DadsAngry wrote: ↑Mon Mar 21, 2022 12:39 pmStephen
Secret Door [1d6]=3
Insanity is doing the same thing over and over and expecting different results.
Evok bangs his head against the wall.
That was technically your Turn 16 roll, which wasn't posted prior, so you can make another roll for this current Turn 17. Thanks.
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Tue Mar 22, 2022 3:51 am
by Grognardsw
Turn 17
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 3,000 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero - Rex / Blue / 0 gp
Moes enters another 2nd level room and with typical efficiency slays the ghoul within, gaining a Monocle of Secret Door Insight (a Secret Door Card, no gp value but allows one to move through any secret doors on the 2nd level.)
Beryl Ruby engages the green slime again, but finds the ooze a slippery foe. T17 green slime attack on Beryl [2d6]=7 No effect, next turn may leave space or attack. (Note: you can leave by advancing ahead, bypassing the creature, though dropped treasure remains.)
Rex recovers from the mummy, after fleeing back to the entrance foyer of the dungeon.
Evok searches unsuccessfully for a secret door. (Turn 16 roll made, but not Turn 17, so do that and Turn 18 roll/action.)
The board at end of Turn 17:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards on/next to the respective room.
Monster and Treasure Cards:
Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn 18
Declare movement and, if necessary, rolls!
Rex can take action.
Evok is behind one secret door roll. You made a Turn 16 roll last, but not Turn 17, so do that and Turn 18
Treasure Count:
As of end of Turn 17:
Greywolf - (L1 500 dropped in L3 evil superhero room), (L1 750 dropped in L3 gargoyle room), L2 1,000, L2 magic sword (1,000), L2 1,000, L2 Secret Door Card = 3,000 gp / 10,000gp
Guru - (dropped L1 250 in L4 green slime chamber), (dropped L4 5,000 in in L4 green slime chamber) = 0 / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room), (dropped L6 magic sword +2 (2,000) in L6 blue dragon room), (dropped L5 silver coffer [4,000] in 6L blue dragon chamber) = 0 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - (dropped L1 500 in L3 mummy room), (dropped L1 Magic Sword (500) in L3 mummy room), (dropped L1 750 in L3 mummy room), (dropped L2 1,000 in L3 mummy room)= 0 / 10,000
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Tue Mar 22, 2022 4:02 am
by gurusql
Gurusql Turn 18: Beryl Rudy goes back after the Green Slime in the Torture Chamber to recover his stuff
One more time. Secret Door [1d6]=1
As Evok bangs his head in frustration against the stone wall he feels it shift ever so slightly. He looks up to discover the secret door.
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 3,500 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero - Rex / Blue / 0 gp
Moes soldiers into another 2nd level room and encounters a hobgoblin. The hero dispatches the creature with typical efficiency and grabs up the sack of 500 gp.
Beryl Ruby battles the green slime yet again but the ooze is relentless as it slimes the superhero T18 green slime attack [2d6]=3 The superhero is wounded, drops all treasure, is placed at Start, and looses next turn.
Sharing the superhero trait of not knowing better, Erekose battles the blue dragon yet again. T18 Erekose attack [2d6]=2 He can't penetrate the dragon's scales and is shocked by more lightning. T18 dragon attack [2d6]=9 Retreat two spaces, drop on treasure, lose next turn.
Evok uncovers the secret door and proceeds north five spaces (Turn 17). He moves and then opens the west door to a 4th level room and lobs in a fireball (Turn 18). As Evok claims the silver cup (1,000 gp) treasure, a cage trap falls on him! Roll 1d6 for number of turns trapped.
Rex moves two spaces west and one north into a first-level room. He finds the decomposing body of a dead monster and no treasure. (Per the rules, a brown RIP counter on a room space means it's empty, having been visited by a player already.)
The board at end of Turn 18:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards on/next to the respective room.
Monster and Treasure Cards:
The second level monster card pile has been worked through, so we’ll reset the deck.
2nd Level: Evil Hero (L4, F5, W6, S5, H7, E8)
2nd Level: Ghouls [x2] (L3, F3, W6, S4, H6, E5)
2nd Level: Giant Lizard (L2, F2, W5, S2, H4, E5)
2nd Level: Giant Spider [x2] (L4, F3, W5, S4, H6, E6)
2nd Level: Hobgoblins (L3, F3, W6, S3, H5, E4)
2nd Level: TRAP! Cage! Lose 1-6 turns (roll one die).
Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn 19
Declare movement and, if necessary, rolls!
Beryl Ruby is recovering from grievous green slime wounds at the Start space for Turn 19.
Erekose is recovering from blue dragon attack and loses Turn 19.
Evok is trapped for however many turns he rolls on 1d6.
Treasure Count:
As of end of Turn 17:
Greywolf - (L1 500 dropped in L3 evil superhero room), (L1 750 dropped in L3 gargoyle room), L2 1,000, L2 magic sword (1,000), L2 1,000, L2 Secret Door Card, L2 500 gp sack = 3,500 gp / 10,000gp
Guru - (dropped L1 250 in L4 green slime chamber), (dropped L4 5,000 in in L4 green slime chamber) = 0 / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room), (dropped L6 magic sword +2 (2,000) in L6 blue dragon room), (dropped L5 silver coffer [4,000] in 6L blue dragon chamber) = 0 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - (dropped L1 500 in L3 mummy room), (dropped L1 Magic Sword (500) in L3 mummy room), (dropped L1 750 in L3 mummy room), (dropped L2 1,000 in L3 mummy room)= 0 / 10,000
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Fri Mar 25, 2022 2:49 am
by gurusql
Gurusql Turn 19: Beryl Rudy lost turn
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Fri Mar 25, 2022 4:26 am
by Rex
Rex
Rex exits the room south, turns east and goes the start area and continues east a total of 5 squares.
Trapped [1d6]=3 "Son of a bitch! I don't know what's worse, getting trapped or fireballing an empty room. Now let's see if I can get out of this cage."
Evok tries to squeeze through the iron bars.
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Fri Mar 25, 2022 7:54 pm
by Grognardsw
Turn 19
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero - Rex / Blue / 0 gp
Moes moves south into the ruins of a kitchen chamber where lurks an evil hero. Has Moes met his match in this evil counterpart? The two heroes cross swords, and the evil one runs his sword through Moes heart! Evil hero attack on Moes [2d6]=2 Adventurer killed! Drop all treasures. Per the rules p. 3, Grey you can re-enter game. You'll lose turn, and must choose an Adventurer Class weaker than the one you played, so in this case you'll have to be an Elf. I'll be drawing two of your hero's lost treasures which will be put back in the deck. The others stay with the Evil Hero in the L2 Kitchen Chamber (to possibly be won by anyone.) Moes was doing well and in the lead. I'm surprised more of us haven't been killed.
Beryl Ruby recovers at the Start space.
Erekose recovers outside the blue dragon's lair.
Evok tries to squeeze through the bars of the cage trap. He'll be free in Turn 22.
Rex travels east through the Start gallery.
The board at end of Turn 19:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards on/next to the respective room.
Monster and Treasure Cards:
Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn 20
Declare movement and, if necessary, rolls!
Beryl Ruby and Erekose can now take action.
Evok is trapped in the cage until Turn 22.
Treasure Count:
As of end of Turn 19:
Greywolf - Moes Killed.
Guru - (dropped L1 250 in L4 green slime chamber), (dropped L4 5,000 in in L4 green slime chamber) = 0 / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room), (dropped L6 magic sword +2 (2,000) in L6 blue dragon room), (dropped L5 silver coffer [4,000] in 6L blue dragon chamber) = 0 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - (dropped L1 500 in L3 mummy room), (dropped L1 Magic Sword (500) in L3 mummy room), (dropped L1 750 in L3 mummy room), (dropped L2 1,000 in L3 mummy room)= 0 / 10,000
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Fri Mar 25, 2022 8:15 pm
by gurusql
Gurusql Turn 20: Beryl Rudy moves 5 spaces due west in the general direction of the guard room and kitchen
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Fri Mar 25, 2022 8:33 pm
by GreyWolfVT
nah I'm good to sit out. Was there supposed to be a way to know my hp?
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Fri Mar 25, 2022 9:35 pm
by Grognardsw
GreyWolfVT wrote: ↑Fri Mar 25, 2022 8:33 pmnah I'm good to sit out. Was there supposed to be a way to know my hp?
I'm not sure what you mean. There is no HP in the game. Monsters attack by the chart, 2-12, via 2d6. A "2" is death. Page 3 in the rules, with the chart repeated on p. 6
GreyWolfVT wrote: ↑Fri Mar 25, 2022 8:33 pmnah I'm good to sit out. Was there supposed to be a way to know my hp?
I'm not sure what you mean. There is no HP in the game. Monsters attack by the chart, 2-12, via 2d6. A "2" is death. Page 3 in the rules, with the chart repeated on p. 6
that answered my question, I only asked because earlier on there was a post about someone resting from their wounds
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Sat Mar 26, 2022 1:31 am
by DadsAngry
Evok's treasure amount was not updated. His treasure amount is 5,500 with his recent acquisition.
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Sat Mar 26, 2022 4:17 am
by Rex
Rex
Rex Advances 2 spaces east, stops in the corner and searches for secret doors.
Turn Order / Player / Adventurer / Color / Treasure
#1 / Guru / Superhero - Beryl Ruby / Red / 0
#2 / Grog / Superhero - Erekose / Red knight mini / 8,000 gp
#3 / DadsAngry / Wizard - Evok / White / 5,500 gp
#4 / Rex / Hero - Rex / Blue / 0 gp
Beryl Ruby travels west.
Erekose shakes his head and goes back in to face the blue dragon. T20 Erekose attack [2d6]=11 The superhero finds the missing scale on the dragon's underside and slays the serpentine beast! Erekose recovers the three treasures he dropped there - the L4 silver ring (2,000 gp), L5 silver coffer (4,000), and L6 magic sword +2 (2,000).
Evok continues to try to escape the cage trap. He recounts his treasure, and it is indeed 5,500 gp. He'll be free in Turn 22.
Rex searches for a secret door.
The board at end of Turn 20:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards on/next to the respective room.
Monster and Treasure Cards:
Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn 21
Declare movement and, if necessary, rolls!
Treasure Count:
As of end of Turn 20:
Greywolf - Moes Killed.
Guru - (dropped L1 250 in L4 green slime chamber), (dropped L4 5,000 in in L4 green slime chamber) = 0 / 20,000
Grog - L4 silver ring (2,000), (dropped L5 3,000 in L6 red dragon room), L6 magic sword +2 (2,000), L5 silver coffer (4,000) = 8,000 / 20,000
DadsAngry - L4 2,000, L4 2,500, L4 1,000 = 5,500 / 30,000
Rex - (dropped L1 500 in L3 mummy room), (dropped L1 Magic Sword (500) in L3 mummy room), (dropped L1 750 in L3 mummy room), (dropped L2 1,000 in L3 mummy room)= 0 / 10,000