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Re: OOC III
Posted: Thu Dec 03, 2015 5:54 pm
by dmw71
AleBelly wrote:I use an injury status in my game too, though it's slightly different.
What system are you using, if you don't mind my asking?
Re: OOC III
Posted: Thu Dec 03, 2015 7:20 pm
by AleBelly
I put the following information at the end of most major updates (example below):
Date: 31 Glowinghearth, Year 42
Time: 15:08
Conditions: 54F, damp
Known Spells in Effect: None
Light bearers: Torches: Chet (15:15), Arnulf (15:15),
Known Injuries: Yenny moderately injured; Hyde, Hellebore, Ilfrien, Chet slightly injured
But the injury description pretty generally follows a 10/25/50/75/90% format. I'm not sure how much the players like it, but it helps me keep track of things.
Re: OOC III
Posted: Thu Dec 03, 2015 7:32 pm
by onlyme
Dave,
You could also go with generic hospital type descriptions...that might give you some wiggle room if you want it.
ie, a fighter at half of 20 hp might be fair, but a mag at half of 4 hp might be critical... it's all relative, since we dont know what each person's max hp is, anyway...
Good
Fair
Serious
Critical
Re: OOC III
Posted: Thu Dec 03, 2015 7:52 pm
by dmw71
AleBelly wrote:I put the following information at the end of most major updates (example below):
Date: 31 Glowinghearth, Year 42
Time: 15:08
Conditions: 54F, damp
Known Spells in Effect: None
Light bearers: Torches: Chet (15:15), Arnulf (15:15),
Known Injuries: Yenny moderately injured; Hyde, Hellebore, Ilfrien, Chet slightly injured
But the injury description pretty generally follows a 10/25/50/75/90% format. I'm not sure how much the players like it, but it helps me keep track of things.
I dig this.
I don't have a formal calendar for this game, am generally pretty poor at tracking time, and am terrible at incorporating weather into the game, so implementing something like this might force me to at least occasionally think about those things.
onlyme wrote:Good
Fair
Serious
Critical
This is kind of how I started, and should probably go back to with hit points being relative and all (like you pointed out).
Maybe something like:
Full (which would loosely translate into 100%)
Good (75%)
Fair (50%)
Series (25%)
Critical (10%)
Hmmm... well, this isn't anything urgent, and I don't know if/when/how soon I would implement any changes, but I will likely be looking to add more general details like this to hopefully improve general (and obvious) awareness of game conditions.
Re: OOC III
Posted: Thu Dec 03, 2015 8:23 pm
by Alethan
onlyme wrote:Dave,
You could also go with generic hospital type descriptions...that might give you some wiggle room if you want it.
ie, a fighter at half of 20 hp might be fair, but a mag at half of 4 hp might be critical... it's all relative, since we dont know what each person's max hp is, anyway...
Good
Fair
Serious
Critical
I dig this idea.
Re: OOC III
Posted: Thu Dec 03, 2015 9:58 pm
by AleBelly
dmw71 wrote:AleBelly wrote:I put the following information at the end of most major updates (example below):
Date: 31 Glowinghearth, Year 42
Time: 15:08
Conditions: 54F, damp
Known Spells in Effect: None
Light bearers: Torches: Chet (15:15), Arnulf (15:15),
Known Injuries: Yenny moderately injured; Hyde, Hellebore, Ilfrien, Chet slightly injured
But the injury description pretty generally follows a 10/25/50/75/90% format. I'm not sure how much the players like it, but it helps me keep track of things.
I dig this.
I can be forgetful, especially when I have a lot going on in RL like I do now. I have forgotten to take into account spells in the past. The weather's easy and fun. I picked a location, use historical weather data so I don't have to worry about randomization, and it does impact the game. In fact, the locale I picked underwent record-setting cold, which has impacted the ability of my players and their enemies to use ranged weapons (cold hands). I like this element of the game, and since it's based on real weather data I don't feel like it's capricious when the weather has negative effects on the PCs.
Re: OOC III
Posted: Thu Dec 03, 2015 10:46 pm
by dmw71
AleBelly wrote:The weather's easy and fun. I picked a location, use historical weather data so I don't have to worry about randomization, and it does impact the game. In fact, the locale I picked underwent record-setting cold, which has impacted the ability of my players and their enemies to use ranged weapons (cold hands). I like this element of the game, and since it's based on real weather data I don't feel like it's capricious when the weather has negative effects on the PCs.
Thanks for the tip. Mental note taken.
Re: OOC III
Posted: Sat Dec 05, 2015 11:22 am
by OGRE MAGE
Alethan wrote:Does Sorsha look happier now?

I was wondering the same thing.
Re: OOC III
Posted: Sat Dec 05, 2015 6:24 pm
by Alethan
OGRE MAGE wrote:Alethan wrote:Does Sorsha look happier now?

I was wondering the same thing.
Apparently it has nothing to do with missing daggers...
Re: OOC III
Posted: Mon Dec 07, 2015 9:41 pm
by tooleychris
dmw71 wrote:onlyme wrote:Did Sparrow take all the arrows in the armor box?
There were several dozen arrows in the box (52, if anyone wanted to spend the time to count them individually), so Sparrow (and whomever else) can take however many arrows as they want and the remainders will be destroyed.
If you did take any arrows, please update your character sheet with the quantity taken. Thanks.
Sorsha grabs the 2 Vorpal Throwing Daggers of Returning that were buried under the arrows. Silly kobolds for not using those...

Re: OOC III
Posted: Mon Dec 07, 2015 10:05 pm
by dmw71
tooleychris wrote:Sorsha grabs the 2 Vorpal Throwing Daggers of Returning that were buried under the arrows. Silly kobolds for not using those.
Don't forget the +5 enhancement. 
Re: OOC III
Posted: Tue Dec 08, 2015 7:20 pm
by tooleychris
Re: OOC III
Posted: Fri Dec 11, 2015 7:41 pm
by tooleychris
If Nighttail is a new PC I will be most put out. Always wanted to play a kobold.

Re: OOC III
Posted: Fri Dec 11, 2015 10:24 pm
by dmw71
tooleychris wrote:If Nighttail is a new PC I will be most put out.
You know I cannot confirm nor deny.
tooleychris wrote:Always wanted to play a kobold.
Interesting "want," but good to know.
Re: OOC III
Posted: Fri Dec 11, 2015 10:58 pm
by tooleychris
When I DMd a persistent world for Neverwinter Nights I got to NPC one. Great fun.
Re: OOC III
Posted: Fri Dec 11, 2015 10:59 pm
by tooleychris
Holy crap, I found it. We had to write a story about the characters we were going to play. If interested, look for Taptap. He was my kobold. Can't believe it's been so long ago...
http://www.bgtscc1.com/forum/viewtopic.php?f=17&t=25463
Re: OOC III
Posted: Fri Dec 11, 2015 11:03 pm
by dmw71
Bookmarked. I will definitely have to read this later.
Taptap, the Witness
Re: OOC III
Posted: Fri Dec 11, 2015 11:09 pm
by OGRE MAGE
Nice!
Re: OOC III
Posted: Sat Dec 12, 2015 8:46 am
by FantasyChic
Can honestly say I've never had the urge to play common type enemies as characters. Though I haven't been in DnD long, my go to is always elves, though if more races opened up in a game I'd explore them if possible. I am in a game where you can play a leprechaun or a fairy and that's pretty neat. I also was in a game where I was a winged elf, but that didn't last long.
Re: OOC III
Posted: Wed Dec 16, 2015 3:59 pm
by onlyme
So as not to bog down with decision making in character...
Fulp would agree to allow her to help, if only to see what will happen...