Short Rested
The group elects, with good reason, to barricade themselves in the stinky room, previously occupied by the axe beak monstrosities, and hole up for an hour to rest. Some brief scampering sounds heard overhead aside, the time passes without incident, and Rumple is found to be only mildly annoying during that time.
Feeling slightly restored, the door is cracked open and, when no threats are detected, the situation is deemed safe to proceed... and you're able to return to the room to the last room visited, where the group earlier dispatched of the stained glass golem.
While the stained glass window is no longer, a dusty blue rug still covers the floor and the many-faceted silver globe that Gulnur previous took, and subsequently returned, still rests on the altar.
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Actions?
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Date: 2 Martius 490 Time: 13:04
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions: None Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD (1d8): 1-1 = 0 | HP: 10-8 = 2-3 = 0+8 = 8 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD (1d6): 1-1 = 0 | HP: 8 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule Watch: Armored Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
I have no idea. I really hope no more parts of the building decide to attack us. He will investigate the room, weapon drawn just in case the table shows any aggression.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
The Search "I not be touching that blasted thing again,"Gulnar says, indicating the globe. Tova nods an implied agreement. "What was that thing?" he wonders aloud, questioning the strange stained glass creature they dealt with a short bit ago; colorful -- and likely sharp -- remnants of whatever that thing was still litter the floor. "I have no idea,"Vinwrick offers. "I really hope no more parts of the building decide to attack us." the halfling adds.
A quick search of the room -- which appears to be a space reserved for prayer or worship -- reveals nothing of interest aside from the dusty blue rug, stone altar with a red drape, and the many-faceted silver globe.
E04.jpg (60.11 KiB) Viewed 1678 times
There does not appear to be any other exit, aside from the window which overlooks the immediate area and is roughly 15-feet above ground.
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Actions?
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Date: 2 Martius 490 Time: 13:09
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions: None Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD (1d8): 1-1 = 0 | HP: 10-8 = 2-3 = 0+8 = 8 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD (1d6): 1-1 = 0 | HP: 8 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule Watch: Armored Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
When the room has been exhaustively searched, the ranger will head to the door leading to the room south of their current location, listening for any sounds inside. If he hears nothing, he will enter.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
Locked
Before leaving, Tova searches the altar and finds a few mentions of Manius, the god of mages, leading him to believe the area may have been set up for prospective followers to pay their respects.
After the group officially determines to leave, Vinwrick head to the second door in the lone hallway, just south of their current location. The ranger listens at the door and hears nothing, but as he lingers, he does detect a strong, stale odor emanating from inside this next room.
Locked.jpg (116.35 KiB) Viewed 1602 times
The sturdy oak door is locked.
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Actions?
---
Date: 2 Martius 490 Time: 13:14
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions: None Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD (1d8): 1-1 = 0 | HP: 10-8 = 2-3 = 0+8 = 8 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD (1d6): 1-1 = 0 | HP: 8 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule Watch: Armored Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
Turning back to the others, Vinwrick whispers, I don't hear anything, but something smells bad. Not rotting bad, more...body odor bad, maybe. And the door's locked. Anyone able to pick it? If nobody can do so, Vinwrick will use his crowbar to pry open the door.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
Bedroom
When it's revealed that no one in the group is adept at lockpicking, Vinwrick pulls out his crowbar and sticks it between the door and frame. It takes a considerable effort, and removes a significant-sized chunk of the doorframe, but the door does finally get pried open.
The odor hits you immediately – it is stale and musty, with a strong tinge of decay. An old set of drawers and a collapsed bed are the only furniture in this room. On the bed you can see traces of bones and rags – all that remains of a body long since dead.
There is a thick layer of dust everywhere in what appears to a bedroom or sleeping quarters.
Bedroom.jpg (80.65 KiB) Viewed 1580 times
Despite the minor racket caused by the lock-breaking efforts, there is no noise detected coming from the door in the opposite wall behind Gulnur.
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Actions?
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Date: 2 Martius 490 Time: 13:18
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions: None Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD (1d8): 1-1 = 0 | HP: 10-8 = 2-3 = 0+8 = 8 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD (1d6): 1-1 = 0 | HP: 8 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule Watch: Armored Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
Tova scans the floor for tracks in the dust before entering. He looks up above for anything waiting before entering. He will examine and search the remains and give a blessing over this unfortunate.
Bedroom
The thick layer of dust that coats the floor and generally fills the room is undisturbed, leaving no traces of activity anywhere. Tova takes precautions before entering the room, but does enter after nothing untoward is suspected. Moving to the bed, where the skeletal remains of the corpse responsible for the repulsive odor filling the room, the cleric notices a glint of something mixed in with the bones and remains of the deceased clothing.
Bedroom.jpg (80.49 KiB) Viewed 1564 times
Back in the hallway, Gulnur inspects the remaining door and confirms that it is unlocked.
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Actions?
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Date: 2 Martius 490 Time: 13:19
Daily Forecast
Sunrise: 7:59 Sunset: 19:23
Temperature: 72°
High: 72° Low: 67°
Light Sources: None Known Conditions: None Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD (1d8): 1-1 = 0 | HP: 10-8 = 2-3 = 0+8 = 8 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD (1d6): 1-1 = 0 | HP: 8 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule Watch: Armored Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
Bedroom... Closed!
As Vinwrick enters the room, intent on investigating the chest of drawers, Tova continues to examine the remains on the bed and prepares to perform a blessing over this unfortunate discovery.
SLAM!!!
Hallway.jpg (42.85 KiB) Viewed 1502 times
Outside in the hallway, Floki, Gulnur, and Rumple are startled when the door to the room is slammed shut!
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD (1d6): 1-1 = 0 | HP: 8 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Marching Order Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule Watch: Armored Sleep: No medium or heavy armor unless specifically declared.
Sleeping in Armor
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest.
When you finish a long rest during which you slept in medium or heavy armor, you regain only one-quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.