UE Issue #3: Smash and GRAB

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Rex
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Re: UE Issue #3: Smash and GRAB

#1361 Post by Rex »

Azir

She will use a Move By attack. Do you want to use the previous roll and just modify it or a new roll?

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Re: UE Issue #3: Smash and GRAB

#1362 Post by gurusql »

Into the Brick Warehouse - Segment of Unconsciousness
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 2, Segment 5


"L" (Formerly "Pilot"): DEX 20, Init (6,1,5) - On Ground
V: DEX 20, Init (4,3,5) - Unconscious
Knight Light: DEX 20/18, DEF 18, END 8/36, STUN 8/27, Init (?,?,?)
Eclipse: DEX 20, DEF 21/25, END 26/46, STUN 5/29, BODY 8/10, Init (?,?,?)
T: DEX 18, Init (6,6,3)
Oly: DEX 18, DEF 18. END 0/36, STUN -13/32, Init (6,1,2) - Unconscious
Dos Seso: DEX 18, DEF 24/23, END 23/40, STUN 14/29, Init (3,6,4)
Force: DEX 18, Init (1,5,5) - Unconscious
Azir: DEX 18, DEF 27, END 51/56, STUN 46/56, Init (?,?,?)
Black Suit Dude 5: DEX 17, Init (6,4,2) - Unconscious
Black Suit Dude 3: DEX 17, Init (4,1,4)
Black Suit Dude 1: DEX 17, Init (3,2,6)
Black Suit Dude 4: DEX 17, Init (3,2,5)
Black Suit Dude 2: DEX 17, Init (2,1,1) - Entangled


Azir leaps and sticks out her arm to try and tries to pound "L". With her skill level in offense and the -2 for the Move-By she just hits. The damage is (5.5+v/5)d6 = 8.5d6 so the damage is 8d6 = (1+6+6+4+5+6+1+5)=34 + 0.5d6 (4) = 2 -> 9 BODY and 36 STUN. The clothes-line knocks "L" to the ground in the next hex.

BSD #3, #1 move to attack Dos Seso. BSD #3 hit Dos Seso for 14 STUN (4 min) and BSD #1 misses. BSD #4 has to get up and then move - so no attack.

That finishes segment 5, Knight Light gets his recovery. segment 6 and segment 7 - on to segment 8.

Initiative and attacks for those at the top.
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Re: UE Issue #3: Smash and GRAB

#1363 Post by shaidar »

Eclipse

Initiative: [_3d6]=(6+3+3)=12

Eclipse activates his metal sense and scans the enemy around Dos Sesos, he them moves towards them (half-move east).

"Dos Sesos, I'll try to keep the men in black down, you try and take out the grey one firing the beam."

He once again spreads his energy beam between #3,#4 and #1
OCV = 7 -1 (move) +1 (skill) = 7

VS #3:
Attack: [_3d6]=(5+2+2)=9
DCV = 11 + 7 - 9 = 9-
dmg: [_7d6]=(2+1+3+4+1+4+2)=17 STUN, 5 BODY

VS #1:
Attack: [_3d6]=(6+6+6)=18
DCV = 11 +7 - 18 = 0

VS #1:
Attack: [_3d6]=(4+1+6)=11
DCV = 11 +7 -11 = 7-
dmg: [_7d6]=(2+5+2+4+1+6+2)=22 STUN, 7 BODY
Last edited by shaidar on Sat Mar 25, 2023 11:56 am, edited 1 time in total.

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Re: UE Issue #3: Smash and GRAB

#1364 Post by Leitz »

Knight Light

Initiative [_3d6]=(1+2+1)=4

Could use that for a great attack roll!

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Re: UE Issue #3: Smash and GRAB

#1365 Post by Rex »

Azir

Initiative [_3d6]=(2+1+1)=4

LOL, likewise.

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Re: UE Issue #3: Smash and GRAB

#1366 Post by gurusql »

Looks like I did Segment 5 twice, so the second one should have been Segment 8, 9 - Moving to segment 10.

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Re: UE Issue #3: Smash and GRAB

#1367 Post by gurusql »

Into the Brick Warehouse - Segment of Unconsciousness
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 2, Segment 10


Eclipse: DEX 20, DEF 21/25, END 26/46, STUN -1/29, BODY 5/10, Init (6,3,3) - Unconscious
"L" (Formerly "Pilot"): DEX 20, Init (6,1,5)
V: DEX 20, Init (4,3,5) - Unconscious

Knight Light: DEX 20/18, DEF 18, END 8/36, STUN 8/27, Init (1,2,1)
T: DEX 18, Init (6,6,3)
Oly: DEX 18, DEF 18. END 0/36, STUN -13/32, Init (6,1,2) - Unconscious
Dos Seso: DEX 18, DEF 24/23, END 23/40, STUN 14/29, Init (3,6,4)
Force: DEX 18, Init (1,5,5) - Unconscious
Azir: DEX 18, DEF 27, END 51/56, STUN 46/56, Init (2,1,1)
Black Suit Dude 5: DEX 17, Init (6,4,2) - Unconscious
Black Suit Dude 3: DEX 17, Init (4,1,4)
Black Suit Dude 1: DEX 17, Init (3,2,6)
Black Suit Dude 4: DEX 17, Init (3,2,5)
Black Suit Dude 2: DEX 17, Init (2,1,1) - Entangled


Eclipse flies above (2 hex height) the location of Dos Seso and suggests some tactics while he attempts to blast three of the black suite dudes. He does hit BSD #3 and BSD #4 for limited damage.

The green skinned alien gets back up, ignores Azir for the moment and then continues to push that trauma, pain and overall lack of confidence into Eclipse's mind. The pain is real as his mind is being cut as from the inside. (3 BODY and 6 STUN) which knocks out the party leader. Eclipse falls to the ground (4 m) as his force field drops. He takes 2 BODY and 6 STUN from the fall, but luckily his non-force field defenses stop that damage. Eclipse lands at the feet of Dos Seso, between him at the three BSDs.

"V" does not move this segment

That takes us to Knight Light.
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Re: UE Issue #3: Smash and GRAB

#1368 Post by Leitz »

Knight Light

Exhausted, and still weak from being almost knocked unconscious. Knight Light set the fear aside. He could analyze it later, there was probably a better idea than what he was doing. Still, something had to be done, and he needed to do his part.

He lept forward, and cleared his mind.

Half move Superleap (6") heading straight southwest, not using STR. TK punch on T. OCV 6, +1 CSL, +1 Jedi powers, -2 Range, -1 Move. If it hits, 4 Body, 15 Stun. 0 Knockback
Base Attack (OCV 6) [_3d6]=(3+6+2)=11
TK "Punch" [_6d6]=(6+1+3+2+1+2)=15
Knockback [_2d6]=(6+5)=11

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Re: UE Issue #3: Smash and GRAB

#1369 Post by gurusql »

Into the Brick Warehouse - Segment of Unconsciousness
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 2, Segment 10 - continues


Eclipse: DEX 20, DEF 21/25, END 26/46, STUN -1/29, BODY 5/10, Init (6,3,3) - Unconscious
"L" (Formerly "Pilot"): DEX 20, Init (6,1,5)
V: DEX 20, Init (4,3,5) - Unconscious
Knight Light: DEX 20/18, DEF 18, END 8/36, STUN 8/27, Init (1,2,1)
T: DEX 18, Init (6,6,3)
Oly: DEX 18, DEF 18. END 0/36, STUN -13/32, Init (6,1,2) - Unconscious
Dos Seso: DEX 18, DEF 24/23, END 23/40, STUN 14/29, Init (3,6,4)
Force: DEX 18, Init (1,5,5) - Unconscious

Azir: DEX 18, DEF 27, END 51/56, STUN 46/56, Init (2,1,1)
Black Suit Dude 5: DEX 17, Init (6,4,2) - Unconscious
Black Suit Dude 3: DEX 17, Init (4,1,4)
Black Suit Dude 1: DEX 17, Init (3,2,6)
Black Suit Dude 4: DEX 17, Init (3,2,5)
Black Suit Dude 2: DEX 17, Init (2,1,1) - Entangled


Knight Light jumps and attempts Force Punch against "T" (I assume), but just misses.

"T" fires a light beam back at Knight Light and misses by a wide margin.

Dos Seso moves to the other side of "T" and gives him a Mind Attack hitting him for 17 STUN and knocking him unconscious.

Force and Oly remain unconscious.

This takes us to Azir's action.
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Rolls
DS - [_3d6]=(4+2+2)=8[_4d6]=(6+4+6+1)=17

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Re: UE Issue #3: Smash and GRAB

#1370 Post by Rex »


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Re: UE Issue #3: Smash and GRAB

#1371 Post by gurusql »

Into the Brick Warehouse - Segment of Unconsciousness
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 2, Segment 10 - (end of)


V: DEX 20, Init (6,6,4) - Unconscious
"L" (Formerly "Pilot"): DEX 20, Init (3,5,2)
Eclipse: DEX 20, DEF 21/25, END 26/46, STUN -1/29, BODY 5/10, Init (?,?,?) - Unconscious
Knight Light: DEX 20/18, DEF 18, END 8/36, STUN 8/27, Init (?,?,?)
T: DEX 18, Init (4,1,4) - Unconscious
Force: DEX 18, Init (3,6,2) - Unconscious
Oly: DEX 18, DEF 18. END 0/36, STUN -13/32, Init (3,1,3) - Unconscious
Dos Seso: DEX 18, DEF 24/23, END 23/40, STUN 14/29, Init (2,2,5)
Azir: DEX 18, DEF 27, END 51/56, STUN 40/56, Init (?,?,?)
Black Suit Dude 5: DEX 17, Init (6,1,6) - Unconscious
Black Suit Dude 2: DEX 17, Init (5,4,4) - Entangled
Black Suit Dude 4: DEX 17, Init (5,3,2)
Black Suit Dude 1: DEX 17, Init (4,2,3)
Black Suit Dude 3: DEX 17, Init (1,4,3)


Azir's blow does not hit "L".

The Black Suit Dude's all agree that Azir is the biggest threat and move to take her down. BSD #3 and BSD #1 punches to not hit Azir, but BSD #4 does. The blow does 22 STUN (6 min) with no knockback.

With that we finish 10, 11 and move to Segment 12. Initiative

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Re: UE Issue #3: Smash and GRAB

#1372 Post by Leitz »

Knight Light

I believe KL's END is down to 3.

Initiative [_3d6]=(5+4+1)=10

On the assumption that KL goes first, he will Super leap to get his light sabre, bringing his END to 2. With the light sabre he can attack with less END usage. Well, attack in a later segment. :)

It might also be useful if I posted the IC action in the right thread...

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Re: UE Issue #3: Smash and GRAB

#1373 Post by gurusql »

Into the Brick Warehouse - Segment of Unconsciousness
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 2, Segment 12


V: DEX 20, Init (6,6,4) - Unconscious
Knight Light: DEX 20/18, DEF 18, END 2/36, STUN 8/27, Init (5,4,1)
"L" (Formerly "Pilot"): DEX 20, Init (3,5,2)
Eclipse: DEX 20, DEF 21/25, END 26/46, STUN -1/29, BODY 5/10, Init (?,?,?) - Unconscious
T: DEX 18, Init (4,1,4) - Unconscious
Force: DEX 18, Init (3,6,2) - Unconscious
Oly: DEX 18, DEF 18. END 0/36, STUN -13/32, Init (3,1,3) - Unconscious
Dos Seso: DEX 18, DEF 24/23, END 18/40, STUN 14/29, Init (2,2,5)

Azir: DEX 18, DEF 27, END 51/56, STUN 40/56, Init (?,?,?)
Black Suit Dude 5: DEX 17, Init (6,1,6) - Unconscious
Black Suit Dude 2: DEX 17, Init (5,4,4) - Entangled
Black Suit Dude 4: DEX 17, Init (5,3,2)
Black Suit Dude 1: DEX 17, Init (4,2,3)
Black Suit Dude 3: DEX 17, Init (1,4,3)


I forgot to move the BSD's on the map as described, completed that.
V does not get to act on this segment.
Knight Light jumps over an gets his light saber.
L flies up 2 hexes and launches a fear attack at Azir, but it misses :eek:
Eclipse starts to recover..
T starts to recover.
Force and Oly remain down.
Dos Seso Mind Attacks T and ruins that recovery (and does some additional damage)

With that it is Azir's move.
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Re: UE Issue #3: Smash and GRAB

#1374 Post by Rex »

Azir

Azir will attempt a leap/Move By attack.

Using my punch macro.

Offense Punch [_3d6]=(5+4+2)=11 [_11d6]=(2+6+1+4+3+5+4+4+2+2+6)=39 [_2d6]=(1+3)=4

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Re: UE Issue #3: Smash and GRAB

#1375 Post by gurusql »

Into the Brick Warehouse - Segment of Unconsciousness
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 2, Segment 12 - The end of the segment


V: DEX 20, Init (5,1,3) - Unconscious
"L" (Formerly "Pilot"): DEX 20, Init (4,6,1)
Knight Light: DEX 20/18, DEF 18, END 9/36, STUN 15/27, Init (?,?,?)
Eclipse: DEX 20, DEF 21/25, END 15/46, STUN 15/29, BODY 5/10, Init (?,?,?) - Wakes up
T: DEX 18, Init (6,3,3) - Unconscious
Force: DEX 18, Init (4,4,4) - Wakes up
Oly: DEX 18, DEF 18. END 0/36, STUN -5/32, Init (2,3,3) - Unconscious
Dos Seso: DEX 18, DEF 24/23, END 25/40, STUN 21/29, Init (1,1,4)
Azir: DEX 18, DEF 27, END 56/56, STUN 51/56, Init (?,?,?)
Black Suit Dude 5: DEX 17, Init (6,4,1) - Unconscious
Black Suit Dude 2: DEX 17, Init (5,4,6) - Entangled
Black Suit Dude 4: DEX 17, Init (5,4,3)
Black Suit Dude 1: DEX 17, Init (2,1,3)
Black Suit Dude 3: DEX 17, Init (1,1,4)


Just finishing out segment 12, Azir attempts a jumping move-by on the flying L, but misses.

BSD #4 and #3 both punch at Azir and miss.
BSD #1 does the same and hits her for 15 STUN (6 min)

That takes us to Turn 3 Segment 1 . . . 2 . . . 3.

And everyone gets a REC (with Eclipse getting two) - this has been recorded. Initiative and winning players can act.

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Re: UE Issue #3: Smash and GRAB

#1376 Post by Leitz »

Knight Light

Initiative [_3d6]=(5+6+6)=17

Wow! Glad I got that on Init, and not a skill roll...

Can KL pick up the light sabre, do a half move, and still attack?

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Re: UE Issue #3: Smash and GRAB

#1377 Post by gurusql »

Leitz wrote: Thu Mar 30, 2023 12:46 am Can KL pick up the light sabre, do a half move, and still attack?
Yes, picking up the light saber is a casual str grab which is a 0 phase action.

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Re: UE Issue #3: Smash and GRAB

#1378 Post by Rex »


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Re: UE Issue #3: Smash and GRAB

#1379 Post by shaidar »


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Re: UE Issue #3: Smash and GRAB

#1380 Post by Leitz »

Knight Light

As Knight Light picked up his light sabre, he whispered into his comm. "Everyone, focus on the standing super. Let's take him off the board."

He clipped off his light sabre, relaxed his mind, and called on the Force to attack L.


Attack OCV 6, base roll 10, +1 Jedi Powers, +1 CSL Base Attack (OCV 6) [_3d6]=(4+3+3)=10
Damage 7 Body, 23 Stun Force Blast Effect [_7d6]=(1+6+4+1+3+2+6)=23
Knockback 6" (7 x 2) - 8 Knockback [_2d6]=(3+5)=8

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