When the captors are looking at him (and, ideally, no longer pointing their weapons at his companions), he hits them with a bright flash of light from his eyes.
I need to bring that to at least an 18 (blind 6 targets for 1d6 rounds, save for half duration), though a 20 (blind and stun 6 targets for 1d6 rounds) would be better. Kurot can burn the luck points himself, but is this something Denslow can help with?
Also, I've forgotten what counts as an "action." Could Kurot flashy-eye them two more times, or is one action all he gets to kick off combat?
Re: CHAPTER 16: Into the Jungle
Posted: Mon Mar 24, 2025 3:02 pm
by greyarea
Denslow burns 5 luck to add 10 to his roll.
Re: CHAPTER 16: Into the Jungle
Posted: Tue Mar 25, 2025 1:57 am
by Norjax
Rex wrote: ↑Sat Mar 22, 2025 12:10 pmBarryIs there anything Barry could use for cover within a couple of steps of him?
Yes, if you succeed in rolling a Luck Check = Luck score or less on 1d20. You may burn luck to affect the outcome.
Zhym wrote: ↑Mon Mar 24, 2025 2:35 pm
Also, I've forgotten what counts as an "action." Could Kurot flashy-eye them two more times, or is one action all he gets to kick off combat?[/ooc]
A Mutation Roll is considered an "action". Kurot has (4) action dice; (3) 1d20 and (1) 1d14.
If you want to initiate Combat then you need to roll an Initiative die.
He tries to get his shield up when he realizes he is in the open.
Nice try.
Re: CHAPTER 16: Into the Jungle
Posted: Sat Apr 05, 2025 11:11 pm
by Norjax
The Jag Oru Coast 58D/82 (Afternoon)
Kurot decides that these individuals mean to harm the group, so he initiates combat by a surprise flash of intense light from his eyes. Five of the opponents are blinded by the light, and they reel in shock. Yellow circles
The goggled leader is unfazed, and the others take action!
After the initial attack by Kurot, the leader gains the initiative (23) and fires into the android! He hits the mark with his rifle (21) for 3 points of damage.
Drakshar lets an arrow loose against one of the soldiers (#9, AC14), striking for 4 points of damage!
The soldier (#10) next to the leader fires at Kurot, determining him to be the major threat, but misses.
Barry, closes the distance between himself and a target. (#8, AC14) His projectile narrowly misses the soldier's torso.
Barry's opponent fires back and his weapon's projectile catches the manimal mid-section! (7pt. DMG) The projectile burns into his flesh for additional damage. (5pt, DMG, Fails FOR Save)
Max adjusts his consciousness and reaches into the veil between dimensions. He tries to commune with an entity called HOTAP but doesn’t sense any such presence. As his mind navigates the colored geometric patterns of base reality, the UKUR answers his call and modifies Max’s interface with the local continuum. He feels energized and buoyant; able to move beyond normal means.
OOC: Max’s movement doubles; he may take 120ft leaps as an action; duration of 1 turn (essentially until the cessation of combat).
Kurot flashes his eyes three more times in rapid succession, blinding all except the goggled leader!
Silvestri activated his energy belt as the soldiers writhe in a panicked frenzy!
OOC: Denslow may still take an action this round.
OOC: NOTE to new players. The roll results are hidden by the Action Details spoiler. Click to view.