OOC 2 - Chat It Up!

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hedgeknight
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Re: OOC 2 - Chat It Up!

#121 Post by hedgeknight »

Or we could say light/heavy crossbows only reduce AC at short range, by 1/2 respectively.
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Re: OOC 2 - Chat It Up!

#122 Post by shaidar »

Either of those seem reasonable.
hedgeknight wrote: Sat Dec 07, 2024 3:58 pm What if it was like this:
Medium range > light crossbow reduces AC by 1, heavy crossbow reduces AC by 2
Short range > light crossbow reduces AC by 2, heavy crossbow reduces AC by 3
We could hive this a try and if it seems too much go for your second (lesser) suggestion.
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Re: OOC 2 - Chat It Up!

#123 Post by hedgeknight »

So, let's do a temporary house rule for crossbows:

Damage:
Hand - d3/d2
Light - d6+1/d8+1
Heavy - d8+1/d10+1

Armor penetration adjustments:
Medium range > light crossbow reduces AC by 1, heavy crossbow reduces AC by 2
Short range > light crossbow reduces AC by 2, heavy crossbow reduces AC by 3

We'll see how it goes for awhile and then vote to either keep it, drop it, or change it. Sound good?
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Re: OOC 2 - Chat It Up!

#124 Post by GreyWolfVT »

no problems on my end.

Removed cantrips from Raz's sheet since that was 1e UA specific. 2e so far does not appear to offer that ability to gnomes.
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Re: OOC 2 - Chat It Up!

#125 Post by Edeldhur »

I am ok with it, but I do have a question - why houserule before trying the RAW?
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Re: OOC 2 - Chat It Up!

#126 Post by dmw71 »

Edeldhur wrote: Sat Dec 07, 2024 5:02 pm I am ok with it, but I do have a question - why houserule before trying the RAW?
The house rule, if I'm not mistaken, is a reaction to a comment you made when you stated they "suck so bad." You're not wrong.

Nor, in my opinion, is the decision early on in the game to implement a house rule to fix or make marginally useful what is otherwise a clearly "broken" weapon.


The trick will be balancing the correction:

Making the crossbow too powerful will leave them just as "broken" as they were RAW, just on the opposite end of the spectrum.

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Re: OOC 2 - Chat It Up!

#127 Post by Edeldhur »

dmw71 wrote: Sun Dec 08, 2024 12:55 am
Edeldhur wrote: Sat Dec 07, 2024 5:02 pm I am ok with it, but I do have a question - why houserule before trying the RAW?
The house rule, if I'm not mistaken, is a reaction to a comment you made when you stated they "suck so bad." You're not wrong.

Nor, in my opinion, is the decision early on in the game to implement a house rule to fix or make marginally useful what is otherwise a clearly "broken" weapon.


The trick will be balancing the correction:

Making the crossbow too powerful will leave them just as "broken" as they were RAW, just on the opposite end of the spectrum.
I realize that.

My question was more toward ‘why not try to use the rules from C&T before modifying them’? How does one know it makes crossbows too powerful before trying them out?
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Re: OOC 2 - Chat It Up!

#128 Post by dmw71 »

Edeldhur wrote: Sun Dec 08, 2024 1:12 am My question was more toward ‘why not try to use the rules from C&T before modifying them’? How does one know it makes crossbows too powerful before trying them out?
My bad. I’m just playing catch up and saw your post about RAW since it was the most recent response.

I assumed RAW in your post meant the rules as they appear in the PHB (which, I believe, are broken).

If you were talking about RAW from a different source, which seems to be the case, that’s completely different and I should have just kept my big mouth shut.

Apologies.

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Re: OOC 2 - Chat It Up!

#129 Post by hedgeknight »

Well, we don't have to use them at all ;)
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Re: OOC 2 - Chat It Up!

#130 Post by GreyWolfVT »

use em just don't abuse em. :P
GreyWolfVT wrote: Sat Dec 07, 2024 4:45 pm no problems on my end.

Removed cantrips from Raz's sheet since that was 1e UA specific. 2e so far does not appear to offer that ability to gnomes.
Correcting myself Player's Option: Spells & Magic has cantrips but it is not critical to game play just wanted to correct my statement.
Last edited by GreyWolfVT on Sun Dec 08, 2024 3:28 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Re: OOC 2 - Chat It Up!

#131 Post by hedgeknight »

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Re: OOC 2 - Chat It Up!

#132 Post by GreyWolfVT »

I thought it was never argue with the DM..
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: OOC 2 - Chat It Up!

#133 Post by hedgeknight »

Nah, I don't mind. :twisted:

Will give Rex the day to post actions...probably needs to wash the deer blood off his hands first. :D
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Re: OOC 2 - Chat It Up!

#134 Post by GreyWolfVT »

depends on how his hunting went but yeah possibly. We did have a few snow storms up here in Vermont this week. So hopefully he didn't get snowed in somewhere.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: OOC 2 - Chat It Up!

#135 Post by Edeldhur »

hedgeknight wrote: Sun Dec 08, 2024 3:21 pm Well, we don't have to use them at all ;)
I DID agree with the houserule ;)

The question was simple curiosity regarding the reasoning - wondering if you had a previous (bad) experience with C&T rules, or something along those lines.
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Re: OOC 2 - Chat It Up!

#136 Post by hedgeknight »

Edeldhur wrote: Sun Dec 08, 2024 3:44 pm I DID agree with the houserule ;)
The question was simple curiosity regarding the reasoning - wondering if you had a previous (bad) experience with C&T rules, or something along those lines.
Just yanking your chain, dude. 8-)

I agree with shaidar; knocking 5 off of AC is a bit much.
Last edited by hedgeknight on Mon Dec 09, 2024 5:24 pm, edited 1 time in total.
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Re: OOC 2 - Chat It Up!

#137 Post by hedgeknight »

Post is up!
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Re: OOC 2 - Chat It Up!

#138 Post by dmw71 »

hedgeknight wrote: Mon Dec 09, 2024 5:22 pm A third wyvern boldy lands atop one of the wagons, the wood creaking underneath the creature's weight! Clutching a lance in one hand, its armoroed rider surveys the two groups brazenly for several seconds, almost daring them to attack. Then, while the attacking wyvern tears off bloody chunks of horse flesh, and the other two wyverns circle overhead, the rider speaks.
"I have no quarrel with the lot of you. Nor do I wish to leave your carcasses for the vultures. One of you stole from the Host Tower of the Arcane in Luskan a few days back. I am here to retrieve the item. Return it to me now, and we will return to the City of Sails, and leave you to your business."
The rider speaks with a woman's voice, her face hidden behind her helm. "You have one minute."
Do our characters have any knowledge (or have they heard any rumors) of wyvern riders? Or is there anything distinctive about the armor they're wearing, or any banners they fly?

Namely:
- Who they may be, or who they're associated with? Can we tell if they're officially representatives of the Host Tower?
- If they are good or evil?

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Re: OOC 2 - Chat It Up!

#139 Post by Rex »

I am back, already posted. Did have about 8" of snow but no where near enough to snow me in.

All for beefing crossbows up, they are broken for sure. The biggest advantage the crossbow offered was ease of use and training. A conscript could master the crossbow in a week. To master a bow they started training as small boys and were not ready until they were in their 20's. No real way to house rule that in D&D. What we used to do was give crossbows +1 damage over an equivalent bow, same ranges, and if they are already loaded they automatically win initiative. The bow still has the advantage of a faster rate of fire so it is balances pretty even.
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Re: OOC 2 - Chat It Up!

#140 Post by hedgeknight »

dmw71 wrote: Mon Dec 09, 2024 5:29 pm Do our characters have any knowledge (or have they heard any rumors) of wyvern riders? Or is there anything distinctive about the armor they're wearing, or any banners they fly?
Namely:
- Who they may be, or who they're associated with? Can we tell if they're officially representatives of the Host Tower?
- If they are good or evil?
From my intro post:
Wyverns attacked a small caravan out of Neverwinter about two weeks ago, leaving the wagons in tatters and killing everything - livestock and people. Some hunters out of Thundertree hid in terror as the wyverns flew north clutching their cargo, which included several large barrels. The hunters reported seeing riders on two of the wyverns, whose flock numbered almost a dozen!

So, the group out of Neverwinter has definitely heard of wyverns and riders of wyverns. As for the group out of Luskan, I imagine they have too, perhaps even seen a few overhead near the city. They fly no banners or insignia. Good/Evil...you don't know.
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