


...and, yes, for me the Virus plotline seemed to be the result of one of those moments where the GM was woefully under prepared and had also drunk well but not wisely...
Oh, I see that coming if Spicoli can't be convinced he's being paranoid.terrymixon wrote: ↑Mon Jul 08, 2024 1:41 pm I was thinking about the conversation you guys might have with Metz and made myself laugh.
Doctor Metz: "Do I look like a mad scientist?"
Also Doctor Metz:
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Ah, but you didn't say there wouldn't be a Robot Rebellion or an AI Apocalypse!
I loved Solar Queen and Sargasso of Space.Eris wrote: ↑Mon Jul 08, 2024 9:06 pmAh, but you didn't say there wouldn't be a Robot Rebellion or an AI Apocalypse!
Guys, I wasn't a fan of Virus either...really not a fan...but I have used it as a myth behind of something that took place thousands of years ago in Akus Moby (among other games).![]()
GDW wanted to reset Traveller out of the Imperium setting into a more frontier like balkanized one. That wasn't a bad idea, to have many small polities and individual worlds starting over in a wreaked universe, IMO. I didn't like having a 'Satan ex Machina' be the cause though, especially not one that didn't really make sense. The venality and stupidity of your bog standard human would have been good enough for that.
So, I was (still am) a fan of the post-Rebellion Era, but not how GDW got them there.
Give me a universe where a 3 or 4 system polity is normal and a sub-sector wide one is big. Give me an old tramp trader cobbled together from parts scrounged from Pete's Salvage Yard and kept flying with baling wire and bubble gum and Kyle the Engineer's tinkering with mis-matched parts. Where pirates are common and privateers are even more common. Where a Starship landing on a world is an amazing event to the locals. Where bazaars and barter isn't an uncommon way to do trade. If you don't recognize this, it's Firefly crossed with The Solar Queen. That's the Ficton (ir. 'verse) I want to play in!
You just need to see Roscoe at karaoke night. That’ll set you at ease.Eris wrote: ↑Mon Jul 08, 2024 8:47 pmOh, I see that coming if Spicoli can't be convinced he's being paranoid.terrymixon wrote: ↑Mon Jul 08, 2024 1:41 pm I was thinking about the conversation you guys might have with Metz and made myself laugh.
Doctor Metz: "Do I look like a mad scientist?"
Also Doctor Metz:
![]()
![]()
They screwed things up so badly with the Civil War setting that they figured the only way out was to burn down the whole house and throw out the baby with the bathwater by invoking Virus. I think they backed themselves so far into a corner that they lacked the creative vision to get their way out.Tiglath wrote: ↑Mon Jul 08, 2024 3:45 pm I'm waiting for Metz' face to hinge upwards revealing Void at the controls of his puppet!![]()
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...and, yes, for me the Virus plotline seemed to be the result of one of those moments where the GM was woefully under prepared and had also drunk well but not wisely...
The old Andre Norton stuff is still truly awesome.terrymixon wrote: ↑Mon Jul 08, 2024 9:10 pmI loved Solar Queen and Sargasso of Space.Eris wrote: ↑Mon Jul 08, 2024 9:06 pmAh, but you didn't say there wouldn't be a Robot Rebellion or an AI Apocalypse!
Guys, I wasn't a fan of Virus either...really not a fan...but I have used it as a myth behind of something that took place thousands of years ago in Akus Moby (among other games).![]()
GDW wanted to reset Traveller out of the Imperium setting into a more frontier like balkanized one. That wasn't a bad idea, to have many small polities and individual worlds starting over in a wreaked universe, IMO. I didn't like having a 'Satan ex Machina' be the cause though, especially not one that didn't really make sense. The venality and stupidity of your bog standard human would have been good enough for that.
So, I was (still am) a fan of the post-Rebellion Era, but not how GDW got them there.
Give me a universe where a 3 or 4 system polity is normal and a sub-sector wide one is big. Give me an old tramp trader cobbled together from parts scrounged from Pete's Salvage Yard and kept flying with baling wire and bubble gum and Kyle the Engineer's tinkering with mis-matched parts. Where pirates are common and privateers are even more common. Where a Starship landing on a world is an amazing event to the locals. Where bazaars and barter isn't an uncommon way to do trade. If you don't recognize this, it's Firefly crossed with The Solar Queen. That's the Ficton (ir. 'verse) I want to play in!
I’m not saying the civil war might not roll around. Not they we’ll get there in a game like this.![]()
Hence the need for something that would take *everybody* down at roughly the same time. It didn't have to be VIRUS, though, as they already had a Deus ex Machia out there called the Empress Wave. The Empress Wave was totally undefined and could have been anything they wanted, for example:
Well, you know when I'm running The Spinward Main (1085), so the same time frame as you really.terrymixon wrote: ↑Tue Jul 09, 2024 2:32 pm Everybody has their own preferences. Me, I like the big, bold, busy Traveller experience. Setting this game in the golden age of 1105 lets me plan things with such a wide variety of possibilities. It gets me excited.
Sign me up for all of the above!Eris wrote: ↑Tue Jul 09, 2024 8:08 pmWell, you know when I'm running The Spinward Main (1085), so the same time frame as you really.terrymixon wrote: ↑Tue Jul 09, 2024 2:32 pm Everybody has their own preferences. Me, I like the big, bold, busy Traveller experience. Setting this game in the golden age of 1105 lets me plan things with such a wide variety of possibilities. It gets me excited.![]()
However, I really would like to run something more...um, Firefly, Wild-West, John Grimes, Solar Queen...at some point.
Actually, no! I'm a week away from 73 and age is catching up with me, physically and mentally...
What I want to run, before I get so old I can't, are Fictons based on:
To have a chance of doing this, I'd have to run games for a fixed time, say a year or two at most. They would have to be more like a novel length Adventure than a continuing Campaign, with a beginning, middle, and end. I'd focus heavily on that game, then when the Adventure concluded, suspend that setting and move to the next. If a setting was successful (and I was still able to do so) I would bring it back in a few years for another Adventure. There would have to be few rules or stats to remember or use, almost completely role-playing and story-telling.
- "The Road Not Taken"/Space 1889/non-D&D SpaceJammer game (pre-NASA Solar System with Venusians, Martians, etc)
- Another Intrepid Merchant/Explorer Science Fiction game (see Solar Queen and Firefly above), what I was trying to do with AKUS...and still want to resurrect and finish the trip to deliver that cargo.
- "Weird" early Bronze Age game set on a fantasy Earth with real monsters, magic and meddling gods (sort of Xena minus 2000 years/Bell-Beaker culture period), so sort of D&D but lower tech than even that (clubs, copper points on a spear, stone axes and arrow points, bronze daggers and leather armor are the best there is)
- Broken/devolved Ringworld game with ubiquitous swarms of nanites as the basis of "magic", this is my "Islands in the Endless Sea" setting idea (I originally envisioned this back in the early 2000's as being a role-playing game Travellers played during their weeks in Jump Space to pass the time)
I'd be happy to play in games like that, too!![]()