OOC III

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frobozz
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Re: OOC III

#121 Post by frobozz »

I added 1 hp to everyone's hp total on the "standards" thread for the night's rest. We currently look like this:

Thordin_______17 / 25
Marodin_______14 / 23
Bregalad_______6 / 7
Tratiln_________7 / 10
Lanny__________7 / 9
Meagnor________7 / 7
Drudsa__________8 / 12
Semele__________2 / 2
Saul_____________12 / 12

How many Cure Light Wounds spells did Marodin have left over at the end of the day? I would recommend using the leftover CLW spells on Marodin and/or Thordin and then continuing our general strategy of letting the front line fighters take the lead in most battles.
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thirdkingdom
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Re: OOC III

#122 Post by thirdkingdom »

Yes, it is perfectly cool for Marodin to retcon some CLWs on the night of the 20th and rememorize spells on the 21st.
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sulldawga
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Re: OOC III

#123 Post by sulldawga »

If we decide I didn't use a CLW on Semele after the kobold battle, I still have two of them. One for me, one for Thordin?
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Re: OOC III

#125 Post by frobozz »

I added the CLW hp to Marodin's and Thordin's totals: Marodin 17/23, Thordin 24/25

TK, just to clarify something - You mentioned (IC) that Semele was back to 1 hp right after Marodin helped her (apparently either with First Aid or an Orison?). So the night's sleep should put her back at 2 hp, right?
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thirdkingdom
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Re: OOC III

#126 Post by thirdkingdom »

frobozz wrote:I added the CLW hp to Marodin's and Thordin's totals: Marodin 17/23, Thordin 24/25

TK, just to clarify something - You mentioned (IC) that Semele was back to 1 hp right after Marodin helped her (apparently either with First Aid or an Orison?). So the night's sleep should put her back at 2 hp, right?
You are correct.
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frobozz
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Re: OOC III

#127 Post by frobozz »

@TK: Is it a valid strategy for a PC with the First Aid skill to declare that they will hold their action during a round in case a friend falls unconscious (ie., 0 hp) and then will administer First Aid immediately (ie., in the same round) so that, if the First Aid is successful, the fallen PC can avoid having to roll the first Saving Throw vs. Death Ray? The plus side to this would be that the fallen PC might be saved in the same round that he/she falls, without having to roll the first saving throw. The minus side would be that the First Aid giver cannot declare any attacks, since they are holding their action. If this is allowed, this could be a possible strategy for Bregalad while he is a non-combatant, or for Semele in any situation in which the danger level to the party is extremely high.

The actual text from the DD Rulebook reads:

"When a character runs out of hit points, they fall unconscious and can take no more actions. At the end of the round in which they fell unconscious, the character must make a Saving Throw vs. Death Ray in order to stay alive. If the saving throw fails, the character dies. The saving throw must be repeated at the end of each subsequent round until either the character dies or they either have their wounds tended by a character who successfully uses the First Aid skill on them or are given magical healing. However, each saving throw after the first one gets a cumulative -1 penalty."

Source: DD Rulebook, page 141
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rremedio
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Re: OOC III

#128 Post by rremedio »

I have a four days brake, starting tomorrow, which means more posting (not really tomorrow because I'll spend most of the day in a barbecue). There's a lot I need to catch up because of the past crazy weeks. Need to check IC IV all the way to find out how many arrows Meagnor used (he's not running out of arrows because he bought 20 arrows before entering the tower and he already had 12 normal arrows + 8 silver arrows back then).

TK, I noticed you didn't include Meagnor studying hours. He is studying Analyze with Tratiln. viewtopic.php?f=70&t=1409&start=20#p43459

I'll update my sheet at Sunday and hopefully I'll be back to normal activity from now on. Almost two months and I'm finally getting used to my "new life" (which is supposed to change again, hopefully, within a few months).
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thirdkingdom
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Re: OOC III

#129 Post by thirdkingdom »

frobozz wrote:@TK: Is it a valid strategy for a PC with the First Aid skill to declare that they will hold their action during a round in case a friend falls unconscious (ie., 0 hp) and then will administer First Aid immediately (ie., in the same round) so that, if the First Aid is successful, the fallen PC can avoid having to roll the first Saving Throw vs. Death Ray? The plus side to this would be that the fallen PC might be saved in the same round that he/she falls, without having to roll the first saving throw. The minus side would be that the First Aid giver cannot declare any attacks, since they are holding their action. If this is allowed, this could be a possible strategy for Bregalad while he is a non-combatant, or for Semele in any situation in which the danger level to the party is extremely high.

The actual text from the DD Rulebook reads:

"When a character runs out of hit points, they fall unconscious and can take no more actions. At the end of the round in which they fell unconscious, the character must make a Saving Throw vs. Death Ray in order to stay alive. If the saving throw fails, the character dies. The saving throw must be repeated at the end of each subsequent round until either the character dies or they either have their wounds tended by a character who successfully uses the First Aid skill on them or are given magical healing. However, each saving throw after the first one gets a cumulative -1 penalty."

Source: DD Rulebook, page 141
Sure, I'll allow that.
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thirdkingdom
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Re: OOC III

#132 Post by thirdkingdom »

To answer Luis' question IC holy water is created by having a 7th level or higher cleric cast Bless upon the water in question.
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Re: OOC III

#133 Post by Luis »

thirdkingdom wrote:To answer Luis' question IC holy water is created by having a 7th level or higher cleric cast Bless upon the water in question.
Damn, forgot about that. Guess Saul get's his ignorance from me this time lol. Thanks.
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sulldawga
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Re: OOC III

#134 Post by sulldawga »

I would strongly advise those of you attacking what's inside the circle to stop right now. The circle remains unbroken, now that the holy water has "held the line". If you wade in there, you'll break it again and then we'll have to deal with what's inside.

And I'm guessing whatever's in there is much too tough for us.
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thirdkingdom
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Re: OOC III

#135 Post by thirdkingdom »

sulldawga wrote:I would strongly advise those of you attacking what's inside the circle to stop right now. The circle remains unbroken, now that the holy water has "held the line". If you wade in there, you'll break it again and then we'll have to deal with what's inside.

And I'm guessing whatever's in there is much too tough for us.
Hah! So, I rolled at random to determine the HD of whatever creature is in there, and got a 15! But don't worry, only part of its essence has escaped out of the circle.
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Re: OOC III

#136 Post by riftstone »

I guess I should have made it clear Thordin is attacking only the essence outside the circle.
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thirdkingdom
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Re: OOC III

#137 Post by thirdkingdom »

riftstone wrote:I guess I should have made it clear Thordin is attacking only the essence outside the circle.

Yeah, I got that.
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Re: OOC III

#138 Post by frobozz »

Hey guys, just a heads up that I will be leaving for Colorado later this afternoon (my sister is getting married!!) and will be gone Jul 10-17. I'm not sure how much time I will have to post during this period, and I will likely miss a couple of days of posting, but I'll try to check in with the story as time permits (during downtime in the morning or at night).

Lanny will cast a second Magic Missile spell (if needed), and he also has (2) magic Traladaran arrows remaining (if needed) to help bring down the demon. He will stay with the group if they decide to fight and retreat with the group if they decide to flee.

Longbow, Laminated (Basic): 1d20+3 (85/170/255), 1d6+2 (using magic arrows)
Longbow, Laminated (Basic): 1d20+2 (85/170/255), 1d6+1 (using normal arrows)
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Luis
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Re: OOC III

#140 Post by Luis »

Congrats!
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