack, Skill Improvement Roll for Awareness
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack, Skill Improvement Roll for Awareness
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31, Skill Improvement Roll for Awareness
All backpacks currently by the carts.
Awareness [1d100]=25 [1d100]=15 [1d100]=90
Don't see this to often. 2 CS and a CF, everyone makes a Skill improvement roll for Awareness.
Actions?
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack, Skill Improvement Roll for Awareness
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack, Skill Improvement Roll for Awareness
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31, Skill Improvement Roll for Awareness
All backpacks currently by the carts.
Re: A simple journey
- GreyWolfVT
- Wants a special title like Scott
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- Location: Central Vermont
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Re: A simple journey
[1d100]=85 attack [1d100]=11 defense [1d100]=83 hit location [_4d6]=(1+1+5+6)=13 damage
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Algrim places another solid hit into the razorbacks hind quarter. It doesn't even twitch, already dead. Moving in closer he sees that this boar is considerably bigger than the little deer, probably 4 times its size.
Actions?
Everyone increased their Awareness 1, nice rolling.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack, Awareness +1
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack, Awareness +1
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31, Awareness +1
All backpacks currently by the carts.
Actions?
Everyone increased their Awareness 1, nice rolling.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack, Awareness +1
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack, Awareness +1
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31, Awareness +1
All backpacks currently by the carts.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34065
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
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Re: A simple journey
Algrim plucks the crossbow bolts from the dead boar and if they are still usable saves them otherwise he will toss them and start with the gutting of the thing. "Best start callin' me hunter not soup spoon." he says to Idril. "Anyone want some fresh bacon?" he remarks to anyone still listening to him. "Jesting aside mind helpin me butcher this Idril?"
Non-Combat Skill Roll [1d100]=50
Non-Combat Skill Roll [1d100]=50
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Arngeir keeps an eye out while Algrim works, for both four-footed and two-footed trouble.
Re: A simple journey
Idril begrudgingly admits, "Meat twice in a day—you'll be popular enough with the men, Butcher's Boy."
Kneeling down, she double-checks that the boar is dead and then begins the work of dressing the boar, tsk'ing, "A messy shot in the rear flank. Not ideal for the meat. Still, I suppose there's more than enough." Her words are harsh, but her voice can't hide that she is pleased with the bounty.
Kneeling down, she double-checks that the boar is dead and then begins the work of dressing the boar, tsk'ing, "A messy shot in the rear flank. Not ideal for the meat. Still, I suppose there's more than enough." Her words are harsh, but her voice can't hide that she is pleased with the bounty.
Re: A simple journey
On hearing you talking a couple of teamsters come over and offer to get a cart to haul it back to camp on. Once butchered you end up with about 90 pounds of meat. A midday feast is had once the morning work is done.
After the feast Sax approaches the 3 of you. "I really want to thank all of you for everything you have done, it has been a blessing for sure. Unfortunately I don't have much to give you, everything I own is tied up in this load. I am not sure of my best course of action from here, thinking of heading back to Kaldor to regroup before trying for Burzyn again."
Nice roll for Survival. Algrim gets to make a skill improvement roll for Survival.
See OOC.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack, Awareness +1
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack, Awareness +1, skill improvement roll for survival
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31, Awareness +1
All backpacks currently by the carts.
After the feast Sax approaches the 3 of you. "I really want to thank all of you for everything you have done, it has been a blessing for sure. Unfortunately I don't have much to give you, everything I own is tied up in this load. I am not sure of my best course of action from here, thinking of heading back to Kaldor to regroup before trying for Burzyn again."
Nice roll for Survival. Algrim gets to make a skill improvement roll for Survival.
See OOC.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Carrying backpack, Awareness +1
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Carrying backpack, Awareness +1, skill improvement roll for survival
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Backpack on Cart, Physician ML now 53. Sensitivity ML now 31, Awareness +1
All backpacks currently by the carts.
Re: A simple journey
Arngeir claps Sax on the back.
"Merchant Sax. We here to protect you to Burzyn. More delay, more money lost, promises broken, yes?"
"Merchant Sax. We here to protect you to Burzyn. More delay, more money lost, promises broken, yes?"
- GreyWolfVT
- Wants a special title like Scott
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Re: A simple journey
Algrim openly to Sax says "Hey, who said we wanted pay? I'm just helpin out, and having a bit of hunting fun as well. I'm more than happy to continue on and see what extra food I can get the boys along the way. Sides Sax I only charge for official locksmith services." the last part he says with a slight chuckle and a sly wink to Sax. "In all seriousness I'm happy to help yah."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Idril: "Me, you pay. The sooner we reach Burzyn, the sooner we settle up. Besides, we have these two now, we are in not such bad shape to continue."