Re: Group 2, Episode 2: Greenest in Flames
Posted: Fri Mar 29, 2019 3:50 am
The Cellar
"Splendid," Governor Nighthill says once member of the group begin to accept his suggestion.
"Ah, perfect timing," the governor says, turning when the loud clanking of keys is heard coming from behind him. The source of the sound, a muscular dwarf with knotted, tangled, bright red hair and a grizzled face approaches. "That focking flying lizard is hitting my last nerve!" the dwarf curses.
"Allow me to introduce you to Escobert the Red, the master of the keep," Governor Nighthill says, attempting to make introductions; but the perturbed dwarf is in no mood. "I'm sick of his shite!" he curses. "Someone, now, teach me how to use a bow -- I want to stick in arrow in its arse!" The Governor, as if he's performed this subdual act an occasion or two before, manages to calm his castellan.
"Escobert here, he was responsible for overseeing the tunnel's construction; he will lead you to the cellar and its entrance, and answer any questions you may have --" he says, then turns to his dwarven leader.
"Right?" he states firmly, to which Escobert nods affirmatively. Before releasing the group to Escobert's lead, Governor Nighthill gathers the group together to expound upon his request. "It's unlikely any townsfolk will be out by the stream, but any locals you come across should be saved and brought back here, understood?" Once agreement has been made, he stares out between the battlements for a few moments until he spots what he's looking for. "There," he says, pointing out over the wall and into the crowd. "See the purple cloak?" Sure enough, encircled by at least a dozen guards, the group is able to spot a human-sized figure wearing a long purple cloak with golden embellishments and carrying a halberd. "We've been studying them since the invading forces began the assault, and we figure that to be the leader."
"Now, in addition to rescuing any locals, I’d give anything to know what we’re up against, and why. For that, we need a prisoner. I doubt we'll get much from your capture," he says to Kañ-Demir. "A commander, even a low-ranking one, is best -- but I caution you against making an attempt against their leader there. Understood?”
The group is dismissed by Governor Nighthill with their instructions and is led by Escobert down the stairway to main level. Once there, the dwarf leads the group to a small wooden hatch inset into the stone floor in the southeast section of the keep. "Down," Escobert says simply, and waits for each of the adventurers to descend the angled stone stairway before him, one at a time. After maybe 10-feet, the stairs end, opening into a small square storage area or cellar. It's dark. The eyesight for everyone adjusts to this lack of light... except for Dureau. "You blasted humans can't see in the dark... for effs sake!" Escobar curses. "There," he says, pointing to a chest lying on the floor just off to the right. "You can use one of the Governor's torches," he says.
Barrels and crates are piled high along the opposite wall on the far side of this small, square room. "The door is behind those," Escobert states, then sits back and waits, with his powerful arms crossed over his chest, while the group works to clear the space.
After a few minutes of effort, a locked ironbound door is uncovered. The castellan approaches the door, jingling the keys on his massive keyring, looking for the proper fix. It takes a dozen or so tries, but the proper key is eventually found. "Here," he says, handing it to Grimbul, a fellow dwarf. "You lose this, I'll kill you."
"Just follow this until it ends. The key should also open the locked iron grate made to look like a sewer outlet on the opposite end."
"Don't get caught." he says, then climbs the stairs back up into the castle, presumably to pick up some archery skills.
Grimbul puts the key to the lock, and while it is stiff, it does open.
The tunnel is dark, narrow, and dark. And long, as the end is not in sight. "It's going to need to be single-file," Grimbul notes as he gets a closer looked at the walls of the cramped tunnel.
---
Ed, please add the key to the inventory section of your character sheet. Feel free to list it in the 'Other Possessions' section.
Before we continue, can you confirm the marching order you guys worked out earlier (here) and fit Targ into the mix somewhere? It's going to be single-file in the tunnel, so I want to make sure everyone gets lined up correctly.
---[/ooc]
Date: 08 Kythorn 1489
Time: 20:59
Temperature
Character Status
Rolls
"Splendid," Governor Nighthill says once member of the group begin to accept his suggestion.
"Ah, perfect timing," the governor says, turning when the loud clanking of keys is heard coming from behind him. The source of the sound, a muscular dwarf with knotted, tangled, bright red hair and a grizzled face approaches. "That focking flying lizard is hitting my last nerve!" the dwarf curses.
"Allow me to introduce you to Escobert the Red, the master of the keep," Governor Nighthill says, attempting to make introductions; but the perturbed dwarf is in no mood. "I'm sick of his shite!" he curses. "Someone, now, teach me how to use a bow -- I want to stick in arrow in its arse!" The Governor, as if he's performed this subdual act an occasion or two before, manages to calm his castellan.
"Escobert here, he was responsible for overseeing the tunnel's construction; he will lead you to the cellar and its entrance, and answer any questions you may have --" he says, then turns to his dwarven leader.
"Right?" he states firmly, to which Escobert nods affirmatively. Before releasing the group to Escobert's lead, Governor Nighthill gathers the group together to expound upon his request. "It's unlikely any townsfolk will be out by the stream, but any locals you come across should be saved and brought back here, understood?" Once agreement has been made, he stares out between the battlements for a few moments until he spots what he's looking for. "There," he says, pointing out over the wall and into the crowd. "See the purple cloak?" Sure enough, encircled by at least a dozen guards, the group is able to spot a human-sized figure wearing a long purple cloak with golden embellishments and carrying a halberd. "We've been studying them since the invading forces began the assault, and we figure that to be the leader."
"Now, in addition to rescuing any locals, I’d give anything to know what we’re up against, and why. For that, we need a prisoner. I doubt we'll get much from your capture," he says to Kañ-Demir. "A commander, even a low-ranking one, is best -- but I caution you against making an attempt against their leader there. Understood?”
The group is dismissed by Governor Nighthill with their instructions and is led by Escobert down the stairway to main level. Once there, the dwarf leads the group to a small wooden hatch inset into the stone floor in the southeast section of the keep. "Down," Escobert says simply, and waits for each of the adventurers to descend the angled stone stairway before him, one at a time. After maybe 10-feet, the stairs end, opening into a small square storage area or cellar. It's dark. The eyesight for everyone adjusts to this lack of light... except for Dureau. "You blasted humans can't see in the dark... for effs sake!" Escobar curses. "There," he says, pointing to a chest lying on the floor just off to the right. "You can use one of the Governor's torches," he says.
Barrels and crates are piled high along the opposite wall on the far side of this small, square room. "The door is behind those," Escobert states, then sits back and waits, with his powerful arms crossed over his chest, while the group works to clear the space.
After a few minutes of effort, a locked ironbound door is uncovered. The castellan approaches the door, jingling the keys on his massive keyring, looking for the proper fix. It takes a dozen or so tries, but the proper key is eventually found. "Here," he says, handing it to Grimbul, a fellow dwarf. "You lose this, I'll kill you."
"Just follow this until it ends. The key should also open the locked iron grate made to look like a sewer outlet on the opposite end."
"Don't get caught." he says, then climbs the stairs back up into the castle, presumably to pick up some archery skills.
Grimbul puts the key to the lock, and while it is stiff, it does open.
The tunnel is dark, narrow, and dark. And long, as the end is not in sight. "It's going to need to be single-file," Grimbul notes as he gets a closer looked at the walls of the cramped tunnel.
---
Ed, please add the key to the inventory section of your character sheet. Feel free to list it in the 'Other Possessions' section.
---[/ooc]
Date: 08 Kythorn 1489
Time: 20:59
- Sunrise: 05:56
- Sunset: 21:03
Temperature
- Low: 57°
- High: 73°
- Precipitation: None
- Wind: Still
- None
- None.
- None
Character Status
- BearSiren817 | Dr. Catarina Jones | Tabaxi | Rogue (2) | Alignment: Chaotic Neutral | Gender: Female | HD: 2 (1d8) | HP: 18 | AC: 14 | SP: 30' (Climb: 20') | Initiative: +3 | Darkvision: Yes | Inspiration: Yes
- Computer +1 | Urth Stormwind | Human | Warlock (2) | Alignment: Lawful Good | Gender: Male | HD: 2 (1d8) | HP: 20 | AC: 12 | SP: 30' | Initiative: +1 | Darkvision: No (Devil's Sight to 120-feet) | Inspiration: Yes
- GreyWolfVT | Grimbul Graybeard | Dwarf (Hill) | Ranger (1) | Alignment: Neutral Good | Gender: Male | HD: 2 (1d10) | HP: 24-5 = 19-5 = 14-4 = 10+7 = 17 | AC: 15 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: Yes
- Pulpatoon | Kañ-Demir | | Dwarf (Hill) | Monk (1) | Alignment: Chaotic Good | Gender: Male | HD: 2 (1d8) | HP: 18 | AC: 15 | SP: 35' (Unarmored Movement (+10')) | Initiative: +2 | Darkvision: Yes | Inspiration: Yes
- Scott308 | Dureau Sathaos | Human | Cleric (2) | Domain: Grave | Alignment: Lawful Neutral | Gender: Male | HD: 2 (1d8) | HP: 16 | AC: 18 | SP: 30' | Initiative: +2 | Darkvision: No | Inspiration: Yes
- Dram | Targarious LongShank | Half-Elf | Rogue (1) | Alignment: Neutral Good | Gender: Male | HD: 2 (1d8) | HP: 18-4 = 14 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: Yes
Rolls
- None.