Adventure 2.0

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mghaught
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Re: Adventure 2.0

#1281 Post by mghaught »

MajorTom wrote: Sat Oct 23, 2021 1:26 am
mghaught wrote: Fri Oct 22, 2021 10:50 pm Daz: PER 55 [1d100]=36
PER is Persuasion. Perception is rolled using Intuition which, for DAZ, is 65.
Oops, I guess my other games are bleeding through! :lol:
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Re: Adventure 2.0

#1282 Post by Teflon »

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Re: Adventure 2.0

#1283 Post by Harpoonrgm84a »

Okay, Daz and T'prin, after the scientists turn on the reactor to start charging the power cells, you notice that the cavern all around you begins to glow with an unusual color. You start to see electrical discharges coming from crystalline formations near and far. Within a few more minutes, a small discharge hits the top of the reactor.
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Re: Adventure 2.0

#1284 Post by Teflon »

I yell to the scientist don't you see this turn it off
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Re: Adventure 2.0

#1285 Post by mghaught »

A concerned expression crosses her face and she points out the discharges to the scientists.
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Re: Adventure 2.0

#1286 Post by Harpoonrgm84a »

The scientists look up and scratch their heads in confusion. "Well, you don't see that every day."

The bursts get more frequent and violent as you watch. Professor J'Lan rushes to the reactor and starts trying to turn it off. As he messes with the controls, there is a blinding flash of light. Everyone make a Stamina check for me, please.

Scientist Stamina roll [1d100]=55
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Re: Adventure 2.0

#1287 Post by mghaught »

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Re: Adventure 2.0

#1288 Post by MajorTom »

Rick STA 70 - [1d100]=80
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Re: Adventure 2.0

#1289 Post by Teflon »

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Re: Adventure 2.0

#1290 Post by Harpoonrgm84a »

Those of you who failed the check get knocked unconscious. T'prin, it looks like you managed to stay awake. When the flash dies down, T'prin stares around at the unmoving people around him. You are also alarmed to see that you are standing in the middle of a city...populated by Sathar!
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Re: Adventure 2.0

#1291 Post by Teflon »

Umm this is bad....
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Re: Adventure 2.0

#1292 Post by Teflon »

Ok, moving slowly I sling my rifle on my back, then begin checking my group and the scientists and try to bring them to.
medical roll=[1d100]=13
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Re: Adventure 2.0

#1293 Post by Harpoonrgm84a »

Okay, T'prin manages to revive everyone. Daz and Rick awaken to find themselves surrounded by Sathar and looking at everyone..
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Re: Adventure 2.0

#1294 Post by mghaught »

Daz is quite unsure what to do and looks to the others. "Umm, hello?" She'll scan the area for any of the scientists. If she sees them, what are they doing?
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Re: Adventure 2.0

#1295 Post by MajorTom »

Rick also looks around baffled. Do the Sathar seem to be paying any attention to us?
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Re: Adventure 2.0

#1296 Post by Harpoonrgm84a »

The Sathar are looking you over and possibly talking among themselves in that hissing language you have heard through the news nets. The scientists are up and looking rather worried, except for Professor J'Lan. He is attempting to communicate with the Sathar through hand gestures and drawing in the dirt.
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Re: Adventure 2.0

#1297 Post by Teflon »

T'prin will pull Daz and rick in close and pretend he is checking them out, then whisper does it seem to you odd that j'lan seems to be adjusting to this situation a little to quickly? I think he may have set this up somehow. He was the one trying to shut down the reactor
T'prin wants to test something, I am going to attempt to move further into the city but if the sathar seem to be getting antsy or resistant, I will back off, I specifically want to move towards the building me and Rick tracked the creatures we fought to.
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Re: Adventure 2.0

#1298 Post by MajorTom »

Rick will play along with T-prin. He will also look around. Does the city we are in seem any different than the ruins we saw before?
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Re: Adventure 2.0

#1299 Post by mghaught »

Daz will follow T'prin's lead. She's also trying to figure out how much the current environment matched where they were previously.
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Re: Adventure 2.0

#1300 Post by Harpoonrgm84a »

T'prin Sneaky stat roll [1d100]=62
Rick Sneaky stat roll [1d100]=27
Daz Sneaky stat roll [1d100]=3

Okay, as everyone moves toward the buildings, none of the Sathar oppose your movement. Looking around, the city looks very similar to what you were in, but in much better condition. All of the buildings have intact doors and windows, as well as structurally intact. More Sathar are coming out to look everyone over. You see no weapons on any of the Sathar. Several are carrying devices with them. Daz, as you are walking toward some of the buildings, you catch a glimpse of what could be a spaceport nearby.
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