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Re: Adventure 2.0

Posted: Sun Sep 26, 2021 6:29 pm
by Harpoonrgm84a

Re: Adventure 2.0

Posted: Sun Sep 26, 2021 7:40 pm
by MajorTom
Ouch is right!

Rick still has 42 STA remaining. Here is initiative for the next round:

[1d10+6]=6+6=12

Re: Adventure 2.0

Posted: Tue Sep 28, 2021 1:14 am
by Teflon
Don't forget your protective suits

Re: Adventure 2.0

Posted: Tue Sep 28, 2021 1:25 am
by MajorTom
Teflon wrote: Tue Sep 28, 2021 1:14 am Don't forget your protective suits
Thanks, I completely forgot about my skeinsuit!

Rick is at 56 out of 70 STA.
His Skeinsuit, already damaged in previous battles, is at 22 point remaining.

Re: Adventure 2.0

Posted: Tue Sep 28, 2021 2:57 am
by Harpoonrgm84a
Sorry. I forgot to remind you about the suits!

Initiative Round 2 [1d10+2]=9+2=11

You guys win again. The crab like creatures will attack again but not moving.

Re: Adventure 2.0

Posted: Tue Sep 28, 2021 3:18 pm
by MajorTom
As the creature close to melee range, Rick slings his rifle and resorts to martial arts, knowing that his skills are nearly as effective against the crabs as they are against more common foes. He resolves to buy a decent melee weapon the next chance he gets.

Martial arts - need 68 or less to hit: [1d100]=49, Damage 7 points
Martial arts - need 68 or less to hit: [1d100]=52, Damage 7 points

Re: Adventure 2.0

Posted: Tue Sep 28, 2021 7:11 pm
by mghaught
Daz decides to switch to auto and spray the three creatures.

Pistol Attack 50- [1d100]=56 +20 due to auto mode.
Burst damage [7d10]=41 Depending on rounding that works out to 14 pts per creature.

Re: Adventure 2.0

Posted: Thu Sep 30, 2021 10:07 pm
by Harpoonrgm84a
MajorTom wrote: Tue Sep 28, 2021 3:18 pm As the creature close to melee range, Rick slings his rifle and resorts to martial arts, knowing that his skills are nearly as effective against the crabs as they are against more common foes. He resolves to buy a decent melee weapon the next chance he gets.

Martial arts - need 68 or less to hit: [1d100]=49, Damage 7 points
Martial arts - need 68 or less to hit: [1d100]=52, Damage 7 points
Was this versus a single target or both?

Re: Adventure 2.0

Posted: Thu Sep 30, 2021 10:13 pm
by Harpoonrgm84a

Re: Adventure 2.0

Posted: Fri Oct 01, 2021 2:25 am
by Teflon
T'prin is going to move out in a wide flanking maneuver to try to get a line of fire on the 3 on Daz while moving I will replace the grenades in my bag, unsling my rifle and chamber a round.

Re: Adventure 2.0

Posted: Fri Oct 01, 2021 1:31 pm
by MajorTom
Rick is now at:

51/70 for wounds
17/50 on his skeinsuit

Re: Adventure 2.0

Posted: Mon Oct 04, 2021 8:59 pm
by MajorTom
Initiative for next round (I think this is what we are waiting for): [1d10+6]=5+6=11

Re: Adventure 2.0

Posted: Wed Oct 06, 2021 1:02 am
by Harpoonrgm84a
Initiative Round 3 [1d10+2]=8+2=10

You guys win again. The creatures will maintain melee attacks.

Re: Adventure 2.0

Posted: Wed Oct 06, 2021 1:40 am
by mghaught
How badly injured do Daz's opponents appear?

She'll fire three shots at the most injured one.

Pistol Attack 50- [1d100]=62
Pistol Attack 50- [1d100]=74
Pistol Attack 50- [1d100]=35 for Pistol Damage [1d10]=8

Re: Adventure 2.0

Posted: Thu Oct 07, 2021 12:59 pm
by MajorTom
Rick will attack the most wounded that he sees with martial arts. Needs a 68 or less to hit:

Attack 1: [1d100]=96
Attack 2: [1d100]=93

He misses twice.

Re: Adventure 2.0

Posted: Thu Oct 07, 2021 3:49 pm
by Teflon
T'prin will target one of the creatures targeting Daz and fire full auto
[1d100]=38

damage=auto rifle damage [5d10]=35

Re: Adventure 2.0

Posted: Fri Oct 08, 2021 12:44 am
by Harpoonrgm84a
Okay, combined with T'prin and Daz's shots, one creature drops. Creature morale [1d100]=29
The creatures attack.
1(Daz) Creature 1 attack [1d100]=55
2(T'prin) Creature 2 attack [1d100]=53
3(Rick) Creature 3 attack [1d100]=78
4(Rick) Creature 4 attack [1d100]=95
Horrible rolling!! I mean, great for you guys!!
Creature initiative [1d10+2]=2+2=4

Re: Adventure 2.0

Posted: Fri Oct 08, 2021 1:08 am
by mghaught
Player initiative. Initiative [1d10+6]=1+6=7

Re: Adventure 2.0

Posted: Sat Oct 09, 2021 3:47 am
by Teflon

Re: Adventure 2.0

Posted: Sat Oct 09, 2021 8:01 pm
by mghaught
Daz fires off another 3 rounds. She mentally notes that she'll need to reload after this volley.

Pistol Attack 50- [1d100]=92
Pistol Attack 50- [1d100]=37 Pistol Damage [1d10]=2
Pistol Attack 50- [1d100]=100