Adventure 2.0
Re: Adventure 2.0
Did we do a thorough search of the Galactic Queen? If so, then yes, we are ready to head back to the Wayward Drifter. Otherwise, let's take the time to a do a thorough search and then head back. It would be great to find the dead body of one of the attackers, even though that is unlikely.
During such a search, Rick will be on the lookout for useful items, such as weapons, armor, force shields, combat helmets and the like. He doesn't really expect to find much on a civilian ship but it doesn't hurt to look.
During such a search, Rick will be on the lookout for useful items, such as weapons, armor, force shields, combat helmets and the like. He doesn't really expect to find much on a civilian ship but it doesn't hurt to look.
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Rick's Intuition check [1d100]=73
T'prin Intuition roll [1d100]=81
Daz Intuition roll [1d100]=40
Okay, everyone heads back to the ship. Daz, as you are heading back, you find a magazine of unusual design floating near one of the door ways.
T'prin Intuition roll [1d100]=81
Daz Intuition roll [1d100]=40
Okay, everyone heads back to the ship. Daz, as you are heading back, you find a magazine of unusual design floating near one of the door ways.
Re: Adventure 2.0
Okay, I'll pick it up and show it to the others.
OOC: I'm going backpacking for the next week so please NPC Daz as you see fit.
OOC: I'm going backpacking for the next week so please NPC Daz as you see fit.
Re: Adventure 2.0
Rick will carefully examine the magazine.
Re: Adventure 2.0
what is the name of this magazine
Re: Adventure 2.0
And ammunition type magazine or publication type magazine?
Re: Adventure 2.0
OOc damn i heard magazine i thought reading type not shooting type its been a long week
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- Ranger Knight
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Re: Adventure 2.0
Sorry, maybe I should have used the term 'clip' instead. Anyway, the ammunition holder is nothing like anything in the frontier. It holds a slightly larger caliber round and holds 30 instead of twenty.
Re: Adventure 2.0
Rick will study it and, when we return to the Wayward Drifter, ask Daz to see if she can find any references to it in the computer. Maybe these attackers have been sighted before and left behind some clues.
OOC: Marty/Daz is hiking around New Mexico this week so you can probably assume that Daz will do the necessary research.
OOC: Marty/Daz is hiking around New Mexico this week so you can probably assume that Daz will do the necessary research.
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- Ranger Knight
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Re: Adventure 2.0
After you return to the Wayward Drifter, Daz will have a few days in system that she can do the research on the clip. The captain eagerly breaks contact with the gambling vessel. It feels creeped out by what happened to the crew. It orders an alert status for all crew members until the Wayward Drifter is safely in jump space. Just before the ship enters the void, Daz returns to the group and informs them that there is NO records of this design anywhere in the frontier.
Re: Adventure 2.0
T'prin will ask the captain if they can give me the coordinates of the casino ship.
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- Ranger Knight
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- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
OOC: I'm back now.
Daz is good to time flow to the next part of the adventure.
Daz is good to time flow to the next part of the adventure.
Re: Adventure 2.0
T'prin will also as the captain who the casino ship is registered to?
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Okay, your ship makes the transit to the Cassidine system with no problems. The ship makes it's approach to the orbiting station where you are deposited. You see signs for shuttles to the planetary surface run every hour. The countdown timer shows you have 15 minutes before the next shuttle run. The station is fairly busy with people going to and from various points in the common room.
Re: Adventure 2.0
Daz will make her way with the others down to the shuttle headed to Rupert's Hole.
Re: Adventure 2.0
Rick will also tag along.
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- Ranger Knight
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- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
You board the shuttle, put your baggage away and find a seat. Soon, you feel the familiar force pushing you back in your seats as the shuttle launches out. It takes about 20 minutes to reach the ground port and safely land. As everyone starts vacating the shuttle, you grab your baggage and move to the exit. Outside, it is a fairly warm day and according to local time, nearing evening time. You enter a walkway that is leading toward the terminal at the space port. There are hundreds of beings moving about the port.
Daz Intuition roll [1d100]=2
Rick's Intuition check [1d100]=61
T'prin Intuition roll [1d100]=63
Those who passed their intuition roll see a man in a white coat anxiously scanning the crowd.
Daz Intuition roll [1d100]=2
Rick's Intuition check [1d100]=61
T'prin Intuition roll [1d100]=63
Those who passed their intuition roll see a man in a white coat anxiously scanning the crowd.
Re: Adventure 2.0
T'prin will approach the man and introduce himself and mention that he seems to be looking for someone