Luna stands guard in the courtyard and scours the area for any leads that might assist the party with their exploration. He finds nothing of note.
Watching attentively from the threshold of the tower,
Aric sharpens his blade and scans for any possible dangers.
Phineas nocks his bow and climbs the stairs of the watchtower. He strategically positions himself at the window to take aim at any potential foes.
Wil leaves the confines of the watchtower to join
Kragg and
Yon in their exploration of the building beyond the stables.
Kragg draws his scimitar and cautiously enters the dark building with his weapon at the ready. The trio moves into what they suspect to be a former infirmary.
Just as Father Halbrick stated, tending to the sick was a fundamental principal of the monastery during its days of prosperity, and it was here, in the infirmary, that this care was administered. The building that once helped tend to the ill is now filled with refuse. Trash, debris, and old bedding litters the floor, and a long row of cots rests against the west wall. A couple of skeletons of former occupants recline on two of the cots, and some scattered bones and skulls lie beneath a row of cabinets and shelves that line the southern wall. A large brass basin sits in the southeast corner, and a fireplace, now choked with fallen bricks, is built into the center of the west wall. On the northern wall, is a set of closed double doors.
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Hexalon, the wandering illusionist, returns from his mysterious disappearance and begins scouting around the stables.
Osprey carefully opens the stable door and peers into the interior. He sees that the place is mostly in shambles, and in some places, the building looks rather unsound. Collapsed beams and timbers are haphazardly strewn all about, and the majority of the room is covered in some strange cocoon-like substance.
Decomposing straw and animal bones litter the floor, along with rotting pieces of harnesses, saddles, and bridles. A few rusty horseshoes and some blacksmith tools are also scattered about.
A number of dried animal husks hang suspended from the cocoons that crisscross the room, and a few of the larger carcasses are shockingly recognizable as birds, possums, raccoons, rats, and bats.
In the southwestern corner of the room, an exceptionally large shape is swathed in the cocoon substance. It sways and dangles from the rafters. Upon closer examination, and to
Osprey's revulsion, he notices what looks to be a hoof protruding from the bundle.
Just as this horrid revelation presents itself, an immense grub-like creature pounces down from the top of the interior door jamb and onto the intruding elf.
The vile insect measures about three feet in length; it is a pale yellowish-white in color and scuttles along on 6 spindly, segmented legs. It has a blood-red head, with no apparent eyes, and two jagged, black mandibles make up the thing's mouth. Its rubbery grub-like body ends in a long stinger that curls up and over its head, similar to that of a scorpion. Some type of viscous liquid drips from horror's tail-spike.
Actions!