Hmmm....are you sure you are reading that right? Looks ambiguous to me. lol
Adventure 2.0
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- Ranger Knight
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- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Okay, your examination of the reactor indicates it is operating normally. No warning indicators are flashing. Everything shows green or in the nominal range. As you are looking it over, you feel that sensation like someone is looking over your shoulder. Looking back, you see a couple of Sathar also looking the device over as well. You see them point and say something.
Re: Adventure 2.0
Out of shear morbid curiosity t'prin wants to check his chronocom and see if the internet exists and check the date and time.
MI
MI
Re: Adventure 2.0
Rick remains in the explorer manning the gun (in a non-threatening manner) and feeling nervous that some of the sathar want to ride with us.
Re: Adventure 2.0
Lloyd is mildly disappointed that he can’t see anything wrong, did his check identify the ‘off’ switch?
To distract the worms, he suddenly looks alarmed and points at something away from the group so they turn away “Oh! Whatever can that be?”
To distract the worms, he suddenly looks alarmed and points at something away from the group so they turn away “Oh! Whatever can that be?”
Re: Adventure 2.0
Output: To distract: [1d100]=31, against PER/LDR(?) of45.
If successful, he’ll try to turn it off while they are not looking.
If successful, he’ll try to turn it off while they are not looking.
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- Ranger Knight
- Posts: 1066
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Re: Adventure 2.0
Lloyd manages to distract the Sathar enough to get them looking away. Your technician check comes up with a likely way to shut it off, but you are not 100% sure on the option. The control panel is quite complex and unlike anything Lloyd has seen before.
Re: Adventure 2.0
Ha, ok, now we are getting somewhere. I realize there are probably disadvantages, but he’ll take a stab at it. He’ll look for the most likely way to turn it off and attempt it.
Re: Adventure 2.0
With some trepidation he flicks a switch and ejects a cassette or fuse or circuit breaker.
Tech 1: Output: To depower: [1d100]=8
Tech 1: Output: To depower: [1d100]=8
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
While the Sathar are bring distracted, are the scientists or technicians reacting to the shut off?
What does the yellow button have labeled? Can Lloyd use Intuition on it if he can’t interpret the symbols if present?
If so, Lloyd will try that.
What does the yellow button have labeled? Can Lloyd use Intuition on it if he can’t interpret the symbols if present?
If so, Lloyd will try that.
Re: Adventure 2.0
Test rolling a macro
Input: To understand: [_1d100], against INT/LOG of 45
Output: To understand: [_1d100]=(33)=33, against INT/LOG of 45
Input: To understand: [_1d100], against INT/LOG of 45
Output: To understand: [_1d100]=(33)=33, against INT/LOG of 45
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Lloyd notes this and looks back at the Sathar then rejoins the others in the explorer.
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Okay, everyone except T'prin is in the explorer and following the car that holds T'prin. After a short drive, the convoy stops in front of a large building with steps leading up to a series of doors. Numerous Sathar are entering and leaving the building. The Sathar with T'prin take him out and escort him up the steps toward the doors.
Re: Adventure 2.0
Daz looks to the others, "I guess we go in and follow?"
Re: Adventure 2.0
Lloyd waves agreement, “Let’s go.”
Re: Adventure 2.0
Rick joins them. He will have his laser rifle slung on his back. His other weapons are in their normal locations.
Re: Adventure 2.0
Daz will nod and depart the building. She has no weapons visible.