Quest #40 "MommaPamma's Revenge"
Re: Quest #40 "MommaPamma's Revenge"
Amun
"That sounds like a good idea, at least that one group goes that way. Maybe some of us going for Luther? The cave he's held in is really close to the waterfall. But we'd have to go in a wide circle in order not to let their hunters in the trees spot us."
"That sounds like a good idea, at least that one group goes that way. Maybe some of us going for Luther? The cave he's held in is really close to the waterfall. But we'd have to go in a wide circle in order not to let their hunters in the trees spot us."
Re: Quest #40 "MommaPamma's Revenge"
Wake
"I think that they team that is locking people inside should be coming in from fields."
"I think that they team that is locking people inside should be coming in from fields."
Re: Quest #40 "MommaPamma's Revenge"
Maag
"From der edge of der pool to der 'uts, it looks like about two 'undred feet, wiv der waterfall makin' all dat noise as cover."
" 'ow much cover is der out in der fields? It looks like der next best fing to open ground. If a group comin' from dat direction was spotted too early dey would 'ave to fight just to get into der village."
"I fink dat I will take me chances wiv der boat."
"From der edge of der pool to der 'uts, it looks like about two 'undred feet, wiv der waterfall makin' all dat noise as cover."
" 'ow much cover is der out in der fields? It looks like der next best fing to open ground. If a group comin' from dat direction was spotted too early dey would 'ave to fight just to get into der village."
"I fink dat I will take me chances wiv der boat."
Chance of being Suprised: 33%
- OGRE MAGE
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Re: Quest #40 "MommaPamma's Revenge"
The Beginning Of The End
Godsday, 2nd of Harvester
Late Morning, Humid, Warm, Misty
Powstap reports that there are likely guards at the end of the trail, up in the trees, but he doesn't know of any wall, pits, or other traps set in place there. He awaits the orders for him and his 20 warriors as plans for the invasion continue to be ironed out.
Allissa suggests she lead an advance team that moves in before first light to attempt locking their warriors inside their barracks before the entire group moves into the battle. She also expresses the need for the invasion to come from multiple avenues; fields, jungle, and waterfall, hoping to cause confusion while they use the surrounding cover to their advantage. Suggesting that spells should come in very handy in this instance, she reminds everyone that a bitter escape would end much better than an unnecessary and painful death.
Maag thinks setting fire to a building or two might both aid with light and cause some extra confusion. Grimm agrees to move in with the advance team that will be searching for traps along the way. Elnaerel tells the group she could attempt to silence any enemy spellcasters, including the devilish demoness herself, possibly.
Following his weapons advice, TK thinks the river might be the best way to enter the area unseen. Powstap confirms that the charmed natives have completely stopped using rafts, halting permanently any transportation along the northern portion of the swift moving waterway for some reason. It is agreed that several folks could use the river to ferry in closer, using the noise and mist to their advantage as well.
Actions?
New Group Configuration
(Please confirm that this is where you want to be.)
Advance Team (A) (going in before sunrise, locking huts, and setting fires to signal the attack)
Allissa
TK
Grimm
Keg
Darklin
Wes?
Wake?
River Crossing Team (B) (crossing the river and charging in towards the cave once any signal fires are visible)
Liam
Daisy
Amun
Elnaerel
Yrias
Feanol
Maag?
Liam AC:4 9/9
Daisy (C3) AC:6 23/23 3/3 1st / 2/2 2nd
Maag AC:4 20/20
Feanol (MU3) AC:10 14/14 RM, CL, DM 4/4 1st 2/2 2nd
Keg (F4) AC:1 32/32 Invisible
The Knife (T3) AC:4* 12/12
Wake (C2) AC:3 16/16 4/4 first
Yrias AC:5 8/8 3/3 1st RM, CL, DM 1/1 1st
Chauncey (MU4) AC:8 26/26 RM, CL, DM 3/3 1st 1/2 2nd Invisible
Allissa AC:2 19/19 Invisible
Waesfaren (D6) AC:7 53/53 6/6 1st 5/5 2nd 3/3 3rd 1/1 4th
Darklin (F/MU3) AC:4 23/23 RM, CL, DM 2/2 1st 1/1 2nd
Grimm AC:5 20/20
Elnaerel AC:3 23/23 4/4 1st 3/3 2nd
Amun (F2) AC:2 17/20
I have marked the map with A/B teams and their direction of advance. Please adjust this as necessary to fit your plans.
Godsday, 2nd of Harvester
Late Morning, Humid, Warm, Misty
Powstap reports that there are likely guards at the end of the trail, up in the trees, but he doesn't know of any wall, pits, or other traps set in place there. He awaits the orders for him and his 20 warriors as plans for the invasion continue to be ironed out.
Allissa suggests she lead an advance team that moves in before first light to attempt locking their warriors inside their barracks before the entire group moves into the battle. She also expresses the need for the invasion to come from multiple avenues; fields, jungle, and waterfall, hoping to cause confusion while they use the surrounding cover to their advantage. Suggesting that spells should come in very handy in this instance, she reminds everyone that a bitter escape would end much better than an unnecessary and painful death.
Maag thinks setting fire to a building or two might both aid with light and cause some extra confusion. Grimm agrees to move in with the advance team that will be searching for traps along the way. Elnaerel tells the group she could attempt to silence any enemy spellcasters, including the devilish demoness herself, possibly.
Following his weapons advice, TK thinks the river might be the best way to enter the area unseen. Powstap confirms that the charmed natives have completely stopped using rafts, halting permanently any transportation along the northern portion of the swift moving waterway for some reason. It is agreed that several folks could use the river to ferry in closer, using the noise and mist to their advantage as well.
Actions?
New Group Configuration
(Please confirm that this is where you want to be.)
Advance Team (A) (going in before sunrise, locking huts, and setting fires to signal the attack)
Allissa
TK
Grimm
Keg
Darklin
Wes?
Wake?
River Crossing Team (B) (crossing the river and charging in towards the cave once any signal fires are visible)
Liam
Daisy
Amun
Elnaerel
Yrias
Feanol
Maag?
Liam AC:4 9/9
Daisy (C3) AC:6 23/23 3/3 1st / 2/2 2nd
Maag AC:4 20/20
Feanol (MU3) AC:10 14/14 RM, CL, DM 4/4 1st 2/2 2nd
Keg (F4) AC:1 32/32 Invisible
The Knife (T3) AC:4* 12/12
Wake (C2) AC:3 16/16 4/4 first
Yrias AC:5 8/8 3/3 1st RM, CL, DM 1/1 1st
Chauncey (MU4) AC:8 26/26 RM, CL, DM 3/3 1st 1/2 2nd Invisible
Allissa AC:2 19/19 Invisible
Waesfaren (D6) AC:7 53/53 6/6 1st 5/5 2nd 3/3 3rd 1/1 4th
Darklin (F/MU3) AC:4 23/23 RM, CL, DM 2/2 1st 1/1 2nd
Grimm AC:5 20/20
Elnaerel AC:3 23/23 4/4 1st 3/3 2nd
Amun (F2) AC:2 17/20
Re: Quest #40 "MommaPamma's Revenge"
Daisy
Daisy's in the right group.
Ah wonder if the fact that these folks ain't using the river means something. Maybe the Demon woman is afraid of water- or it weakens her...
Daisy's in the right group.
Ah wonder if the fact that these folks ain't using the river means something. Maybe the Demon woman is afraid of water- or it weakens her...
FA FO
Re: Quest #40 "MommaPamma's Revenge"
Confirm the teams for both Liam and Keg
Liam perks up at Daisy's suggestion. Or at the very least holy water... What would it take to make some in advance? If nothing else a good splash in the face is a good distraction in the middle of a fight. Surely it is worth trying.
Keg checks his gear and gets ready, making sure no one needs a sword or anything since he has a spare.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Quest #40 "MommaPamma's Revenge"
Amun is in the right group.
"I will move in with you and we will find the cave. If they threaten to hurt Luther as we move in, what do we do? I care for Luther, as you all saw, but there will be no use bargaining with a demon. I say we go in with full power regardless of any threats to hurt him."
"I will move in with you and we will find the cave. If they threaten to hurt Luther as we move in, what do we do? I care for Luther, as you all saw, but there will be no use bargaining with a demon. I say we go in with full power regardless of any threats to hurt him."
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Re: Quest #40 "MommaPamma's Revenge"
Allissa
"Well, that waterfall is the domain of the dragon. And they don't get along with Momma, so my guess is that the dragon does something unfortunate to the followers of Momma if they get in the river."
"I'm sure it will be okay for you guys. But maybe you should state your intentions before you use the river, just in case." Her lack of visibility makes it quite hard to tell if she's joking or not.
"Well, that waterfall is the domain of the dragon. And they don't get along with Momma, so my guess is that the dragon does something unfortunate to the followers of Momma if they get in the river."
"I'm sure it will be okay for you guys. But maybe you should state your intentions before you use the river, just in case." Her lack of visibility makes it quite hard to tell if she's joking or not.

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Re: Quest #40 "MommaPamma's Revenge"
Darklin
Is in the right group. He will step out into the Clear at the edge of the Jungle and cover anyone going into start fires or lock doors. Keeping his magic arrows in reserve for Momma when needed.
Is in the right group. He will step out into the Clear at the edge of the Jungle and cover anyone going into start fires or lock doors. Keeping his magic arrows in reserve for Momma when needed.
All things are possible through Magic.
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Re: Quest #40 "MommaPamma's Revenge"
Grimm, Elnaerel and Yrias and in the right groups.
Grimm "Well, this Momma has taken the dragon's worshippers from him, so... No wonder he's angered against her and those she charmed."
Yrias nods at Amun's words.
Grimm "Well, this Momma has taken the dragon's worshippers from him, so... No wonder he's angered against her and those she charmed."
Yrias nods at Amun's words.
Re: Quest #40 "MommaPamma's Revenge"
Feanol
Goes with the river crossers when they gather.
Goes with the river crossers when they gather.
Re: Quest #40 "MommaPamma's Revenge"
Daisy
OK Ah'm sorry, Liam. I ain't near enough to the Divine for that. She gives an impish grin.
But Momma doesn't know that. If ya'll have any containers, fill them. When you start the attack, somebody yell "Holy Water, Now!" Then, everyone throw their containers at her at once.
That will be a good diversion.
OK Ah'm sorry, Liam. I ain't near enough to the Divine for that. She gives an impish grin.
But Momma doesn't know that. If ya'll have any containers, fill them. When you start the attack, somebody yell "Holy Water, Now!" Then, everyone throw their containers at her at once.
That will be a good diversion.
FA FO
Re: Quest #40 "MommaPamma's Revenge"
Wes
Wes looks for a long length of vine to make into a snare. "Let's see if it works against MommaPappa as well as it did against the troll, eh?" he says, looking for one of the others who journeyed to the first obilisk. Then he realizes that the only other survivors of that group are Grimm, Alissa and Luther. And of course Luther is still alive. Obad Hai watches over all his hunters.
Maag
"So wot if dis actually works?" says Maag, looking up from sharpening his sword. "We run in, knock out der guards, grab Luther an' leg it. Which way? Back down der trail? Across der river? Into der jungle? I reckon der trail is der best bet".
The Knife
"Soooo..." says The Knife's voice from somewhere among the group of people. "In the interests of mission planning I thought I'd mention that I found something in the rubble of the ruined tower. A rin..thing. A thing. This... thing makes me invisible. I thought I'd bring it to your attention now, so that those of us who are invisible can go ahead as a group and, you know, wreak havoc or whatever the plan is. You could say it's in the interests of full transparency." The Voice starts to giggle.
Wes looks for a long length of vine to make into a snare. "Let's see if it works against MommaPappa as well as it did against the troll, eh?" he says, looking for one of the others who journeyed to the first obilisk. Then he realizes that the only other survivors of that group are Grimm, Alissa and Luther. And of course Luther is still alive. Obad Hai watches over all his hunters.
Maag
"So wot if dis actually works?" says Maag, looking up from sharpening his sword. "We run in, knock out der guards, grab Luther an' leg it. Which way? Back down der trail? Across der river? Into der jungle? I reckon der trail is der best bet".
The Knife
"Soooo..." says The Knife's voice from somewhere among the group of people. "In the interests of mission planning I thought I'd mention that I found something in the rubble of the ruined tower. A rin..thing. A thing. This... thing makes me invisible. I thought I'd bring it to your attention now, so that those of us who are invisible can go ahead as a group and, you know, wreak havoc or whatever the plan is. You could say it's in the interests of full transparency." The Voice starts to giggle.
Chance of being Suprised: 33%
Re: Quest #40 "MommaPamma's Revenge"
Wake
Wake will agree to join group A, "I am happy to join group A, but I do want to be sure it is not a surprise that I am not very quiet dressed in Banded Mail nor invisible."
Wake will agree to join group A, "I am happy to join group A, but I do want to be sure it is not a surprise that I am not very quiet dressed in Banded Mail nor invisible."
- OGRE MAGE
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Re: Quest #40 "MommaPamma's Revenge"
The Best Laid Plans
Godsday, 2nd of Harvester
Late Morning, Humid, Warm, Misty
Despite Luther being gone for over a full day already, both groups agree to stay here in the natives camp to rest overnight before heading out before sunrise to invade MommaPamma in her native waterfall camp. Powstap listens to the plans form both teams, trying to figure out where he and his 20 warriors will be needed most. Wes gets a visit from Mr. Wrenly a few hours after the group arrives. He uses a spell to speak with the animal as the others prepare for what might be the last battle they ever fight. (we can continue that action in your private thread until we get caught up)
The night goes by uneventfully and the groups are roused very early for their short trip north. Liam, Daisy, Amun, Elnaerel, Yrias, Feanol, and Maag make their way across the river, headed towards the trail they found earlier that should bring them very close to the area where they intend to cross again, using the mist from the falling water to conceal their movement. They drag the raft and a long rope along with them on their journey, arriving well before first light. The mist prevents you from seeing anything on the other side of the river.
Allissa, TK, Grimm, Keg, Darklin, Wes, and Wake all follow the lead of the natives, arriving near the end of the trail before sunrise. From there, they push their way into the jungle until they are in position situated directly across the clearing from the cave. It is still completely dark out when you arrive, and infravision doesn't reveal any heat sources nearby.
Actions?
Advance Team (A) (going in before sunrise, locking huts, and setting fires to signal the attack)
Allissa
TK
Grimm
Keg
Darklin
Wes
Wake
River Crossing Team (B) (crossing the river and charging in towards the cave once any signal fires are visible)
Liam
Daisy
Amun
Elnaerel
Yrias
Feanol
Maag
Liam AC:4 9/9
Daisy (C3) AC:6 23/23 3/3 1st / 2/2 2nd
Amun (F2) AC:2 17/20
Yrias AC:5 8/8 3/3 1st RM, CL, DM 1/1 1st
Elnaerel AC:3 23/23 4/4 1st 3/3 2nd
Feanol (MU3) AC:10 14/14 RM, CL, DM 4/4 1st 2/2 2nd
Maag AC:4 20/20
Keg (F4) AC:1 32/32
The Knife (T3) AC:4* 12/12 Invisible
Wake (C2) AC:3 16/16 4/4 first
Allissa AC:2 19/19 Invisible
Waesfaren (D6) AC:7 53/53 6/6 1st 5/5 2nd 3/3 3rd 1/1 4th
Darklin (F/MU3) AC:4 23/23 RM, CL, DM 2/2 1st 1/1 2nd
Grimm AC:5 20/20
Chauncey (MU4) AC:8 26/26 RM, CL, DM 3/3 1st 1/2 2nd Invisible
I have marked the map with A/B teams and their direction of advance. Please adjust this as necessary to fit your plans.
Godsday, 2nd of Harvester
Late Morning, Humid, Warm, Misty
Despite Luther being gone for over a full day already, both groups agree to stay here in the natives camp to rest overnight before heading out before sunrise to invade MommaPamma in her native waterfall camp. Powstap listens to the plans form both teams, trying to figure out where he and his 20 warriors will be needed most. Wes gets a visit from Mr. Wrenly a few hours after the group arrives. He uses a spell to speak with the animal as the others prepare for what might be the last battle they ever fight. (we can continue that action in your private thread until we get caught up)
The night goes by uneventfully and the groups are roused very early for their short trip north. Liam, Daisy, Amun, Elnaerel, Yrias, Feanol, and Maag make their way across the river, headed towards the trail they found earlier that should bring them very close to the area where they intend to cross again, using the mist from the falling water to conceal their movement. They drag the raft and a long rope along with them on their journey, arriving well before first light. The mist prevents you from seeing anything on the other side of the river.
Allissa, TK, Grimm, Keg, Darklin, Wes, and Wake all follow the lead of the natives, arriving near the end of the trail before sunrise. From there, they push their way into the jungle until they are in position situated directly across the clearing from the cave. It is still completely dark out when you arrive, and infravision doesn't reveal any heat sources nearby.
Actions?
Advance Team (A) (going in before sunrise, locking huts, and setting fires to signal the attack)
Allissa
TK
Grimm
Keg
Darklin
Wes
Wake
River Crossing Team (B) (crossing the river and charging in towards the cave once any signal fires are visible)
Liam
Daisy
Amun
Elnaerel
Yrias
Feanol
Maag
Liam AC:4 9/9
Daisy (C3) AC:6 23/23 3/3 1st / 2/2 2nd
Amun (F2) AC:2 17/20
Yrias AC:5 8/8 3/3 1st RM, CL, DM 1/1 1st
Elnaerel AC:3 23/23 4/4 1st 3/3 2nd
Feanol (MU3) AC:10 14/14 RM, CL, DM 4/4 1st 2/2 2nd
Maag AC:4 20/20
Keg (F4) AC:1 32/32
The Knife (T3) AC:4* 12/12 Invisible
Wake (C2) AC:3 16/16 4/4 first
Allissa AC:2 19/19 Invisible
Waesfaren (D6) AC:7 53/53 6/6 1st 5/5 2nd 3/3 3rd 1/1 4th
Darklin (F/MU3) AC:4 23/23 RM, CL, DM 2/2 1st 1/1 2nd
Grimm AC:5 20/20
Chauncey (MU4) AC:8 26/26 RM, CL, DM 3/3 1st 1/2 2nd Invisible
Re: Quest #40 "MommaPamma's Revenge"
Wake
For the A team only:
For the A team only:
- Karaunios
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Re: Quest #40 "MommaPamma's Revenge"
For the A Team.
- OGRE MAGE
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Re: Quest #40 "MommaPamma's Revenge"
I love the spoiler spoilers. And I pity the fool who dont!
(edit: dammit BH! you beat me to that one)
Also, since you have already arrived at the river in my last update, it might already be too late to worry about such things.


Also, since you have already arrived at the river in my last update, it might already be too late to worry about such things.
