Junius waves the others forward, and moves toward the right, looking at his options.
Re: X. Old Goblin Halls
Posted: Fri Oct 27, 2017 2:11 pm
by drpete
Rainey follows along. When he gets to the cave-in, he tries to see what's going on beyond it, if he can...
It sort of looks like there's more tunnel there beyond the big pile, but different somehow? Is the pile just likely difficult to get past, or is it totally blocking the tunnel?
Re: X. Old Goblin Halls
Posted: Fri Oct 27, 2017 2:28 pm
by dmw71
Door Junius waves the rest of the group forward, and begins to lead them down the right hand passage, past the cave-in. As the dwarf pushes on, Rainey, near the rear of the group, stops and inspects the caved-in and quickly determines that the area is completely unpassable.
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At the front of the line, the passage continues straight, but also Junius spies a door in the branch off to the left.
--- drpete, regarding the area beyond the cave-in, I will probably need to fix my map at some point. Here is how the area is described in the module:
Heroes will have no
chance to get past the cave-in. It is too mighty, and will
withstand even the most steadfast attempts at achieving
passage. Beyond the unpassable rocks, roots and earth are
stairs which lead deeper into the Daakencraags.
So why even mention the stairs if the party can't get to them? Anyway...
Round 0 Junius pushes past the door to the left and continues to scout ahead. After about 30-feet, partially concealed by a rocky outcropping, a sturdy wooden door just to his right is thrown open by a burly goblin guard. The goblin, clearly not expecting to see someone just outside the door, stands frozen for a fraction of a second before drawing his sword and yelling in his harsh goblin tongue: "Mech daan akorthaar!"
The group waiting behind the dwarven scout hear the call, and those that understand goblin translate for those that don't: "Kill the intruders!"
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Clamoring from the room beyond the door indicates the goblin's companions heard his command quite clearly.
---
There is no surprise. Please declare your actions for round 1, keeping in mind the geography of the situation and the perspective of your character (e.g. you can't target creatures you can't see).
Horatio and Keebler both draw their bows, hoping Junius can draw the goblins out into the hallway instead of having to fight through the bottleneck of the doorway.
AdaRue tries to urge the others to flee the caves for now, but instead, they engage. Not one to leave her friends alone and in need, she rushes forward to stand with Junius. She sets her lantern down and draws her mace. Let's go, Junius. Before they get friends.
Rainey watches nervously from the back, and draws his dagger.
Re: X. Old Goblin Halls
Posted: Sun Oct 29, 2017 4:17 am
by AleBelly
Canun loads a stone in his sling. He probably can't get a shot off at the goblins, but he does wait to see if anything comes from the passage heading north.
Re: X. Old Goblin Halls
Posted: Mon Oct 30, 2017 3:15 pm
by dmw71
Round 1 Junius takes a few quick steps back and fires an arrow at the oncoming goblin guard, which bounces harmlessly off its shield. Horatio, Keebler and Dimly also loose arrows at close range but find their arrows missing their marks and sailing harmlessly overhead.
AdaRue weaves her way though those in front of her and rushes forward to stand with Junius, not quite able to close the entire distance in her new, heavy armor.
Rainey and Canun watch nervously from the back, readying their weapons and watching to make sure nothing unexpected emerges from the pasage off to the left, with the door. Nothing does.
The goblin guard, already at the doorway, leaps out at Junius, looking to cleave the heavily armored dwarf with its goblin blade, but its attempt is wild.
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Inside the chamber, the other goblins scurry out of view and, at least temporarily fall silent.