Session 1, Turn 5. Second turn of Adventure Phase.
Party: Durganor, Clough (Fresh), Tancred, Haar, Ganna, Cú Aislin (Angry), Grimm (Fresh)
As the group moves hurriedly forward,
Haar scans to the sides with his lantern. Caverns, after all, are rich places for tasty morsels rich in savory, earthy flavors. Haar's eyes catch something thick and purple in the dim light, growing on the stalactites.
Plump Helmets! These tasty mushrooms are a robust thickener for any stew. He breaks a few off and tucks them into his small sack with the lizard while the others worry about things like "where to next."
Having seen the goblin attempt to lead us into a trap, Grimm will approach him, if he can, and quietly tell him, out of the earshot of the others, if possible.
"I saw what you did, there... with the wire. I will do everything in my power to help you, and your people, if you help us here. I will shoot you myself, if I see another betrayal."
Ganna and Tabby do their best to keep up. Keeping an eye open in case of ambush.
"With all that noise anyone nearby knows about us now."
"Push on, goblin. There is power here, I can feel it," says Cu Aislin.
Tancred, the young warrior, turns to Cu Aislin and asks,
"So Cu, you offered me the use of your dagger a while back. I'm thinkin' that light up ahead might mean we need to be on our toes, so to speak. Mind if I borrow it now?" Cu doesn't say anything, but his Adam's apple Bob's below his mask as he swallows. He draws his dagger and passes it to Tancred, hilt first. As if that act awoke something in him, he pauses, swinging his pack down in front of him and hurriedly untying his sickle be for hustling to catch up with the rest of the group.
"Fools, running headlong into the goblins domain." says Clough as he arrives at the stalactite trap. More wary now, he allows the others a bit of room. He dims his lantern a little, moving slower, feeling the wall and listening to the babble of waters above the dwarven shouts. He edges forward, focusing on the blue light to guide him. Dagger in hand, he expects more goblin surprises.
...
Clough and his dimmed lantern slink forward,
Guhnk carefully watched between him and the wary-eyed dwarves. The smooth limestone bank of the waterway is easy to traverse as the party winds its way among the stalactites upstream, closer and closer to the blue light. The massive stone skewers swing back and forth like pendulums behind you, receding in the darkness, only occasionally clacking as they tap against another stalactite as you move on.
The passage slopes up steeply, the water burbling down the decline, then opens into a massive circular, domed room. The sides of the chamber recede beyond your lantern light, the center of the room is a placid
cenote -- cold, dark and unfathomably deep -- roughly 40 feet across here at the surface. The ceiling recedes upward, over 80 feet in its center. A shaft pierces upward at the center of the ceiling, a bluish shaft of residual sunlight flitering down from above, shining a column of illumination upon the center of the watery pool and making it glow faintly that you could likely see into its depths, and providing dim illumination the chamber outside your lantern light. A bucket hangs on a rope, dangling a few feet above the water's surface, the rope extending upwards in the shaft above.
Fat stalactites, shaped and hewn by mortal hands, stand around the pool, carved with sigils and glyphs around their sides and on their flat top surfaces, round as end tables. It doesn't take Cu Aislin to inform you - you all can feel the spirits here, the raw, deep power of this magical place.
That said, the place also is strewn with a distressing amount of bones and trash, most of it mounded along the wall to your left. Hunks of bone, tattered cloth, offal and waste, and the rusty indication of things once metal.
Actions?