So, You Want To Be A Bounty Hunter...

terrymixon
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terrymixon
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Re: So, You Want To Be A Bounty Hunter...

#121 Post by terrymixon »

helvorn wrote: Wed Jul 03, 2024 4:11 am
terrymixon wrote: Wed Jul 03, 2024 3:54 am
Thanks for the equipment list.

You can get refills on the drugs in the kits, but the ones you have are full. As far as Combat Drug, that’s restricted to the military in my Traveller universe, outside of licensed mercenary units. It’s still obtainable but more of a black market sort of deal that would need to be played out and some rolls made for a bounty hunter.
I will add the refills. I assume I can get stimulants at least.

Character sheet looks good.

Do we need to flesh out contacts and allies?

Please add this to my character sheet right before the characteristics;

Age 43, Home World Emape B564500-B, Five Sisters, Spinward Marches 0133
Done. Yes, you can get the stimulants. As far as the contacts, leave them vague and when an opportunity to use one comes up, we’ll work it in and flesh it out for future use.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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ateno
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Re: So, You Want To Be A Bounty Hunter...

#122 Post by ateno »

Equipment list for Arkar

Armor cost
Advanced Ceramic Carapace 32000
2 sytles of Protec Suits 1000
Cloth Trench Coat 500
Accessories
Auto Med kit TL10 5000
Enviroment reader 100
Eye protection 50
Gecko pads 5000
voice helmet flashlight 20
Improved Presonalisation 1000
Augments
2 Additional Chest manipuators 15000
Improved Neural comm 5000
Comms
5 Data Bugs 1500
Advance mobile comm 500
Translator/1 500
Electronics
Chem View Binoculars 5000
PRIS Glasses 7000
Sensor
Deluxe Bug sweeper 1000
Home Comforts
Sleep Inducer 1000
Sonic Sweat and Stain remover 125
Med Equipment
4 Adhesive Bandages 200
Adrenelizer Drug 150
Combat drug 1000
2 Fast Drug 400
Panacea drug 200
Survival gear
Improved Filter mask 1000
Improved Shades 20
Bivvy Pack 150
3 Distress Flare 45
2 Duct Tape 10
Weapons
Stealth dagger 75
Brass Knuckles 10
Claw Glove (edging) 3000
Piston Fist 150
Stunfist 250
Heavy Revolver and 10 mags Laser sight 750
Magrail Pistol and 10 clips laser sight, suppressor 1800
Assult Shotgun and 10 clips laser sight 1100
Case of Grenades - 2 Emp, 4 frag, 3 plasma
3 stun, 3 smoke, 2 thermal, 3 Tranq 2065
6 double capacity clips for Smg 180
laser sight for SMG 200
4 Baton ammo for Heavy Pistol 120
4 HEAP Ammo for H pistol 480
4 Foam ammo for Shotgun 800
4 Net armor for Shotgun 480
4 Concussion ammo for Shotgun 60

Financial - 9010 Cr
Last edited by ateno on Wed Jul 03, 2024 9:00 pm, edited 2 times in total.
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terrymixon
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Re: So, You Want To Be A Bounty Hunter...

#123 Post by terrymixon »

ateno wrote: Wed Jul 03, 2024 8:16 pm Equipment list for Arkar

Armor
Advanced Ceramic Carapace
2 styles of Protec Suits
Cloth Trench Coat
Accessories
Auto Med kit TL10
Environment reader
Eye protection
Gecko pads
voice helmet flashlight
Improved Personalization
Augments
2 Additional Chest manipulator's
Improved Neural comm
Comms
5 Data Bugs
Advance mobile comm
Translator/1
Electronics
Chem View Binoculars
PRIS Glasses
Sensor
Deluxe Bug sweeper
Home Comforts
Sleep Inducer
Sonic Sweat and Stain remover
Medical Equipment
4 Adhesive Bandages
Adrenalizer Drug
Combat drug
2 Fast Drug
Panacea drug
Survival
Improved Filter mask
Improved Shades
Bivvy Pack
3 Distress Flare
2 Duct Tape
Weapons
Stealth dagger
Brass Knuckles
Claw Glove (edging)
Piston Fist
Stunfist
Heavy Revolver and 10 mags Laser sight
Laser sight for SMG
Magrail Pistol and 10 clips laser sight, suppressor
Assault Shotgun and 10 clips laser sight
Case of Grenades - 2 Emp, 4 frag, 3 plasma
Special ammo
6 double capacity clips for Smg
4 Baton ammo for Heavy Pistol
4 HEAP Ammo for H pistol
4 Foam ammo for Shotgun
4 Net armor for Shotgun
4 Concussion ammo for Shotgun
I've added them to your tab on the Ship's Locker spreadsheet. I need to know how much cash you have left over after buying them to update the finances sheet. If you could add the cost of each item to the spreadsheet (when you have time) that would be helpful.

Finally, check your finalized character sheet and make sure it looks good.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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