Expedition planning and discussions

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sastaz
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Re: Expedition planning and discussions

#141 Post by sastaz »

Gerdal adds a first aid kit as well, so deduct another 25 gp from the group funds.

Looking forward to this trek! :D
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Re: Expedition planning and discussions

#142 Post by Stirling »

So even though we won’t require the services of Vann Hector at this time, that doesn’t mean I wouldn’t be interested in a friendly agreement with him to sharing valuable information between our groups about any dangers (etc.) we each encountered, if he is willing. And this could certainly lead to sharing more valuable information in the future.
That is fine, the suggestions in the post should work great. I think co-operation is going to be key to 'beat the Barrowmaze' if that is a thing. Certainly shared knowledge from different expeditions may help loose ends or mysteries discovered in others.
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Re: Expedition planning and discussions

#143 Post by Bluetongue »

I will roleplay in the festival thread as that happens, but if anyone has a desire to venture out and needs a cleric, available from May 10th in the calendar, then you can find Golgarth in the tavern.

Preference to explore any ruins, old chapels, Barrow Mounds. Anywhere he can use his construction skills.
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Re: Expedition planning and discussions

#144 Post by Spearmint »

Current whereabout and calendar:

Helix: May 2nd -9th. Preparing for next expeditions are Dougal, Moriartus, Sir Dewey, Cadeweed, Cosmo, Golgarth, Sigrid, Fydmar and two more being created, Liebish and Marcel.


Please interact together in the village to determine your next adventures.

May 2nd: Fapp & Knatchbull left to spy at Bresnan's ranch for Osen the guild master.

May 8th: Vann Hector, Savant, Dalin and Eldon left with crazy priest to sanctify a barrow mound tomb.

May 10th: Sven, Orgoth, Isvand and Gerdal left to explore more of the Barrowmaze.

Currently npc'd:
Rondahl is at the werebear moathouse.
Barba is in Helix.

Mai has withdrawn.

Friar John m.i.a presumed dead.
Steban deceased.
Last edited by Spearmint on Fri Oct 15, 2021 10:58 pm, edited 2 times in total.
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Karaunios
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Re: Expedition planning and discussions

#145 Post by Karaunios »

First level human ranger is looking for a group to join on an expedition. He offers his tracking abilities, accuracy with the bow and Scottish accent.

Is anyone planning on leaving soon to the wilderness or the mounds?
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Re: Expedition planning and discussions

#146 Post by Spearmint »

So I have Golgarth joining Foxrell on the Sauron Mound raid. Others yet to confirm their definite commitment to that.

At the tavern, Moriartus is organising an exploration to locate a harpy lair or considering a longer expedition to the elves of the Thornswild and a defiled Silvanus Grove.

Others are listening and deciding. There is no hurry of course, this is your adventure. But when a group decision is made, I will open appropriate expedition threads.

It might be worthwhile for characters to declare interests or other options they are considering.
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Re: Expedition planning and discussions

#147 Post by Quonundrum »

The Moriartus expedition is to the barrow mounds. Ostensibly in search of treasure and amphora jars for Mazzah. A secret reason is attempting to locate possible harpy lairs ...

Confirmed:
Dougal
Fydmar

Unconfirmed:
Cadeweed

NPCs:
Two-Birds (mercenary)
Barba(?)
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Re: Expedition planning and discussions

#148 Post by Spearmint »

you would need to rehire Two-Birds via the Mercenary Guild.

Barba will stay in Helix until Gomez can return to the game.
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Re: Expedition planning and discussions

#149 Post by Stirling »

It might be Vann, Dalin, Savant & Eldon get back in town by the 9th and could go straight back out on expeditions or join others subject to being healed up if folk want to bear that in mind.

I say that as Vann speaks lizardman as his bonus language.
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Re: Expedition planning and discussions

#150 Post by Bluetongue »

I say that as Vann speaks lizardman as his bonus language.
Very interesting to know. I will actually put a bulletin board notice up so you can contact me at the tavern if you arrive back in time and choose not to go off with that crazy priest and come with this one.

sometimes better the devil you know!
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Re: Expedition planning and discussions

#151 Post by gurusql »

Quonundrum wrote: Sat Oct 16, 2021 9:06 pm The Moriartus expedition is to the barrow mounds. Ostensibly in search of treasure and amphora jars for Mazzah. A secret reason is attempting to locate possible harpy lairs ...

Confirmed:
Dougal
Fydmar

Unconfirmed:
Cadeweed

NPCs:
Two-Birds (mercenary)
Barba(?)
Cadeweed would like to join as well.
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Re: Expedition planning and discussions

#152 Post by GreyWolfVT »

Dalin has an expedition planned but nobody else said they would join it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Re: Expedition planning and discussions

#153 Post by Spearmint »

Dalin has an expedition planned but nobody else said they would join it.
Yes this is from the Wargslayer advert of Red Eric on the bulletin board.

You could add to the board to provoke interest and then gather and chat with possible recruits once you return from current expedition.
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Re: Expedition planning and discussions

#154 Post by GreyWolfVT »

Spearmint wrote: Sun Oct 17, 2021 11:35 pm
Dalin has an expedition planned but nobody else said they would join it.
Yes this is from the Wargslayer advert of Red Eric on the bulletin board.

You could add to the board to provoke interest and then gather and chat with possible recruits once you return from current expedition.
I honestly have no idea what to add I think what Red Erik already has up there is all that can really be said.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Expedition planning and discussions

#155 Post by Bluetongue »

I am fine with just holding off starting the Sauron Mound expedition if it means that one or two new characters and folk nearing the end of current expeditions return to town and can be enticed to join us. Five players rather than three increases survivability.
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Re: Expedition planning and discussions

#156 Post by Quonundrum »

The "Barrow Mounds: Under the Vulture's Shadow" group is now fully assembled.

Cadeweed (gurusql)
Dougal (Karaunios)
Rickford (Hireling)
Two-Birds (Mercenary)
Moriartus (Quonundrum)
Gerard (Paladin)
Fydmar (scottjen)
Duval (Hireling)
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Re: Expedition planning and discussions

#157 Post by Bluetongue »

Golgarth

I think reasonably the group saving him should be happy to repatriate him back to Helix. Even if a Cure Light Wounds was ministered to him at the church, it might take him only to minimal hp at best and then he would still need another day to pray for himself.

So I think you need to plan the expedition without him, he can of course recover and adventure back out in a few days, but I think his Sauron Secret expedition will be concluded once he safely gets back to town.

Best of luck to the rest, hope to hear your tavern songs when you return. Thank you for those who rescued me too,
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Re: Expedition planning and discussions

#158 Post by Spearmint »

We can roleplay any interaction with the church, presuming you arrive back in Helix safely.

I think though you have summed up your situation quite well and recuperating in Helix will take you a week nearly just to awake from your comatose state. So you can be walking wounded by 16th and possibly fit to venture again, subject to using Cure spells on yourself by 18th.
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Re: Expedition planning and discussions

#159 Post by Bluetongue »

Golgarth returns to Helix on May 10th at -5hp, recuperates under the hand of the nurses at +1hp a day.

Coming out of his coma six days later on May 16th on +1hp, spends the day in Thanksgiving and prayer. Prays for a CLW for the next day which he uses upon himself (selfish b'stard)

Golgarth casts Cure light wounds [1d8]=6

So he is fully fit and enabled to adventure a week after his attack, on May 17th.
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Re: Expedition planning and discussions

#160 Post by Spearmint »

Great. Golgarth can make a post in the tavern thread or chapel thread dated May 17th. Probably best to wait until all current characters in town have left so we can adjust the chronology and not overlap stuff.

Probably by the time you recover, the expeditions will have returned with news, plot-hooks and more lines of exploration and adventure.
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