OOC
- Odin One Eye
- Pathfinder
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- Joined: Mon Dec 01, 2014 4:33 am
Re: OOC
Here is everyone's initiative:
Grognardsw = Gilbert O'Sullivan
1) Dagger= Closing: -1 / In Range: +3
2) Spear= Closing: +4 / In Range: +1
3) Bastard Sword= Closing: +1 / In Range: +1
4) Hand Axe= Closing: -1 / In Range: +2
Tibbius = Unrill
1) Dagger= Closing: -1 / In Range: +3
2) Broad Sword= Closing: +1 / In Range: +1
Rex = Slatra the Fiery
1) Footman's Mace= Closing: -1 / In Range: 0
2) Quarter Staff= Closing: +2 / In Range: +1
wolfpack = Rolograg
1) Bastard Sword= Closing: 0 / In Range: 0
2) Spear= Closing: +3 / In Range: 0
3) Club= Closing: -1 / In Range: +1
ken-do-nim = Parn Kellcorn
1) Club= Closing: -1 / In Range: 0
Storm11 = Hex Burrowbook
1) Shortsword= Closing: -1 / In Range: +2
2) Dagger= Closing: -1 / In Range: +3
Raven4544 = Gorash
1) Long Sword= Closing: 0 / In Range: +1
2) Dagger= Closing: -2 / In Range: +3
Please note that Closing is simply moving closer to your opponent and In Range is close enough for melee. These modifiers are added/subtracted from your 1d6 initiative roll. If you roll high enough you can get a second strike. Missile weapons are a 1d6 doubled.
Grognardsw = Gilbert O'Sullivan
1) Dagger= Closing: -1 / In Range: +3
2) Spear= Closing: +4 / In Range: +1
3) Bastard Sword= Closing: +1 / In Range: +1
4) Hand Axe= Closing: -1 / In Range: +2
Tibbius = Unrill
1) Dagger= Closing: -1 / In Range: +3
2) Broad Sword= Closing: +1 / In Range: +1
Rex = Slatra the Fiery
1) Footman's Mace= Closing: -1 / In Range: 0
2) Quarter Staff= Closing: +2 / In Range: +1
wolfpack = Rolograg
1) Bastard Sword= Closing: 0 / In Range: 0
2) Spear= Closing: +3 / In Range: 0
3) Club= Closing: -1 / In Range: +1
ken-do-nim = Parn Kellcorn
1) Club= Closing: -1 / In Range: 0
Storm11 = Hex Burrowbook
1) Shortsword= Closing: -1 / In Range: +2
2) Dagger= Closing: -1 / In Range: +3
Raven4544 = Gorash
1) Long Sword= Closing: 0 / In Range: +1
2) Dagger= Closing: -2 / In Range: +3
Please note that Closing is simply moving closer to your opponent and In Range is close enough for melee. These modifiers are added/subtracted from your 1d6 initiative roll. If you roll high enough you can get a second strike. Missile weapons are a 1d6 doubled.
- Odin One Eye
- Pathfinder
- Posts: 353
- Joined: Mon Dec 01, 2014 4:33 am
Re: OOC
Now that all players have submitted their character sheets, we are close to getting started. There are a couple things we need to establish like Marching Order and Night Watch. Let me know what you come up with.
- Odin One Eye
- Pathfinder
- Posts: 353
- Joined: Mon Dec 01, 2014 4:33 am
Re: OOC
Looks good to me, let's see what everyone else thinks.wolfpack wrote:marching order
hex (scouting ahead)
Gorash
Unril
slatra
Parn
Rolo
gilbert
or 2x2
hex (scouting ahead)
gorash unril
slatra parn
rolo gilbert
what do you think
-
- Rider of Rohan
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Re: OOC
agreed.
Re: OOC
Watch order is more difficult because we have so many spell casters.
We could do two hour shifts with two each maybe.
Starting with Parn and Gorash from day 10-12
Slatra and Hex from 12-2am
Gilbert and Unril from 2-4am
Rolo and Parn or Gorash 4-6am
Memorisation And breakfast from 6-8am and then ready to leave.
Or single
10-11am Parn
11-12am Gorash
12-1am Hex
1-2am Unril
2-3am Gilbert
3-4am Rolo
4-5am Slatra
5 am up and memorise spells whilst Gilbert and Unril guard and then breakfast and off.
Figuring Parn will need the most time to sleep and memorise given all the spells he is likely to have and how quickly druids get their magic, so he will need the longest time to sleep sooner rather than later and take the most time to memorise.
We could do two hour shifts with two each maybe.
Starting with Parn and Gorash from day 10-12
Slatra and Hex from 12-2am
Gilbert and Unril from 2-4am
Rolo and Parn or Gorash 4-6am
Memorisation And breakfast from 6-8am and then ready to leave.
Or single
10-11am Parn
11-12am Gorash
12-1am Hex
1-2am Unril
2-3am Gilbert
3-4am Rolo
4-5am Slatra
5 am up and memorise spells whilst Gilbert and Unril guard and then breakfast and off.
Figuring Parn will need the most time to sleep and memorise given all the spells he is likely to have and how quickly druids get their magic, so he will need the longest time to sleep sooner rather than later and take the most time to memorise.
Last edited by Storm11 on Fri Apr 10, 2020 12:26 pm, edited 1 time in total.
Greys Campaign.
Re: OOC
Marching order looks fine ... watch order I prefer to watch in pairs, bc this one time on a single watch I heard "it was a long day ... make a CON check ... oops ... you awaken to the sound of footsteps and guttural voices."
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: OOC
Storm11 wrote:Watch order is more difficult because we have so many spell casters.
We could do two hour shifts with two each maybe.
Starting with Parn and Gorash from day 10-12
Slatra and Hex from 12-2am
Gilbert and Unril from 2-4am
Rolo and Parn or Gorash 4-6am
Memorisation And breakfast from 6-8am and then ready to leave.
Or single
10-11am Parn
11-12am Gorash
12-1am Hex
1-2am Unril
2-3am Gilbert
3-4am Rolo
4-5am Slatra
5 am up and memorise spells whilst Gilbert and Unril guard and then breakfast and off.
Figuring Parn will need the most time to sleep and memorise given all the spells he is likely to have and how quickly druids get their magic, so he will need the longest time to sleep sooner rather than later and take the most time to memorise.
i like this
Starting with Parn and Gorash from day 10-12
Slatra and Hex from 12-2am
Gilbert and Unril from 2-4am
Rolo and Parn or Gorash 4-6am
Memorisation And breakfast from 6-8am and then ready to leave.
- ken-do-nim
- Pathfinder
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- Joined: Sat Nov 23, 2013 12:59 pm
- Location: Mansfield, MA
Re: OOC
What about second breakfast? Oh yeah I'm a gnome not a hobbit.
All of the above seems fine to me.
All of the above seems fine to me.
- ken-do-nim
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Re: OOC
Don't forget Wheezer my huge weasel animal companion.Odin One Eye wrote: ken-do-nim = Parn Kellcorn
1) Club= Closing: -1 / In Range: 0
Re: OOC
Oh yeah, good point! Would Roff the war dog roll her initiative separately, or does she get an attack based on Unril's initiative?ken-do-nim wrote:Don't forget Wheezer my huge weasel animal companion.Odin One Eye wrote: ken-do-nim = Parn Kellcorn
1) Club= Closing: -1 / In Range: 0
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
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माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
- Odin One Eye
- Pathfinder
- Posts: 353
- Joined: Mon Dec 01, 2014 4:33 am
Re: OOC
I am calculating initiatives for the pets now.tibbius wrote:Oh yeah, good point! Would Roff the war dog roll her initiative separately, or does she get an attack based on Unril's initiative?ken-do-nim wrote:Don't forget Wheezer my huge weasel animal companion.Odin One Eye wrote: ken-do-nim = Parn Kellcorn
1) Club= Closing: -1 / In Range: 0
- Odin One Eye
- Pathfinder
- Posts: 353
- Joined: Mon Dec 01, 2014 4:33 am
Re: OOC
Here is the starting initiative for your pets:
1) Wardog= Closing: -3 / In Range: +1
2) Psuedo Dragon= Bite Closing: -5 / In Range: 0
Tail Closing: -3 / In Range: +1
3) Giant Weasel= Closing: -3 / In Range: +1 (Your weasel has 9 hp)
4) War Hawk= Beak Closing: -3 / In Range +1
= Claws Closing: -2 / In Range +2
1) Wardog= Closing: -3 / In Range: +1
2) Psuedo Dragon= Bite Closing: -5 / In Range: 0
Tail Closing: -3 / In Range: +1
3) Giant Weasel= Closing: -3 / In Range: +1 (Your weasel has 9 hp)
4) War Hawk= Beak Closing: -3 / In Range +1
= Claws Closing: -2 / In Range +2
Last edited by Odin One Eye on Sat Apr 11, 2020 4:11 am, edited 1 time in total.
- ken-do-nim
- Pathfinder
- Posts: 381
- Joined: Sat Nov 23, 2013 12:59 pm
- Location: Mansfield, MA
Re: OOC
In general, is there an initiative option to "voluntarily go last"?
Re: OOC
Not sure how Odin One Eye will rule, but one approach would be that you can entirely evade attacks by anyone whose initiative you beat. You give that up if you attack someone who hasn't already attacked; then they can get you back.ken-do-nim wrote:In general, is there an initiative option to "voluntarily go last"?
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude