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Re: Adventure begins
Posted: Fri May 01, 2020 12:40 am
by GreyWolfVT
Alvar "Well it is broken though isn't it they were trying to pit a wheel on it when we got here. Maybe we leave it and take what we can on the morses and mules?"
Re: Adventure begins
Posted: Fri May 01, 2020 1:46 am
by Darklin2
Lucus
Yes the wagon definitely goes with us. We should have questioned them before killing them. Just to see if they were sent by someone or just random thieves. Let's strip all their weapons and throw them in the wagon. Anything of value goes with us. We can use the wagon to bring all our loot back too. Let's see if we can fix the wheel.
Re: Adventure begins
Posted: Fri May 01, 2020 3:09 am
by spanningtree
Sasha:
I have reservations they would have damaged their own... Doubting the wagon was truly damaged she will dismount and inspect.
OCC: Int roll for basic engineering, her int is 15:
Int roll: [1d20] = 2
OCC: If they had a wagon, where are the animals drawing it?
Re: Adventure begins
Posted: Fri May 01, 2020 3:35 am
by wolfpack
pinned under the wagon is a fresh axel , there are 2 horses drawing the cart
Re: Adventure begins
Posted: Fri May 01, 2020 4:49 am
by Rex
Pieni
Pieni will search around to make sure nothing got missed then check their animals to make sure they are in good shape.
Re: Adventure begins
Posted: Fri May 01, 2020 10:45 am
by GreyWolfVT
Alvar "Alright very well so the wagon comes with us. Do we want to leave their bodies strewn about or does it matter? I am more worried about the bodies startling other innocent travellers mostly."
Re: Adventure begins
Posted: Fri May 01, 2020 12:27 pm
by Darklin2
Lucus
The bodies send a good message: Thugs will be dealt with severely. So I vote we leave them right here.
As he retrieves his weapons and starts throwing thug weapons into the back of the cart.
Make sure we grab all the bolts and arrows may have need of them later.
#Bitchesgetstitches.
Re: Adventure begins
Posted: Fri May 01, 2020 1:29 pm
by GreyWolfVT
Alvar helps strip the dead thugs of their valuables and toss them into the cart/wagon.
lol I love the hashtag Darklin2
#Brigandsgetwhattheygive
Re: Adventure begins
Posted: Fri May 01, 2020 4:11 pm
by wolfpack
you take the wagon and goods and mov eon. the rest of the day is uneventful so you stop to setup camp for nightfall.
watch order
Re: Adventure begins
Posted: Fri May 01, 2020 4:42 pm
by lowkey13
Berek will take first watch.
Re: Adventure begins
Posted: Fri May 01, 2020 4:45 pm
by Rex
Pieni
Pieni prefers an end watch.
Re: Adventure begins
Posted: Fri May 01, 2020 4:59 pm
by Darklin2
Lucus
Lucus will ask if there is anyone that is still injured before watch begins. I still have several spells for healing if anyone needs them.
OOC- 3 cure lights left if needed by anyone, before we sleep for the night.
After the healing of his party members, Lucus goes to the back of the wagon and climbs inside. Casts his Detect Magic on the valuables and weapons that the bandits had.
Re: Adventure begins
Posted: Fri May 01, 2020 5:15 pm
by wolfpack
Rex wrote:Tolman
Tolman will take of the middle watches.
If allowed he sleeps in his leather armor.
wrong game lol
Re: Adventure begins
Posted: Fri May 01, 2020 5:50 pm
by GreyWolfVT
Alvar will avoid a watch shift for now if possible otherwise he will take the last watch slot available.
ooc only injuries noted by DM's last battle post was
kreed r 5
HP Max 41/ current 29
berek p 5
HP Max 41/ current 30
if that helps with your healing options. 
Re: Adventure begins
Posted: Fri May 01, 2020 7:21 pm
by spanningtree
Sasha:
Thank you Lucus, I am uninjured. Sasha will take any open watch slot. She'll crack her spellbook and settle in with a mug of tea.
Re: Adventure begins
Posted: Fri May 01, 2020 7:34 pm
by Darklin2
Lucus
He will cast 2 CLW on Kreed.
It appears you took the brunt of that last battle. So this should help ease your pain.
[1d8] = 7 CLW
[1d8] = 3 CLW
Well that will help out. Now I will go see to Berek.
[1d8] = 3 CLW
That should help some.
Re: Adventure begins
Posted: Fri May 01, 2020 7:54 pm
by wolfpack
The night passes uneventful.
update spells
you come to a point where the path you follow enters into the woodlands
(you will need to leave the wagon behind)
slow going the rest of the day by mid afternoon you arrive at the promised ruins
The ruins are nothing more than the stone foundation of what was once a keep. Weeds and vines have overgrown the small two foot high walls and the stone flooring. It appears that recently much of the overgrowth has been stripped away.
Re: Adventure begins
Posted: Fri May 01, 2020 9:01 pm
by GreyWolfVT
Alvar looks for a spot to tie off Jack his mule.
Re: Adventure begins
Posted: Fri May 01, 2020 9:05 pm
by spanningtree
Sasha:
Sasha will take the horses drawing the wagon along with her, trailing behind. She'll also fill her mug with ale while she has a chance...
She ties the horses off as well at the ruins.
OCC: Spell load out = magic missile x 2 , push, levitate, mirror image, monster summoning I
Re: Adventure begins
Posted: Sat May 02, 2020 5:16 am
by Rex
Pieni
Same spells as before (see sheet).
She will find a spot for the ponies and get ready to head in with her wolves.
She had a cure light wounds to cast on someone before resting.
Cure Light Wounds [1d8] = 4