Adventure 2.0

Harpoonrgm84a
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Teflon
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Re: Adventure 2.0

#141 Post by Teflon »

I think we should start on the sleeping area floor.
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Re: Adventure 2.0

#142 Post by Harpoonrgm84a »

If you still want to try a bait, you have time. All the attacks have taken place well into the night shift. You have several hours to set up something. Lloyd, what area did you want to buddy up in?
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Re: Adventure 2.0

#143 Post by MajorTom »

Teflon wrote: Wed Aug 05, 2020 9:04 am I think we should start on the sleeping area floor.
Rick nods in agreement and heads with T'prin to the sleeping area floor.
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Re: Adventure 2.0

#144 Post by mghaught »

"One thought for the bait is to have one of our combatants, say Rick, in a room off by himself. We don't know how intelligent this creature is so maybe not have obvious weapons visible. Then the three of you on patrol can make sure to always be just a minute away."
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Re: Adventure 2.0

#145 Post by Teflon »

I get on the comm with daz who is on the security monitor duty, ( im guessing she has some of the scientist with her.
"Daz, can you ask the guys with you, how many sathar bodies they have, and if they are all accounted for?"
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Re: Adventure 2.0

#146 Post by Harpoonrgm84a »

The scientists report that all Sathar corpses are accounted for and present.
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Re: Adventure 2.0

#147 Post by Jaakari »

Harpoonrgm84a wrote: Thu Aug 06, 2020 1:21 am If you still want to try a bait, you have time. All the attacks have taken place well into the night shift. You have several hours to set up something. Lloyd, what area did you want to buddy up in?
How about the Engineering area? If there’s time, can Lloyd stop in the morgue to see the puncture wounds?
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Re: Adventure 2.0

#148 Post by MajorTom »

Rick agrees to act as bait but wants to make sure someone else is relatively close. He will have his zap gun (electrostunner), laser pistol and sword handy but not obvious.
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Re: Adventure 2.0

#149 Post by Harpoonrgm84a »

Well, there is no engineering section, Lloyd. The labs are Xenobiology, Xenoanthropology, Xenobiochemistry, and Xenotoxology. What were you looking for in respect to the puncture marks.
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Re: Adventure 2.0

#150 Post by Harpoonrgm84a »

Rick, where would you like to set up to be bait?
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Re: Adventure 2.0

#151 Post by Jaakari »

Harpoonrgm84a wrote: Sat Aug 08, 2020 12:14 pm Well, there is no engineering section, Lloyd. The labs are Xenobiology, Xenoanthropology, Xenobiochemistry, and Xenotoxology. What were you looking for in respect to the puncture marks.
I just assumed they had a facilities area.

Xeno toxicology for now.

Previously I wrote two long requests for observation information and even rolled in the event it would be useful.

I want to know if it can be determined if one of the wounds is an entry wound and the other an exit wound. Also, if blood was destroyed or removed, did the body veins and such collapse Or are they still filled with some kind of fluid.

I can find the old request if you want.
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Re: Adventure 2.0

#152 Post by Jaakari »

Check August 2 for the most recent re-state on the request.
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Re: Adventure 2.0

#153 Post by Harpoonrgm84a »

Both wounds appear to be entry wounds. As for the request on the blood, that would require an extensive autopsy to be done on the body. As far as your medic, "T'prin, could determine, there was just no blood left in the body. The other noteworthy thing is that all of the bite marks were deep enough to hit the carotid artery.
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Re: Adventure 2.0

#154 Post by Teflon »

as long as the heart is beating, all you have to do is open the vein and let it flow.
I had a thought last night could it be one of the scientist might be our culprit, maybe a Sathar sympathizer.
how many scientists, and what races?
also all accounted for?
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Re: Adventure 2.0

#155 Post by Harpoonrgm84a »

The compliment of the lab is 15 "admin" personnel, and 45 researchers. All fatalities have been the researchers. All 4 member races are here.
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Re: Adventure 2.0

#156 Post by Teflon »

only researchers being targeted points back to one of the admins being involved.
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Re: Adventure 2.0

#157 Post by MajorTom »

If the deaths have all been within the lab area, then Rick will set himself up in one of the labs, while making sure that someone else on the team is concealed nearby.
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Re: Adventure 2.0

#158 Post by Jaakari »

That’s not strictly true, that all liquid will be gone from a tube or a network of tubes. Thermodynamics tells us otherwise. Even with a pulsatronic pump, there’s a point when you need to introduce energy (like hanging Or injection) to drain blood from a body. There’s too much capillary surface area to surrender it all to flow when you reduce the volume. Lloyd is thinking of this in terms he understands, like hydraulics or even water lines, even then you need to blow air or put solvent in the lines, and is used to using a lift to help drain oils or emulsions.

Thanks for the info on the wounds.

It doesn’t change where he’s going to lurk with his assigned ‘buddy’. He will also look into his trapping idea if the station has any of the types of canisters or pumps he mentioned in a previous post.

Also, is there any sensor here in the station that can detect ultrasound? Like echolocation.
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Re: Adventure 2.0

#159 Post by Harpoonrgm84a »

Lloyd, there is a similar device in the Xeno-anthropology lab that you can use. It has a limited range of only a few meters, but might be modified by a technician.
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Re: Adventure 2.0

#160 Post by Harpoonrgm84a »

Okay, is everyone caught up enough to move on?
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