The Sign(for Zengar and Elvis)

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GronkTheBold
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Re: The Sign(for Zengar and Elvis)

#121 Post by GronkTheBold »

"I do hope we escape this strange mausoleum soon enough, the smell off these corpses is disgusting!" Zengar will follow Elvis' path, holding his nose.
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Zhym
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Re: The Sign(for Zengar and Elvis)

#122 Post by Zhym »

Elvis turns to his traveling companion. "Lovely day for a stroll, isn't it? Except for the creepily-arranged corpses, I mean."
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Re: The Sign(for Zengar and Elvis)

#123 Post by tooleychris »

Another couple of minutes of walking.
You pass more stores in the same condition as the others and a couple more vegetation choked hulking metal monstrosities that were once rides.

sorry for delay guys. Trying to get others to catch up a bit as they fell behind when a player was out.
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Re: The Sign(for Zengar and Elvis)

#124 Post by tooleychris »

Image

the path continues past a large roller coaster with black rails to the south and two larger buildings to the left and right.
Yet another corpse can be seen in your path to the north, much like the rest. Trash and leaves blow across the path.
Next to the corpse can be seen what looks like a rifle on the ground.
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Re: The Sign(for Zengar and Elvis)

#125 Post by Zhym »

A rifle might be worth getting near the creepy corpses. Maybe.

"What do you think?", Elvis asks Zengar in a low voice. "Should we risk venturing a bit closer to these things for for what looks like, uh, a 'staff of magic missiles?'"

Elvis will also listen for thoughts in the vicinity other than Zengar's.
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Re: The Sign(for Zengar and Elvis)

#126 Post by tooleychris »

The minimalistic "animal" thoughts are all you can sense.
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Re: The Sign(for Zengar and Elvis)

#127 Post by GronkTheBold »

Alerted to the presence of the "staff" by his companion, Zengar's eyes augment with a fanatical wanting, and he speaks quickly. "Yes, we most definitely need that staff. We need to create an armoury of arcane power against the darkness and also, owning a staff of power would add a bit of glamour for our magi circle that would do no harm in drawing others of our kind in. Tread carefully towards the artifact though, this place brings no comfort to the mind and is probably littered with traps."
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Re: The Sign(for Zengar and Elvis)

#128 Post by tooleychris »

As you get closer the corpse remains a motionless macabre statue. Ragged holes in his clothing reveals various states of decomposition.
The rifle, a projectile shooter, has a long yet thin barrel, with a worn wooden stock.
Examination or other actions?
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Re: The Sign(for Zengar and Elvis)

#129 Post by Zhym »

Elvis will look more closely at the rifle without touching it. If it doesn't seem to be rigged to anything and nothing else seems to be amiss, he will pick it up by the stock with his left hand, holding his sword at the ready with his right.
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Re: The Sign(for Zengar and Elvis)

#130 Post by tooleychris »

A closer examination reveals a thin piece of copper wire wrapped around the trigger guard. You can easily, now that you've spotted it, follow the wire running in an expansion crack to a store about 30' on the left. Just inside the door it run up the frame and attaches to a set of 2 bells. An alarm like the gate!
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Re: The Sign(for Zengar and Elvis)

#131 Post by Zhym »

Does the wire seem taught or loose? In other words, can Elvis tell if the wire is meant to ring the bells when it's pulled (as when someone picks up the rifle) or when it's loosened? Assuming the former, or if Elvis can't really tell, he'll carefully unwrap the wire from the trigger guard without pulling it. If that all works, he'll take the gun.
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Re: The Sign(for Zengar and Elvis)

#132 Post by tooleychris »

The wire is loose and you easily remove it without ringing the bell.
The rifle is a class 12 and does 2d6 damage (fires bullets )
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Re: The Sign(for Zengar and Elvis)

#133 Post by Zhym »

Elvis will open the chamber (and any other location where ammo might be loaded) to check for rounds. He'll give the weapon to Zengar. "Perhaps you should hold on to this. I already have a ranged weapon."
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Re: The Sign(for Zengar and Elvis)

#134 Post by tooleychris »

No ammo
character sheets updated
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Re: The Sign(for Zengar and Elvis)

#135 Post by Zhym »

Elvis will start off again to the north (or east, or whichever way we were heading...).
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Re: The Sign(for Zengar and Elvis)

#136 Post by GronkTheBold »

"Most excellent Elvis!" Zengar takes the gun with delicacy and reverence, before slinging it on his back for later use. "Onward to glory we go!" He will follow Elvis on the weathered and old path.
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Re: The Sign(for Zengar and Elvis)

#137 Post by tooleychris »

Your path continues north around several small buildings and vender stands. You pass yet another corpse along the way, and there is one more along your current path. Evading the rot has been simple enough so far. One of the venders to the far north catches your eye as the cart seems to be lined with curved swords hanging on a rack.
the arrow merely indicates your direction traveled

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Re: The Sign(for Zengar and Elvis)

#138 Post by GronkTheBold »

"Oh, look! Some extra arms for us, I think! If they are of Elven make I would not be surprised, the curved slender blades usually give it away..." Zengar creeps over to the vendor and takes a cautious look.
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Re: The Sign(for Zengar and Elvis)

#139 Post by tooleychris »

Strange blades indeed for they are plastic.
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Re: The Sign(for Zengar and Elvis)

#140 Post by GronkTheBold »

The fact that the blades are plastic poses no bother to the estranged wizard, who gingerly takes one, smilingly hands another to Elvis, and then continues on his way.
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